Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2023/09/14 09:57] – [Theses and Student Jobs] cstoess | jobs [2023/09/14 10:26] – [Theses and Student Jobs] cstoess | ||
---|---|---|---|
Line 151: | Line 151: | ||
< | < | ||
== Development of Modules for Robot Perception (Student Job / HiWi) == | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
- | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | + | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. |
- | In this context, we are currently | + | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: |
* Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
* Software development for our Robot Perception framework [[http:// | * Software development for our Robot Perception framework [[http:// | ||
Line 166: | Line 166: | ||
== Development of Modules for Robot Perception (Student Job / HiWi) == | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. | ||
- | We are currently | + | We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http:// |
Requirements: | Requirements: | ||
Line 179: | Line 179: | ||
== Game Engine Developer and 3D-Modelling | == Game Engine Developer and 3D-Modelling | ||
- | A recent development in the field of AI is the usage of photorealistic simulations, | + | A recent development in the field of AI is the usage of photorealistic simulations, |
In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | Therefore, we are currently | + | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: |
* Modelling of objects for the use in Unreal Engine 4. | * Modelling of objects for the use in Unreal Engine 4. | ||
* Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: