Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2018/11/15 10:04] – [Theses and Student Jobs] ahaidu | jobs [2019/04/18 10:29] – [Theses and Student Jobs] haidu | ||
---|---|---|---|
Line 2: | Line 2: | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
- | == Doctoral Candidate / Early Stage Researcher position == | ||
- | As a research associate at the Institute for Artificial Intelligence, | ||
- | In particular, your challenges comprise the following: | + | =====Theses and Student Jobs===== |
- | * the development and implementation of probabilistic models and algorithms | + | If you are looking |
- | * the creation and maintenance of software documentation | + | |
- | * self-organized and ambitious work both individually and in a team of researchers, | + | |
- | * the authoring of research grant proposals. | + | |
- | Prerequisites: | ||
- | * Successfully completed Master' | ||
- | * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models (Bayesian networks/ | ||
- | * very good programming skills in the Python/ | ||
- | * experience in natural-language understanding and semantic modeling helpful. | ||
- | Besides the willingness and ability to quickly dive into new and complex research scenarios and topics, we expect organizational skills, the ability to work in a team and high commitment and dedication to you research. Very good skills of the English language is required. | + | < |
+ | == Knowledge-enabled PID Controller for 3D Hand Movements | ||
- | Research associate | + | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination |
- | with the Institute for Artificial Intelligence | + | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. |
- | at the University | + | The controller should be able to dynamically tune itself depending on the executed actions (opening/ |
- | Salary | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with PID controllers and control theory | ||
+ | * Experience with simulators/ | ||
+ | * Experience with Unreal Engine | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Please send your application (cover letter, CV, certificates, | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | =====Theses and Student Jobs===== | + | --></html> |
- | If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. | + | |
< | < | ||
Line 43: | Line 39: | ||
Contact: [[team: | Contact: [[team: | ||
--></ | --></ | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | == Student job for data visualization == | + | |
- | In the scope of the CRC Farbige Zustände we use machine-learning techniques and novel high-troughput methods to find new materials. To present the project to the scientific community as well as to the non-scientific audience, we want to visualize its ideas and concepts | + | Requirements: |
- | + | * Good knowledge | |
- | Perspective of future BA/MA topics in this project! | + | * Familiar |
- | If you're interested, contact | + | Contact: |
Line 64: | Line 62: | ||
* Experience with Blender / Maya (or other) | * Experience with Blender / Maya (or other) | ||
* Knowledge of Unreal Engine material / lightning development | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | < | ||
== Integrating PR2 in the Unreal Game Engine Framework (BA/ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
{{ : | {{ : | ||
Line 100: | Line 102: | ||
* Good knowledge of the Unreal Engine API. | * Good knowledge of the Unreal Engine API. | ||
* Experience with skeletal control / animations / 3D models in Unreal Engine. | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Line 105: | Line 109: | ||
--></ | --></ | ||
+ | < | ||
== Unreal Engine Editor Developer (Student Job / HiWi)== | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
{{ : | {{ : | ||
Line 116: | Line 120: | ||
* Familiar with the [[https:// | * Familiar with the [[https:// | ||
* Familiar with Unreal Engine API | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
Line 132: | Line 138: | ||
* Familiar with the [[https:// | * Familiar with the [[https:// | ||
* Familiar with basic ROS communication | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: