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jobs [2018/11/15 10:04] – [Theses and Student Jobs] ahaidu | jobs [2024/05/14 09:00] (current) – [Theses and Student Jobs] jesch | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | == Doctoral Candidate / Early Stage Researcher position == | ||
- | As a research associate at the Institute for Artificial Intelligence, | ||
- | In particular, your challenges comprise the following: | + | {{blog>:jobs? |
- | * the development and implementation of probabilistic models and algorithms for learning and reasoning in complex scenarios of intelligent service robots, | + | |
- | * the creation and maintenance of software documentation as well as the presentation of research results at top-tier international conferences, | + | |
- | * self-organized and ambitious work both individually and in a team of researchers, | + | |
- | * the authoring of research grant proposals. | + | |
- | Prerequisites: | ||
- | * Successfully completed Master' | ||
- | * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models (Bayesian networks/ | ||
- | * very good programming skills in the Python/ | ||
- | * experience in natural-language understanding and semantic modeling helpful. | ||
- | Besides the willingness and ability to quickly dive into new and complex research scenarios and topics, we expect organizational skills, the ability to work in a team and high commitment and dedication to you research. Very good skills of the English language is required. | + | < |
+ | <div style=" | ||
+ | </ | ||
- | Research associate | ||
- | with the Institute for Artificial Intelligence | ||
- | at the University of Bremen, Germany, | ||
- | Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible. | ||
- | Please send your application (cover letter, CV, certificates, | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
- | If you are looking for a bachelor/ | + | If you are looking for a bachelor's/master' |
+ | |||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
< | < | ||
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--></ | --></ | ||
- | == Student | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | In the scope of the CRC Farbige Zustände we use machine-learning techniques | + | |
- | Perspective of future BA/MA topics | + | Requirements: |
+ | * Good knowledge | ||
+ | * Familiar with Blender / Maya (or other) | ||
- | If you're interested, contact | + | Contact: |
+ | --></ | ||
< | < | ||
- | == 3D Model / Material / Lightning Developer | + | == 3D Animation and Modeling |
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
* Experience with Blender / Maya (or other) | * Experience with Blender / Maya (or other) | ||
* Knowledge of Unreal Engine material / lightning development | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | == Scene Format Conversion Tool for Robotics Simulation (MA Thesis) == | ||
- | Contact: [[team: | + | **Motivation:** |
- | == Integrating PR2 in the Unreal Game Engine Framework | + | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format |
- | {{ : | + | |
- | Integrating the [[https://www.willowgarage.com/ | + | {{:multiformat.png?400|}} |
- | Requirements: | + | **Task Description: |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | Contact: [[team: | + | The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved: |
+ | - Create a model to represent and store the scene graph. | ||
+ | - Implement import functions for the model to handle scene descriptions in any of the supported formats. | ||
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
- | == Realistic Grasping using Unreal Engine (BA/ | + | **Requirements: |
- | {{ : | + | * A strong passion for robotics. |
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
- | The objective of the project is to implement var- | + | Contact: |
- | ious human-like grasping approaches in a game developed using [[https:// | + | |
- | The game consist | + | == Generating Comics about Everyday Experiences |
- | In order to improve the ease of manipulating objects the user should | + | Summary: |
- | be able to switch during runtime the type of grasp (pinch, power | + | * Query experience data from an existing database |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | | + | * Recreate the scene in a 3D environment |
- | Requirements: | + | * Apply a comic shader |
- | * Good programming skills | + | * Find good camera position for moments |
- | * Good knowledge | + | * Generate a PDF summarizing the experiences as a comic strip |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
+ | Contact: [[team: | ||
- | Contact: [[team/ | ||
- | --></ | ||
+ | == Integration von common-sense anhand eines alltäglichen Beispiels (BA Thesis) == | ||
- | == Unreal Engine Editor Developer | + | In dieser Arbeit soll anhand eines alltäglichen Beispiels |
- | | + | |
- | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | + | Die Aufgaben dazu sind: |
+ | * Einarbeitung in Wissensrepräsentation | ||
+ | * Einarbeitung in Owlready und entitity linking | ||
+ | * Erstellung von Kompetenzfragen und Evaluierung der Integration | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. | ||
+ | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Experience in C++. |
- | * Familiar with the [[https:// | + | * Basic understanding of the ROS middleware and Linux. |
- | * Familiar with Unreal Engine API | + | The spoken language in this job is german or english, based on your preference. |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. | ||
+ | We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http:// | ||
+ | Requirements: | ||
+ | * Solid experience in python and object-oriented programming | ||
+ | * Basic understanding of the ROS middleware and Linux | ||
+ | * Basic understanding of computer vision methods | ||
- | == OpenEASE rendering | + | The spoken language |
+ | Contact: [[team: | ||
+ | -- | ||
- | Implmenting | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Familiar with Unreal Engine | + | * Experience in Game Engine development. Ideally |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | The spoken language in this job is german or english, based on your preference. |
+ | |||
+ | Contact: [[team:patrick_mania|Patrick Mania]] | ||
+ | |||
+ | == Roboterdemos in einer smarten Küche == | ||
+ | |||
+ | Zur Unterstützung im Teilprojekt F (Laborinfrastruktur) des SFB EASE suchen wir ab dem 01.07.2024 für 74 Stunden im Monat eine engagierte, studentische Hilfskraft. | ||
+ | Im Rahmen der Stelle sollen kleine Pick-and-Place-Demos mit verschiedenen Robotern, wie dem Stretch 2 von Hello Robot und dem TIAGo++ von Pal Robotics, entwickelt werden. | ||
+ | Dazu soll außerdem eine Schnittstelle für eine vorhandene Miele API geschrieben werden und an einen ROS-Service angebunden werden. Damit können die Roboter selbstständig die smarten Küchengeräte steuern. | ||
+ | |||
+ | Voraussetzungen für den Job sind: | ||
+ | |||
+ | * Kenntnisse in Python | ||
+ | * Studium an der Uni Bremen in Informatik oder Digital Media | ||
+ | * Selbstständiges Arbeiten | ||
+ | |||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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