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jobs [2021/12/06 07:41] – [Theses and Student Jobs] pmania | jobs [2024/05/02 10:51] – [Theses and Student Jobs] kording | ||
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+ | ~~NOTOC~~ | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
- | ====Research assistants (f/ | + | {{blog>:jobs? |
- | At the University of Bremen, the Institute for Artificial Intelligence (Prof. Michael Beetz) – part of the department Mathematics and Computer Science FB3 - calls for applications in the area of Artificial Intelligence and Robotics – under the condition of job release – for several positions in the DFG funded Collaborative Research Center 1320 “Everyday Activity Science and Engineering (EASE): | + | |
- | **Research assistants (f/m/d)** | ||
- | - Salary scale TV-L – 13 (100 %)\\ | + | < |
- | for the period to June 30, 2025. | + | <div style=" |
+ | </ | ||
- | The employment is fixed-term and governed by the Act of Academic Fixed-Term Contract, § 2 (1) WissZeit VG (Wissenschaftszeitvertragsgesetz, | ||
- | EASE pursues an interdisciplinary approach to the principles of human information processing in basic research. Starting from the analysis of underlying problem structures and solution strategies, the development of information-processing models is intended to enable autonomous robots to fully master everyday activities. EASE stands for open research, open data and knowledge exchange. For more information see www.ease-crc.org. | ||
- | |||
- | Successful candidates will support the expansion of the EASE central laboratory and conduct research in the following areas: | ||
- | |||
- | **Tasks:** | ||
- | * knowledge-based robot control systems | ||
- | * machine learning methods to successfully perform and improve robot-based everyday activities | ||
- | * representation of everyday activities and their implementation as knowledge bases and virtual environments | ||
- | * Knowledge modelling, representation and construction of knowledge bases for everyday activities | ||
- | * cognitive architectures for robotic agents | ||
- | * Integration of camera-based perception into simulation and rendering methods for everyday activities in household environments | ||
- | * web-based experimental environments based on semantic digital twins | ||
- | * scalable cloud-based knowledge representation and knowledge processing system based on KnowRob | ||
- | * definitions of ontologies for everyday activities | ||
- | |||
- | **Your ideal profile:** | ||
- | * University degree in computer science (master' | ||
- | * Very good academic achievements in the fields of Robotics, AI, perception, programming, | ||
- | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
- | * Substantial Know-how on AI methods in robotic applications | ||
- | * Excellent programming skills in the field of AI and/or robotics. The programming languages include, for example: Python, C++, LISP, Prolog | ||
- | * Excellent English skills, both written and spoken | ||
- | * Independent and committed research in close cooperation with internal and external cooperation partners | ||
- | * High level of commitment, flexibility and team spirit | ||
- | |||
- | If you think that your knowledge and skills match part of the task areas, we are looking | ||
- | forward to your application. | ||
- | We offer a team-oriented, | ||
- | |||
- | **General remarks:** | ||
- | The University is committed to a policy of providing equal employment opportunities for both men and women alike, and therefore strongly encourages women to apply for the positions offered. Applicants with disabilities will be considered preferentially in case of equal qualifications and aptitudes. The University of Bremen explicitly invites individuals with migration backgrounds to apply. | ||
- | |||
- | If you have any questions regarding the positions, please contact Prof. Michael Beetz, PhD (< | ||
- | |||
- | Applications including a cover letter, CV, publication list, copies of degree certificates, | ||
- | |||
- | Prof. Michael Beetz, PhD\\ | ||
- | Artificial Intelligence / Universität Bremen\\ | ||
- | Am Fallturm 1\\ | ||
- | 28359 Bremen\\ | ||
- | Germany | ||
- | |||
- | or by Email (including up to two PDF files; reference number A92/21) to: < | ||
- | |||
- | |||
- | The costs of application and presentation cannot be reimbursed. We kindly ask you to submit only copies (no folders) of your application documents, as these will be destroyed after the selection process has been completed. | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
- | If you are looking for a bachelor/ | + | If you are looking for a bachelor's/master' |
+ | < | ||
== Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
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Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
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+ | < | ||
== 3D Animation and Modeling (Student Job / HiWi)== | == 3D Animation and Modeling (Student Job / HiWi)== | ||
{{ : | {{ : | ||
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Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == Scene Format Conversion Tool for Robotics Simulation (MA Thesis) == | ||
- | == App zur Generierung von Ernährungsempfehlungen (BA Thesis) == | + | **Motivation: |
- | Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App | + | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format |
- | Aufgaben: | + | {{:multiformat.png? |
- | * Arbeit mit Wissensrepräsentation und Wissensgraphen | + | |
- | * Wissensakquisition aus web-Quellen | + | |
- | * App Entwicklung mit der Unity game engine und/oder Flutter | + | |
- | Contact: [[team: | + | **Task Description:** |
- | == Sprachauswahl für Shopping Assistenten (BA Thesis) == | + | The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved: |
- | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen | + | - Create a model to represent and store the scene graph. |
- | Dabei wird auf bestehenden Apps aufgebaut. | + | - Implement import functions for the model to handle scene descriptions |
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
- | Aufgaben: | + | **Requirements: |
- | | + | |
- | | + | |
- | | + | |
+ | * A strong passion for robotics. | ||
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
- | Contact: [[team:michaela_kümpel|Michaela Kümpel]] | + | Contact: [[team:hoang_giang_nguyen|Giang Nguyen]] |
- | == Situational awareness in kitchen environments | + | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == |
- | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing | + | Summary: |
+ | * Query experience data from an existing | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
- | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. | + | Contact: [[team: |
- | requirements: | ||
- | * Work with KnowRob knowledge processing framework | ||
- | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | ||
- | * Implement reasoning about situations (based on perceived environment) and object use | ||
+ | == Integration von common-sense anhand eines alltäglichen Beispiels (BA Thesis) == | ||
- | Contact: [[team: | + | In dieser Arbeit soll anhand eines alltäglichen Beispiels |
- | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | + | |
- | In this thesis, the goal is to make a robotic system learn new objects automatically. | + | Die Aufgaben dazu sind: |
- | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | + | * Einarbeitung in Wissensrepräsentation |
+ | * Einarbeitung in Owlready und entitity linking | ||
+ | * Erstellung von Kompetenzfragen und Evaluierung der Integration | ||
- | The focus of the thesis would be two-fold: | ||
- | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
- | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
+ | Contact: [[team: | ||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. | ||
+ | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
Requirements: | Requirements: | ||
- | * Knowledge about sensor data processing | + | * Experience |
- | * Interest | + | * Basic understanding of the ROS middleware and Linux. |
- | * Work with KnowRob knowledge processing framework | + | The spoken language in this job is german or english, based on your preference. |
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | + | == Development of Modules for Robot Perception (Student Job / HiWi) == | |
- | == Development of Modules for Robot Perception (Student Job) == | + | In our research group, we focus on the development of intelligent |
- | In our research group, we focus on the development of modern | + | We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http://robokudo.ai.uni-bremen.de/|RoboKudo]], which contains many algorithms for computer vision problems (mainly |
- | In this context, we are currently | + | |
- | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | + | |
- | * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly | + | |
Requirements: | Requirements: | ||
- | * Experience | + | * Solid experience |
- | * Basic understanding of the ROS middleware. | + | * Basic understanding of the ROS middleware |
- | The spoken language in this job is german or english, based on your preference. | + | * Basic understanding of computer vision methods |
+ | |||
+ | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. | ||
Contact: [[team: | Contact: [[team: | ||
+ | -- | ||
- | == Game Engine Developer and 3D-Modelling | + | == Game Engine Developer and 3D-Modelling |
- | A recent development in the field of AI is the usage of photorealistic simulations, | + | A recent development in the field of AI is the usage of photorealistic simulations, |
In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | Therefore, we are currently | + | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: |
* Modelling of objects for the use in Unreal Engine 4. | * Modelling of objects for the use in Unreal Engine 4. | ||
* Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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