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jobs [2021/12/06 07:41] – [Theses and Student Jobs] pmaniajobs [2021/12/06 07:41] – [Theses and Student Jobs] pmania
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-== Development of Modules for Robot Perception (Student Job) ==+== Development of Modules for Robot Perception (Student Job / HiWi) ==
 In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines.
 In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
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 Contact: [[team:patrick_mania|Patrick Mania]] Contact: [[team:patrick_mania|Patrick Mania]]
  
-== Game Engine Developer and 3D-Modelling  (Student Job) ==+== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) ==
 A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].
 In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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