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jobs [2022/12/22 12:04] – [Theses and Student Jobs] kordingjobs [2024/02/16 09:22] – [Theses and Student Jobs] kording
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 =====Open researcher positions===== =====Open researcher positions=====
  
-We currently don't have any open positions for researchers.+{{blog>:jobs?3&date&footer&firstseconly&readmore}} 
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 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.+If you are looking for a bachelor's/master'thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
  
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-== Representing knowledge in a robot-agnostic ontology system for assistive robotics (MA Thesis) ==+== Scene Format Conversion Tool for Robotics Simulation (MA Thesis) ==
  
-The thesis will be jointly supervised by German Aerospace Center (DLR) in Munich and the Institute for Artificial Intelligence (IAI) at the University of Bremen.+**Motivation:**
  
-Summary: +With robotics playing a significant role in various domainssimulation is essential for developing and testing algorithmsMultiple simulators are available, each with its own specialized format (SDFUSD, MJCF, URDF, FBXfor describing scenesThis diversity of formats makes it challenging to transfer scenarios between simulators. Therefore, a versatile parser that can convert scene descriptions between these formats is highly valuable.
-  * Investigate about existing ontologieslike the Socio-physical Model of Activities (SOMA) from the University of Bremen. +
-  * Refactor an existing knowledge database (known as the Object DataBaseODBused by the DLR into an ontology. +
-  * Use the ontology to design tasks in the assistive robotics domain using assistive robots provided by the DLR+
  
-Full offer:+{{:multiformat.png?400|}}
  
-{{ :teaching:offer_2020-01_op2_wedanjustin.pdf |}}+**Task Description:** 
 + 
 +The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved: 
 + 
 +  Create a model to represent and store the scene graph. 
 +  - Implement import functions for the model to handle scene descriptions in any of the supported formats. 
 +  - Implement export functions for the model to generate scene descriptions in any of the supported formats. 
 + 
 +**Requirements:** 
 + 
 +  * A strong passion for robotics. 
 +  * Dedication to the chosen topic. 
 +  * Eager to learn. 
 + 
 +Contact: [[team:hoang_giang_nguyen|Giang Nguyen]] 
 + 
 +== Generating Comics about Everyday Experiences of a Robot (BA Thesis) == 
 + 
 +Summary: 
 +  * Query experience data from an existing database 
 +  * Retrieve situations of interest 
 +  * Recreate the scene in a 3D environment 
 +  * Apply a comic shader 
 +  * Find good camera position for moments of interest 
 +  * Generate a PDF summarizing the experiences as a comic strip
  
 Contact: [[team:daniel_bessler|Daniel Beßler]] Contact: [[team:daniel_bessler|Daniel Beßler]]
  
-== Chatbot zur Erfassung von Vorwissen in Informatik (BA Thesis) == 
  
-In dieser Arbeit soll ein Chatbot in einem jupyter notebook erstellt werden, der das Vorwissen von Nutzer*Innen in verschiedenen Bereichen der Informatik abfragt und bewertet.+== Übersetzung einer globalen Produktklassifikation in eine bestehende Ontologie (BA Thesis) ==
  
-Aufgaben: +In dieser Arbeit soll die GS1 Produktklassifikation in eine Ontologie transformiert werden. Der GS1 Produktklassifikationsstandard ist online https://gpc-browser.gs1.org/einsehbar. Anschließend soll in einem Jupyter Notebook anhand eines Beispiels gezeigt werden, wie andere Ontologien mit der erstellten Taxonomie verbunden werden können.
-  * Arbeit mit jupyter notebook +
-  * Recherche zu existierenden chatbots +
-  * Erstellung eines chatbots +
-  * Durchführung einer (kleinenNutzerstudie zur Evaluation des erstellten chatbots +
-  * Bewertung der Nutzerangaben (zur weiteren Verwertung)+
  
-Contact[[team:michaela_kümpel|Michaela Kümpel]]+Die Aufgaben dazu sind: 
 +  * Einarbeitung in Web Scraping und Abfrage der Daten von GS1 
 +  * Einarbeitung in Owlready und Erstellen der Taxonomie 
 +  * Erstellung des Jupyter Notebooks mit einem Beispiel, wie andere Ontologien verbunden werden können (die Beispielontologie wird gestellt)
  
-== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == 
  
-In this thesis, the goal is to make a robotic system learn new objects automatically. +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
-The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.+
  
-The focus of the thesis would be two-fold: 
-  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
-  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. 
  
 +== Nutzung von chatGPT zur Erstellung von spezifischen Wissensbasen (BA Thesis) ==
  
-Requirements: +In dieser Arbeit soll chatGPT (oder ähnliche Tools) genutzt werden, um maschinenlesbares Wissen für eine neue Aufgabe zu erstellen. Dabei sollen z.B. Umgebungsmerkmale und semantische Relationen abgefragt werden können. Die Arbeit soll geeignete prompts zur Erstellung solcher Wissensbasen erarbeiten. Die Informationen sollen anschließend per script extrahiert werden, so dass Agenten sie nutzen können. 
-  * Knowledge about sensor data processing +
-  * Interest in model construction from sensory data +
-  * Work with KnowRob knowledge processing framework+
  
 +Die Aufgaben dazu sind:
 +  * Einarbeitung in Prompting mit chatGPT o.ä.
 +  * Einarbeitung in Web Scraping und NLP parsing
 +  * Einarbeitung in Owlready und basic entitity linking
 +  * Erstellung eines guides zum prompten von chatGPT, das anhand von einem Beispiel evaluiert wird 
 +  * Erstellung eines Jupyter Notebooks mit einem Beispiel
  
-Contact: [[team:patrick_mania|Patrick Mania]]+ 
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
  
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 == Development of Modules for Robot Perception (Student Job / HiWi) == == Development of Modules for Robot Perception (Student Job / HiWi) ==
-In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research directionis the combination of computer vision with game engines. +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. 
-In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks:+In this context, we are offering multiple Hiwi positions / student jobs for the following tasks:
   * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)   * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)
   * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)   * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
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 Contact: [[team:patrick_mania|Patrick Mania]] Contact: [[team:patrick_mania|Patrick Mania]]
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 +
 +== Development of Modules for Robot Perception (Student Job / HiWi) ==
 +In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. 
 +We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http://robokudo.ai.uni-bremen.de/|RoboKudo]], which contains many algorithms for computer vision problems (mainly Python).
 +
 +Requirements:
 +  * Solid experience in python and object-oriented programming
 +  * Basic understanding of the ROS middleware and Linux
 +  * Basic understanding of computer vision methods
 +
 +The spoken language in this job is german or english, based on your preference. Work can be done fully remote.
 +
 +Contact: [[team:patrick_mania|Patrick Mania]]
 +--
  
 == Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == == Game Engine Developer and 3D-Modelling  (Student Job / HiWi) ==
-A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].+A recent development in the field of AI is the usage of photorealistic simulations, for example to create digital twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].
 In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
  
-Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks:+Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks:
   * Modelling of objects for the use in Unreal Engine 4.   * Modelling of objects for the use in Unreal Engine 4.
   * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.   * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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