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jobs [2022/07/18 12:17] – [Open researcher positions] pmania | jobs [2023/09/14 10:26] – [Theses and Student Jobs] cstoess | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | We are currently offering multiple open researcher job positions in the context of our project Intel4CoRo. | + | {{blog>: |
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- | * [[https:// | ||
- | * [[https:// | ||
- | * [[https:// | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
- | If you are looking for a bachelor/ | + | If you are looking for a bachelor's/master' |
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- | == Linking saref to SOMA (BA Thesis) == | + | == Scene Format Conversion Tool for Robotics Simulation |
- | Wissensrepräsentation: Semantische Integration der saref Ontology (https:// | + | **Motivation:** |
- | Aufgaben: | + | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format |
- | * Arbeit mit Wissensrepräsentation und Wissensgraphen | + | |
- | * Wissensakquisition aus web-Quellen | + | |
- | * Abfrage mit KnowRob | + | |
- | Contact: [[team: | + | {{:multiformat.png? |
- | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) == | + | **Task Description:** |
- | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ | + | The objective of this project is to develop |
- | Aufgaben: | + | - Create a model to represent and store the scene graph. |
- | | + | |
- | | + | |
- | * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien | + | |
- | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens | + | |
+ | **Requirements: | ||
- | Contact: [[team:michaela_kümpel|Michaela Kümpel]] | + | * A strong passion for robotics. |
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
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+ | Contact: [[team:hoang_giang_nguyen|Giang Nguyen]] | ||
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+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
+ | |||
+ | Summary: | ||
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
+ | |||
+ | Contact: [[team: | ||
== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | ||
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The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
- | The focus of the thesis would be two-fold: | + | The focus of the thesis would be twofold: |
* Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
* In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
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Contact: [[team: | Contact: [[team: | ||
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+ | == Übersetzung einer globalen Produktklassifikation in eine bestehende Ontologie (BA Thesis) == | ||
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+ | In dieser Arbeit soll die GS1 Produktklassifikation in eine Ontologie transformiert werden. Der GS1 Produktklassifikationsstandard ist online ( https:// | ||
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+ | Die Aufgaben dazu sind: | ||
+ | * Einarbeitung in Web Scraping und Abfrage der Daten von GS1 | ||
+ | * Einarbeitung in Owlready und Erstellen der Taxonomie | ||
+ | * Erstellung des Jupyter Notebooks mit einem Beispiel, wie andere Ontologien verbunden werden können (die Beispielontologie wird gestellt) | ||
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+ | Contact: [[team: | ||
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< | < | ||
== Development of Modules for Robot Perception (Student Job / HiWi) == | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
- | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | + | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. |
- | In this context, we are currently | + | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: |
* Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
* Software development for our Robot Perception framework [[http:// | * Software development for our Robot Perception framework [[http:// | ||
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Contact: [[team: | Contact: [[team: | ||
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+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. | ||
+ | We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Solid experience in python and object-oriented programming | ||
+ | * Basic understanding of the ROS middleware and Linux | ||
+ | * Basic understanding of computer vision methods | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. | ||
+ | |||
+ | Contact: [[team: | ||
+ | -- | ||
== Game Engine Developer and 3D-Modelling | == Game Engine Developer and 3D-Modelling | ||
- | A recent development in the field of AI is the usage of photorealistic simulations, | + | A recent development in the field of AI is the usage of photorealistic simulations, |
In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | Therefore, we are currently | + | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: |
* Modelling of objects for the use in Unreal Engine 4. | * Modelling of objects for the use in Unreal Engine 4. | ||
* Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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