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jobs [2022/05/02 08:49] – [Theses and Student Jobs] kording | jobs [2023/08/10 15:55] – [Theses and Student Jobs] kording | ||
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+ | ~~NOTOC~~ | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
- | ====Research assistants (f/ | + | {{blog>:jobs? |
- | At the University of Bremen, the Institute for Artificial Intelligence (Prof. Michael Beetz) – part of the department Mathematics and Computer Science FB3 - calls for applications in the area of Artificial Intelligence and Robotics – under the condition of job release – for several positions in the DFG funded Collaborative Research Center 1320 “Everyday Activity Science and Engineering (EASE): | + | |
- | **Research assistants (f/m/d)** | ||
- | - Salary scale TV-L – 13 (100 %)\\ | + | < |
- | for the period to June 30, 2025. | + | <div style=" |
+ | </ | ||
- | The employment is fixed-term and governed by the Act of Academic Fixed-Term Contract, § 2 (1) WissZeit VG (Wissenschaftszeitvertragsgesetz, | ||
- | EASE pursues an interdisciplinary approach to the principles of human information processing in basic research. Starting from the analysis of underlying problem structures and solution strategies, the development of information-processing models is intended to enable autonomous robots to fully master everyday activities. EASE stands for open research, open data and knowledge exchange. For more information see www.ease-crc.org. | ||
- | |||
- | Successful candidates will support the expansion of the EASE central laboratory and conduct research in the following areas: | ||
- | |||
- | **Tasks:** | ||
- | * knowledge-based robot control systems | ||
- | * machine learning methods to successfully perform and improve robot-based everyday activities | ||
- | * representation of everyday activities and their implementation as knowledge bases and virtual environments | ||
- | * Knowledge modelling, representation and construction of knowledge bases for everyday activities | ||
- | * cognitive architectures for robotic agents | ||
- | * Integration of camera-based perception into simulation and rendering methods for everyday activities in household environments | ||
- | * web-based experimental environments based on semantic digital twins | ||
- | * scalable cloud-based knowledge representation and knowledge processing system based on KnowRob | ||
- | * definitions of ontologies for everyday activities | ||
- | |||
- | **Your ideal profile:** | ||
- | * University degree in computer science (master' | ||
- | * Very good academic achievements in the fields of Robotics, AI, perception, programming, | ||
- | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
- | * Substantial Know-how on AI methods in robotic applications | ||
- | * Excellent programming skills in the field of AI and/or robotics. The programming languages include, for example: Python, C++, LISP, Prolog | ||
- | * Excellent English skills, both written and spoken | ||
- | * Independent and committed research in close cooperation with internal and external cooperation partners | ||
- | * High level of commitment, flexibility and team spirit | ||
- | |||
- | If you think that your knowledge and skills match part of the task areas, we are looking | ||
- | forward to your application. | ||
- | We offer a team-oriented, | ||
- | |||
- | **General remarks:** | ||
- | The University is committed to a policy of providing equal employment opportunities for both men and women alike, and therefore strongly encourages women to apply for the positions offered. Applicants with disabilities will be considered preferentially in case of equal qualifications and aptitudes. The University of Bremen explicitly invites individuals with migration backgrounds to apply. | ||
- | |||
- | If you have any questions regarding the positions, please contact Prof. Michael Beetz, PhD (< | ||
- | |||
- | Applications including a cover letter, CV, publication list, copies of degree certificates, | ||
- | |||
- | Prof. Michael Beetz, PhD\\ | ||
- | Artificial Intelligence / Universität Bremen\\ | ||
- | Am Fallturm 1\\ | ||
- | 28359 Bremen\\ | ||
- | Germany | ||
- | |||
- | or by Email (including up to two PDF files; reference number A92/21) to: < | ||
- | |||
- | |||
- | The costs of application and presentation cannot be reimbursed. We kindly ask you to submit only copies (no folders) of your application documents, as these will be destroyed after the selection process has been completed. | ||
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+ | < | ||
== Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
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Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
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+ | < | ||
== 3D Animation and Modeling (Student Job / HiWi)== | == 3D Animation and Modeling (Student Job / HiWi)== | ||
{{ : | {{ : | ||
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Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == Scene Format Conversion Tool for Robotics Simulation (MA Thesis) == | ||
- | == Linking saref to SOMA (BA Thesis) == | + | **Motivation: |
- | Wissensrepräsentation: | + | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format |
- | Aufgaben: | + | {{:multiformat.png? |
- | * Arbeit mit Wissensrepräsentation und Wissensgraphen | + | |
- | * Wissensakquisition aus web-Quellen | + | |
- | * Abfrage mit KnowRob (Prolog) für autonome Roboter | + | |
- | Contact: [[team: | + | **Task Description:** |
- | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) == | + | The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved: |
- | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ | + | - Create |
+ | - Implement import functions for the model to handle scene descriptions in any of the supported formats. | ||
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
- | Aufgaben: | + | **Requirements:** |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
+ | * A strong passion for robotics. | ||
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
- | Contact: [[team:michaela_kümpel|Michaela Kümpel]] | + | Contact: [[team:hoang_giang_nguyen|Giang Nguyen]] |
+ | |||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
+ | |||
+ | Summary: | ||
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
+ | |||
+ | Contact: [[team: | ||
== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | ||
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Contact: [[team: | Contact: [[team: | ||
+ | == Übersetzung einer globalen Produktklassifikation in eine bestehende Ontologie (BA Thesis) == | ||
+ | In dieser Arbeit soll die GS1 Produktklassifikation in eine Ontologie transformiert werden. Der GS1 Produktklassifikationsstandard ist online ( https:// | ||
+ | |||
+ | Die Aufgaben dazu sind: | ||
+ | * Einarbeitung in Web Scraping und Abfrage der Daten von GS1 | ||
+ | * Einarbeitung in Owlready und Erstellen der Taxonomie | ||
+ | * Erstellung des Jupyter Notebooks mit einem Beispiel, wie andere Ontologien verbunden werden können (die Beispielontologie wird gestellt) | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | < | ||
== Development of Modules for Robot Perception (Student Job / HiWi) == | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
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Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. | ||
+ | We are currently offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Solid experience in python and object-oriented programming | ||
+ | * Basic understanding of the ROS middleware and Linux | ||
+ | * Basic understanding of computer vision methods | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. | ||
+ | |||
+ | Contact: [[team: | ||
+ | -- | ||
== Game Engine Developer and 3D-Modelling | == Game Engine Developer and 3D-Modelling |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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