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- | Developing and improving existing 3D models in Blender / Maya. Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism. | + | Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism. |
Bonus: Working with state of the art 3D Scanners [[https:// | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Experience with Blender / Maya | + | * Experience with Blender / Maya (or other) |
* Knowledge of Unreal Engine material / lightning development | * Knowledge of Unreal Engine material / lightning development | ||
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
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