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jobs [2019/04/05 10:26] – [Theses and Student Jobs] haidujobs [2024/02/16 09:22] (current) – [Theses and Student Jobs] kording
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 =====Open researcher positions===== =====Open researcher positions=====
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 +{{blog>:jobs?3&date&footer&firstseconly&readmore}}
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 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.+If you are looking for a bachelor's/master'thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
-== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis)== 
  
-Implementing a force-, velocityand impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements +<html><!-- 
-of the human user will be mapped to the virtual handsand controlled via the implemented PID controllers. +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) == 
-The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy object) in combination with the physical limitations of the physics engine (dynamic update rates).+ 
 +Implementing physics-based grasping models in virtual environments
 +using Manus VR.
  
 Requirements: Requirements:
   * Good C++ programming skills   * Good C++ programming skills
-  * Familiar with PID controllers and control theory +  * Familiar with skeletal animations 
-  * Experience with simulators/game engines is recommended +  * Experience with simulators/physics-/gameengines 
-  * Experience with Unreal Engine+  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
  
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 Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]
 --></html> --></html>
 +
 +<html><!--
 == Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)== == Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)==
  {{ :research:human_hand_cutting.png?150|}}  {{ :research:human_hand_cutting.png?150|}}
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 Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]]
 +--></html>
  
-== 3D Model / Material / Lightning Developer (Student Job / HiWi)==+ 
 +<html><!-- 
 +== 3D Animation and Modeling (Student Job / HiWi)==
  {{ :research:kitchen_unreal.jpg?200|}}   {{ :research:kitchen_unreal.jpg?200|}} 
  
-Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism+Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine.
  
-Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.+Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
   * Experience with Blender / Maya (or other)   * Experience with Blender / Maya (or other)
   * Knowledge of Unreal Engine material / lightning development   * Knowledge of Unreal Engine material / lightning development
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
  
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
 +== Scene Format Conversion Tool for Robotics Simulation (MA Thesis) ==
  
-Contact[[team:andrei_haidu|Andrei Haidu]]+**Motivation:**
  
-<html><!-- +With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format (SDF, USD, MJCF, URDF, FBXfor describing scenes. This diversity of formats makes it challenging to transfer scenarios between simulators. Therefore, a versatile parser that can convert scene descriptions between these formats is highly valuable.
-== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== +
- {{ :research:unreal_ros_pr2.png?100|}} +
  
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.+{{:multiformat.png?400|}}
  
-Requirements: +**Task Description:**
-  Good programming skills in C/C++ +
-  Basic physics/rendering engine knowledge +
-  Basic ROS knowledge +
-  UE4 basic tutorials+
  
-Contact[[team:andrei_haidu|Andrei Haidu]]+The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved:
  
 +  - Create a model to represent and store the scene graph.
 +  - Implement import functions for the model to handle scene descriptions in any of the supported formats.
 +  - Implement export functions for the model to generate scene descriptions in any of the supported formats.
  
-== Realistic Grasping using Unreal Engine (BA/MA/HiWi) ==+**Requirements:**
  
-{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}+  * A strong passion for robotics. 
 +  * Dedication to the chosen topic. 
 +  * Eager to learn.
  
-The objective of the project is to implement var- +Contact: [[team:hoang_giang_nguyen|Giang Nguyen]]
-ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]+
  
-The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game.+== Generating Comics about Everyday Experiences of a Robot (BA Thesis) ==
  
-In order to improve the ease of manipulating objects the user should +Summary: 
-be able to switch during runtime the type of grasp (pinch, power +  * Query experience data from an existing database 
-grasp, precision grip etc.) he/she would like to use. +  * Retrieve situations of interest 
-   +  * Recreate the scene in a 3D environment 
-Requirements:  +  * Apply a comic shader 
-  * Good programming skills in C++ +  * Find good camera position for moments of interest 
-  * Good knowledge of the Unreal Engine API.  +  * Generate a PDF summarizing the experiences as a comic strip
-  * Experience with skeletal control / animations / 3D models in Unreal Engine.+
  
 +Contact: [[team:daniel_bessler|Daniel Beßler]]
  
-Contact: [[team/andrei_haidu|Andrei Haidu]] 
---></html> 
  
 +== Übersetzung einer globalen Produktklassifikation in eine bestehende Ontologie (BA Thesis) ==
  
-== Unreal Engine Editor Developer (Student Job HiWi)== +In dieser Arbeit soll die GS1 Produktklassifikation in eine Ontologie transformiert werden. Der GS1 Produktklassifikationsstandard ist online https://gpc-browser.gs1.org/) einsehbar. Anschließend soll in einem Jupyter Notebook anhand eines Beispiels gezeigt werden, wie andere Ontologien mit der erstellten Taxonomie verbunden werden können.
- {{ :research:unreal_editor.png?150|}} +
  
-Creating new user interfaces (panel customizationfor various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]].+Die Aufgaben dazu sind: 
 +  * Einarbeitung in Web Scraping und Abfrage der Daten von GS1 
 +  * Einarbeitung in Owlready und Erstellen der Taxonomie 
 +  * Erstellung des Jupyter Notebooks mit einem Beispiel, wie andere Ontologien verbunden werden können (die Beispielontologie wird gestellt)
  
 +
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
 +
 +
 +== Nutzung von chatGPT zur Erstellung von spezifischen Wissensbasen (BA Thesis) ==
 +
 +In dieser Arbeit soll chatGPT (oder ähnliche Tools) genutzt werden, um maschinenlesbares Wissen für eine neue Aufgabe zu erstellen. Dabei sollen z.B. Umgebungsmerkmale und semantische Relationen abgefragt werden können. Die Arbeit soll geeignete prompts zur Erstellung solcher Wissensbasen erarbeiten. Die Informationen sollen anschließend per script extrahiert werden, so dass Agenten sie nutzen können. 
 +
 +Die Aufgaben dazu sind:
 +  * Einarbeitung in Prompting mit chatGPT o.ä.
 +  * Einarbeitung in Web Scraping und NLP parsing
 +  * Einarbeitung in Owlready und basic entitity linking
 +  * Erstellung eines guides zum prompten von chatGPT, das anhand von einem Beispiel evaluiert wird 
 +  * Erstellung eines Jupyter Notebooks mit einem Beispiel
 +
 +
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
 +
 +<html><!--
 +== Development of Modules for Robot Perception (Student Job / HiWi) ==
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines.
 +In this context, we are offering multiple Hiwi positions / student jobs for the following tasks:
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
 Requirements: Requirements:
-  * Good C++ programming skills +  * Experience in C++. 
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +  * Basic understanding of the ROS middleware and Linux. 
-  * Familiar with Unreal Engine API+The spoken language in this job is german or english, based on your preference.
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Contact: [[team:patrick_mania|Patrick Mania]] 
 +--></html>
  
 +== Development of Modules for Robot Perception (Student Job / HiWi) ==
 +In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. 
 +We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http://robokudo.ai.uni-bremen.de/|RoboKudo]], which contains many algorithms for computer vision problems (mainly Python).
  
 +Requirements:
 +  * Solid experience in python and object-oriented programming
 +  * Basic understanding of the ROS middleware and Linux
 +  * Basic understanding of computer vision methods
  
-== OpenEASE rendering in Unreal Engine (BA/MA ThesisStudent Job / HiWi)==+The spoken language in this job is german or englishbased on your preference. Work can be done fully remote.
  
 +Contact: [[team:patrick_mania|Patrick Mania]]
 +--
  
-Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization in Unreal Engine. This will have to be packaged as a HTML5 executable and inserted into the website.+== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create digital twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. 
 + 
 +Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Modelling of objects for the use in Unreal Engine 4. 
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
  
 Requirements: Requirements:
-  * Good C++ programming skills +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
-  * Familiar with Unreal Engine API +  * Experience in Game Engine development. Ideally Unreal Engine and C++.
-  * Familiar with HTML5 and JavaScript +
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +
-  * Familiar with basic ROS communication+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+The spoken language in this job is german or english, based on your preference. 
 + 
 +Contact: [[team:patrick_mania|Patrick Mania]]




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Head of Institute

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