Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
jobs [2019/08/30 13:49] – [Theses and Student Jobs] nygajobs [2019/10/16 10:23] – [Theses and Student Jobs] haidu
Line 33: Line 33:
   * Good C++ programming skills   * Good C++ programming skills
   * Familiar with PID controllers and control theory   * Familiar with PID controllers and control theory
-  * Experience with simulators/game engines is recommended +  * Experience with simulators/physics-/gameengines 
-  * Experience with Unreal Engine+  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision 
 + 
 +Contact: [[team:andrei_haidu|Andrei Haidu]] 
 + 
 +== Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == 
 + 
 +Implementing physics-based grasping models in virtual environments, taking input 
 +from various devices such as OptiTrack or Valve Index. 
 + 
 +Requirements: 
 +  * Good C++ programming skills 
 +  * Familiar with skeletal animations 
 +  * Experience with simulators/physics-/game- engines 
 +  * Familiar with Unreal Engine API
   * Familiar with version-control systems (git)   * Familiar with version-control systems (git)
   * Able to work independently with minimal supervision   * Able to work independently with minimal supervision




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: