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jobs [2019/09/18 14:42] – [Open researcher positions] nyga | jobs [2020/10/22 08:14] – [Open researcher positions] dkastens | ||
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+ | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | ||
- | == Visualization support assistant (HiWi) == | + | Implementing a force-, velocity- and impulse-based PID controller |
- | + | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | |
- | Implementing a visualization web page for a project using a custom framework using python/javascript. Start date: Oct 2019 | + | The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy object) in combination with the physical limitations of the physics engine (dynamic update rates). |
Requirements: | Requirements: | ||
- | * Good python | + | * Good C++ programming skills |
- | * Familiar with Javascript | + | * Familiar with PID controllers and control theory |
- | * Experience | + | * Experience |
+ | * Familiar with Unreal Engine API | ||
* Familiar with version-control systems (git) | * Familiar with version-control systems (git) | ||
* Able to work independently with minimal supervision | * Able to work independently with minimal supervision | ||
- | Contact: [[team:mareike_picklum|Mareike Picklum]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ | ||
+ | == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == | ||
- | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | + | Implementing |
- | + | from various devices such as Manus VR or Valve Index. | |
- | Implementing | + | |
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | + | |
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | + | |
Requirements: | Requirements: | ||
* Good C++ programming skills | * Good C++ programming skills | ||
- | * Familiar with PID controllers and control theory | + | * Familiar with skeletal animations |
- | * Experience with simulators/ | + | * Experience with simulators/physics-/game- engines |
- | * Experience | + | * Familiar |
* Familiar with version-control systems (git) | * Familiar with version-control systems (git) | ||
* Able to work independently with minimal supervision | * Able to work independently with minimal supervision | ||
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--></ | --></ | ||
- | < | + | |
- | == 3D Model / Material / Lightning Developer | + | == 3D animation and model developer |
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
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* Able to work independently with minimal supervision | * Able to work independently with minimal supervision | ||
+ | Contact: [[team: | ||
- | |||
- | Contact: [[team: | ||
- | --></ | ||
< | < |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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