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jobs [2023/06/19 13:35] – [Open researcher positions] dziombajobs [2024/02/16 09:22] – [Theses and Student Jobs] kording
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 +~~NOTOC~~
  
 =====Open researcher positions===== =====Open researcher positions=====
  
-**PhD candidate (f/m/d) in the ERC Advanced Grant project FAMEOpen-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine)**  (salary scale TV-L 13 - 100%)+{{blog>:jobs?3&date&footer&firstseconly&readmore}}
  
-With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks.  
  
-In pursuit of this goals, FAME will investigate the hypothesis that a knowledge representation and reasoning (KR&R) framework based on explicitly represented and machine-interpretable inner-world models can enable robots to contextualize underdetermined manipulation task requests.+<html> 
 +<div style="width:100%;border-bottom:10px solid #DCDFE3;margin-bottom:80px;"></div> 
 +</html>
  
-With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. 
  
-We offer three research positions for scientific qualification with the aim of obtaining a doctoral degree (salary scale TV-L 13 - 100%) at the next possible date for the period of three years. 
- 
- 
-**Research tasks:** 
-  * Interpretation and analysis of instructional videos on manipulation tasks (e.g. Wikihow videos) 
-  * Modular and transparent robot plans for simple meal preparation tasks 
-  * Learning and representation of, or reasoning with "intuitive theories", for simple tasks in the kitchen  
-  * Simulation of cooking processes and derivation of generalized probabilistic models 
-  * Automated programming of robot plans for the acquisition of manipulation skills 
-  * Integration of existing information systems with modern knowledge processing technologies 
-  * Human-machine interaction techniques for knowledge services based on modern entertainment software technologies 
-  * Design and implementation of knowledge services of the Knowledge4Retail platform 
- 
-**Your ideal profile:** 
-  * University degree in Computer Science (Master, Diploma) or a comparable degree 
-  * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, etc. 
-  * Profound knowledge in the development of complex software systems, ideally in the field of robotics 
-  * Substantial know-how on AI methods in robotic applications 
-  * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog 
-  * Ability to communicate proficiently in English 
-  * High level of commitment, flexibility and team spirit 
- 
-Please find the complete job description under the [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies-1/job/2543?cHash=148779730d5c41eb546a7bfed0c40ce3|job postings]] of the University of Bremen and contact us with any questions: ai-office(at)cs[dot]uni-bremen[dot]de. 
  
 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.+If you are looking for a bachelor's/master'thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
  
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 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
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 +
 +== Scene Format Conversion Tool for Robotics Simulation (MA Thesis) ==
 +
 +**Motivation:**
 +
 +With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format (SDF, USD, MJCF, URDF, FBX) for describing scenes. This diversity of formats makes it challenging to transfer scenarios between simulators. Therefore, a versatile parser that can convert scene descriptions between these formats is highly valuable.
 +
 +{{:multiformat.png?400|}}
 +
 +**Task Description:**
 +
 +The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved:
 +
 +  - Create a model to represent and store the scene graph.
 +  - Implement import functions for the model to handle scene descriptions in any of the supported formats.
 +  - Implement export functions for the model to generate scene descriptions in any of the supported formats.
 +
 +**Requirements:**
 +
 +  * A strong passion for robotics.
 +  * Dedication to the chosen topic.
 +  * Eager to learn.
 +
 +Contact: [[team:hoang_giang_nguyen|Giang Nguyen]]
  
 == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == == Generating Comics about Everyday Experiences of a Robot (BA Thesis) ==
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 Contact: [[team:daniel_bessler|Daniel Beßler]] Contact: [[team:daniel_bessler|Daniel Beßler]]
  
-== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == 
  
-In this thesis, the goal is to make a robotic system learn new objects automatically. +== Übersetzung einer globalen Produktklassifikation in eine bestehende Ontologie (BA Thesis) ==
-The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.+
  
-The focus of the thesis would be two-fold: +In dieser Arbeit soll die GS1 Produktklassifikation in eine Ontologie transformiert werdenDer GS1 Produktklassifikationsstandard ist online ( https://gpc-browser.gs1.org/) einsehbarAnschließend soll in einem Jupyter Notebook anhand eines Beispiels gezeigt werdenwie andere Ontologien mit der erstellten Taxonomie verbunden werden können.
-  * Develop methods to automatically infer the object class of new objectsThis would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. +
-  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebaseSuch knowledge could for example include the category of this producttypical object properties like its weight or typical location and much more.+
  
 +Die Aufgaben dazu sind:
 +  * Einarbeitung in Web Scraping und Abfrage der Daten von GS1
 +  * Einarbeitung in Owlready und Erstellen der Taxonomie
 +  * Erstellung des Jupyter Notebooks mit einem Beispiel, wie andere Ontologien verbunden werden können (die Beispielontologie wird gestellt)
  
-Requirements: 
-  * Knowledge about sensor data processing 
-  * Interest in model construction from sensory data 
-  * Work with KnowRob knowledge processing framework 
  
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
  
-Contact: [[team:patrick_mania|Patrick Mania]] 
  
-== Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) ==+== Nutzung von chatGPT zur Erstellung von spezifischen Wissensbasen (BA Thesis) ==
  
-In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werdenEs handelt sich um folgende website: productkg.informatik.uni-bremen.de+In dieser Arbeit soll chatGPT (oder ähnliche Tools) genutzt werden, um maschinenlesbares Wissen für eine neue Aufgabe zu erstellenDabei sollen z.BUmgebungsmerkmale und semantische Relationen abgefragt werden können. Die Arbeit soll geeignete prompts zur Erstellung solcher Wissensbasen erarbeiten. Die Informationen sollen anschließend per script extrahiert werden, so dass Agenten sie nutzen können
  
 Die Aufgaben dazu sind: Die Aufgaben dazu sind:
-  * Vergleich von bestehenden Lösungen+  * Einarbeitung in Prompting mit chatGPT o.ä
-  * Erweiterung einer Ontologie um Nährwertangaben. +  * Einarbeitung in Web Scraping und NLP parsing 
-  * Erweiterung der Website.+  * Einarbeitung in Owlready und basic entitity linking 
 +  * Erstellung eines guides zum prompten von chatGPT, das anhand von einem Beispiel evaluiert wird  
 +  * Erstellung eines Jupyter Notebooks mit einem Beispiel
  
  
 Contact: [[team:michaela_kümpel|Michaela Kümpel]] Contact: [[team:michaela_kümpel|Michaela Kümpel]]
- 
  
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 == Development of Modules for Robot Perception (Student Job / HiWi) == == Development of Modules for Robot Perception (Student Job / HiWi) ==
-In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research directionis the combination of computer vision with game engines. +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. 
-In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks:+In this context, we are offering multiple Hiwi positions / student jobs for the following tasks:
   * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)   * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)
   * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)   * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
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 Contact: [[team:patrick_mania|Patrick Mania]] Contact: [[team:patrick_mania|Patrick Mania]]
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 +
 +== Development of Modules for Robot Perception (Student Job / HiWi) ==
 +In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. 
 +We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http://robokudo.ai.uni-bremen.de/|RoboKudo]], which contains many algorithms for computer vision problems (mainly Python).
 +
 +Requirements:
 +  * Solid experience in python and object-oriented programming
 +  * Basic understanding of the ROS middleware and Linux
 +  * Basic understanding of computer vision methods
 +
 +The spoken language in this job is german or english, based on your preference. Work can be done fully remote.
 +
 +Contact: [[team:patrick_mania|Patrick Mania]]
 +--
  
 == Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == == Game Engine Developer and 3D-Modelling  (Student Job / HiWi) ==
-A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].+A recent development in the field of AI is the usage of photorealistic simulations, for example to create digital twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].
 In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
  
-Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks:+Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks:
   * Modelling of objects for the use in Unreal Engine 4.   * Modelling of objects for the use in Unreal Engine 4.
   * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.   * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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