Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
jobs [2022/07/25 10:12] – [Theses and Student Jobs] danielb | jobs [2024/05/14 08:59] – [Theses and Student Jobs] jesch | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ~~NOTOC~~ | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
- | We are currently offering multiple open researcher job positions in the context of our project Intel4CoRo. | + | {{blog>: |
+ | |||
+ | |||
+ | < | ||
+ | <div style=" | ||
+ | </ | ||
+ | |||
- | * [[https:// | ||
- | * [[https:// | ||
- | * [[https:// | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
- | If you are looking for a bachelor/ | + | If you are looking for a bachelor's/master' |
Line 77: | Line 82: | ||
--></ | --></ | ||
- | == Representing knowledge in a robot-agnostic ontology system | + | == Scene Format Conversion Tool for Robotics Simulation |
- | The thesis will be jointly supervised by German Aerospace Center (DLR) in Munich and the Institute for Artificial Intelligence (IAI) at the University of Bremen. | + | **Motivation: |
- | {{ : | + | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format (SDF, USD, MJCF, URDF, FBX) for describing scenes. This diversity of formats makes it challenging to transfer scenarios between simulators. Therefore, a versatile parser that can convert scene descriptions between these formats is highly valuable. |
- | Summary: | + | {{:multiformat.png?400|}} |
- | * Investigate about existing ontologies, like the Socio-physical Model of Activities (SOMA) from the University of Bremen. | + | |
- | * Refactor an existing knowledge database (known as the Object DataBase, ODB) used by the DLR into an ontology. | + | |
- | * Use the ontology to design tasks in the assistive robotics domain using our assistive robots | + | |
- | Contact: [[team: | + | **Task Description:** |
- | == Linking saref to SOMA (BA Thesis) == | + | The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved: |
- | Wissensrepräsentation: | + | - Create a model to represent and store the scene graph. |
+ | - Implement import functions for the model to handle scene descriptions | ||
+ | | ||
- | Aufgaben: | + | **Requirements: |
- | | + | |
- | | + | |
- | | + | |
- | Contact: [[team: | + | * A strong passion for robotics. |
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
- | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) == | + | Contact: [[team: |
- | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ | + | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == |
- | Aufgaben: | + | Summary: |
- | * Wissensakquise aus dem Internet | + | * Query experience data from an existing database |
- | * Wissensrepräsentation/ | + | * Retrieve situations of interest |
- | * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien | + | * Recreate the scene in a 3D environment |
- | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens | + | * Apply a comic shader |
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
+ | Contact: [[team: | ||
- | Contact: [[team: | ||
- | == Integration | + | == Integration |
- | In this thesis, the goal is to make a robotic system learn new objects automatically. | + | In dieser Arbeit soll anhand eines alltäglichen Beispiels (einem Roboter, der verschiedene Schneideaktionen ausführen können soll), common-sense Wissen in eine bestehende Wissensbasis integriert werden. Dazu soll der ATOMIC Datensatz betrachtet werden (https:// |
- | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | + | |
- | The focus of the thesis would be two-fold: | + | Die Aufgaben dazu sind: |
- | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | + | * Einarbeitung in Wissensrepräsentation |
- | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | + | * Einarbeitung in Owlready und entitity linking |
+ | * Erstellung von Kompetenzfragen und Evaluierung der Integration | ||
- | Requirements: | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | * Knowledge about sensor data processing | + | |
- | * Interest in model construction from sensory data | + | |
- | * Work with KnowRob knowledge processing framework | + | |
- | + | ||
- | + | ||
- | Contact: [[team:patrick_mania|Patrick Mania]] | + | |
< | < | ||
== Development of Modules for Robot Perception (Student Job / HiWi) == | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
- | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | + | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. |
- | In this context, we are currently | + | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: |
* Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
* Software development for our Robot Perception framework [[http:// | * Software development for our Robot Perception framework [[http:// | ||
Line 146: | Line 145: | ||
Contact: [[team: | Contact: [[team: | ||
--></ | --></ | ||
+ | |||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. | ||
+ | We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Solid experience in python and object-oriented programming | ||
+ | * Basic understanding of the ROS middleware and Linux | ||
+ | * Basic understanding of computer vision methods | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. | ||
+ | |||
+ | Contact: [[team: | ||
+ | -- | ||
== Game Engine Developer and 3D-Modelling | == Game Engine Developer and 3D-Modelling | ||
- | A recent development in the field of AI is the usage of photorealistic simulations, | + | A recent development in the field of AI is the usage of photorealistic simulations, |
In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | Therefore, we are currently | + | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: |
* Modelling of objects for the use in Unreal Engine 4. | * Modelling of objects for the use in Unreal Engine 4. | ||
* Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
Line 162: | Line 175: | ||
Contact: [[team: | Contact: [[team: | ||
+ | |||
+ | == Roboterdemos in einer smarten Küche == | ||
+ | |||
+ | Zur Unterstützung im Teilprojekt F (Laborinfrastruktur) des SFB EASE suchen wir ab dem 01.07.2024 für 74 Stunden im Monat eine engagierte, studentische Hilfskraft. | ||
+ | Im Rahmen der Stelle sollen kleine Pick-and-Place-Demos mit verschiedenen Robotern, wie dem Stretch 2 von Hello Robot und dem TIAGo++ von Pal Robotics, entwickelt werden. | ||
+ | Dazu soll außerdem eine Schnittstelle für eine vorhandene Miele API geschrieben werden und an einen ROS-Service angebunden werden. Damit können die Roboter selbstständig die smarten Küchengeräte steuern. | ||
+ | |||
+ | Voraussetzungen für den Job sind: | ||
+ | |||
+ | * Kenntnisse in Python | ||
+ | * Studium an der Uni Bremen in Informatik oder Digital Media | ||
+ | * Selbstständiges Arbeiten | ||
+ | |||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: