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jobs [2019/04/05 10:26]
haidu [Theses and Student Jobs]
jobs [2019/10/16 10:23]
haidu [Theses and Student Jobs]
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 If you are looking for a bachelor/​master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/​master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
-== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis)==+ 
 + 
 + 
 + 
 +== Visualization support assistant (HiWi) == 
 + 
 +Implementing a visualization web page for a project using a custom framework using python/​javascript. Start date: Oct 2019 
 + 
 +Requirements:​ 
 +  * Good python programming skills 
 +  * Familiar with Javascript 
 +  * Experience in web development is recommended 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision 
 + 
 +Contact: [[team:​mareike_picklum|Mareike Picklum]] 
 + 
 + 
 +== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) ==
  
 Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements
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   * Good C++ programming skills   * Good C++ programming skills
   * Familiar with PID controllers and control theory   * Familiar with PID controllers and control theory
-  * Experience with simulators/​game engines ​is recommended +  * Experience with simulators/physics-/gameengines 
-  * Experience ​with Unreal Engine+  * Familiar ​with Unreal Engine ​API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
 Contact: [[team:​andrei_haidu|Andrei Haidu]] Contact: [[team:​andrei_haidu|Andrei Haidu]]
  
 +== Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) ==
 +
 +Implementing physics-based grasping models in virtual environments,​ taking input
 +from various devices such as OptiTrack or Valve Index.
 +
 +Requirements:​
 +  * Good C++ programming skills
 +  * Familiar with skeletal animations
 +  * Experience with simulators/​physics-/​game- engines
 +  * Familiar with Unreal Engine API
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
 +
 +Contact: [[team:​andrei_haidu|Andrei Haidu]]
  
 <​html><​!-- <​html><​!--
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 Contact: [[team:​gayane_kazhoyan|Gayane Kazhoyan]] Contact: [[team:​gayane_kazhoyan|Gayane Kazhoyan]]
 --></​html>​ --></​html>​
 +
 +<​html><​!--
 == Mesh Editing / Mesh Segmentation/​Cutting (Student Job / HiWi)== == Mesh Editing / Mesh Segmentation/​Cutting (Student Job / HiWi)==
  {{ :​research:​human_hand_cutting.png?​150|}}  {{ :​research:​human_hand_cutting.png?​150|}}
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 Contact: [[team/​mona_abdel-keream|Mona Abdel-Keream]] Contact: [[team/​mona_abdel-keream|Mona Abdel-Keream]]
 +--></​html>​
  
 +<​html><​!--
 == 3D Model / Material / Lightning Developer (Student Job / HiWi)== == 3D Model / Material / Lightning Developer (Student Job / HiWi)==
  {{ :​research:​kitchen_unreal.jpg?​200|}} ​  {{ :​research:​kitchen_unreal.jpg?​200|}} ​
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   * Experience with Blender / Maya (or other)   * Experience with Blender / Maya (or other)
   * Knowledge of Unreal Engine material / lightning development   * Knowledge of Unreal Engine material / lightning development
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
  
  
  
 Contact: [[team:​andrei_haidu|Andrei Haidu]] Contact: [[team:​andrei_haidu|Andrei Haidu]]
 +--></​html>​
  
 <​html><​!-- <​html><​!--
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   * Good knowledge of the Unreal Engine API.    * Good knowledge of the Unreal Engine API. 
   * Experience with skeletal control / animations / 3D models in Unreal Engine.   * Experience with skeletal control / animations / 3D models in Unreal Engine.
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
  
  
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 --></​html>​ --></​html>​
  
 +<​html><​!--
 == Unreal Engine Editor Developer (Student Job / HiWi)== == Unreal Engine Editor Developer (Student Job / HiWi)==
  {{ :​research:​unreal_editor.png?​150|}} ​  {{ :​research:​unreal_editor.png?​150|}} ​
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   * Familiar with the [[https://​docs.unrealengine.com/​latest/​INT/​Programming/​Slate/​|SLATE]] framework   * Familiar with the [[https://​docs.unrealengine.com/​latest/​INT/​Programming/​Slate/​|SLATE]] framework
   * Familiar with Unreal Engine API   * Familiar with Unreal Engine API
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
  
 Contact: [[team:​andrei_haidu|Andrei Haidu]] Contact: [[team:​andrei_haidu|Andrei Haidu]]
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   * Familiar with the [[https://​docs.unrealengine.com/​latest/​INT/​Programming/​Slate/​|SLATE]] framework   * Familiar with the [[https://​docs.unrealengine.com/​latest/​INT/​Programming/​Slate/​|SLATE]] framework
   * Familiar with basic ROS communication   * Familiar with basic ROS communication
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
  
 Contact: [[team:​andrei_haidu|Andrei Haidu]] Contact: [[team:​andrei_haidu|Andrei Haidu]]
 +--></​html>​