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jobs [2021/11/24 15:10] – pmania | jobs [2023/06/19 13:41] – [Open researcher positions] dziomba | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | ====Research assistants | + | == PostDoc |
- | At the University of Bremen, the Institute for Artificial Intelligence | + | |
- | **Research assistants | + | With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks. |
+ | In pursuit of this goals, FAME will investigate the hypothesis that a knowledge representation and reasoning | ||
+ | With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. | ||
+ | We offer two PostDoc positions (salary scale TV-L 14 - 100%) at the next possible date for the period of three years with the possibility of a two-year extension. | ||
- | - Salary scale TV-L – 13 (100 %)\\ | + | **Research tasks:** |
- | for the period to June 30, 2025. | + | |
- | The employment is fixed-term and governed by the Act of Academic Fixed-Term Contract, § 2 (1) WissZeit VG (Wissenschaftszeitvertragsgesetz, i.e. temporary science employment act). Therefore, candidates may only be considered for appointment if they still have the respective qualification periods available | + | As a PhD with appropriate, proven prior experience, you will take the lead in the integration and evaluation research areas in the FAME project |
- | EASE pursues an interdisciplinary approach to the principles of human information processing | + | |
- | + | ||
- | Successful candidates will support the expansion | + | |
- | + | ||
- | **Tasks: | + | |
- | * knowledge-based robot control systems | + | |
- | * machine learning methods to successfully perform and improve robot-based everyday activities | + | |
- | * representation of everyday activities and their implementation as knowledge bases and virtual environments | + | |
- | * Knowledge modelling, representation and construction of knowledge bases for everyday activities | + | |
- | * cognitive architectures for robotic agents | + | |
- | * Integration of camera-based perception into simulation and rendering methods for everyday activities in household environments | + | |
- | * web-based experimental environments based on semantic digital twins | + | |
- | * scalable cloud-based knowledge representation and knowledge processing system based on KnowRob | + | |
- | * definitions of ontologies for everyday activities | + | |
**Your ideal profile:** | **Your ideal profile:** | ||
- | * University degree | + | * PhD in Computer Science |
- | * Very good academic achievements in the fields | + | * Outstanding |
* Profound knowledge in the development of complex software systems, ideally in the field of robotics | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
- | * Substantial | + | * Substantial |
- | * Excellent programming skills | + | * Excellent programming skills: the programming languages |
- | * Excellent | + | * Ability to communicate proficiently in English |
- | * Independent and committed research in close cooperation with internal and external cooperation partners | + | |
* High level of commitment, flexibility and team spirit | * High level of commitment, flexibility and team spirit | ||
- | If you think that your knowledge and skills match part of the task areas, we are looking | + | Please find the complete job description under the job postings |
- | forward to your application. | + | |
- | We offer a team-oriented, | + | |
- | **General remarks:** | ||
- | The University is committed to a policy of providing equal employment opportunities for both men and women alike, and therefore strongly encourages women to apply for the positions offered. Applicants with disabilities will be considered preferentially in case of equal qualifications and aptitudes. The University of Bremen explicitly invites individuals with migration backgrounds to apply. | ||
- | If you have any questions regarding the positions, please contact Prof. Michael Beetz, | + | == PhD candidate |
- | Applications including a cover letter, CV, publication list, copies | + | With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks. |
- | Prof. Michael Beetz, PhD\\ | + | In pursuit of this goals, FAME will investigate the hypothesis that a knowledge representation and reasoning (KR&R) framework based on explicitly represented and machine-interpretable inner-world models can enable robots to contextualize underdetermined manipulation task requests. |
- | Artificial Intelligence / Universität Bremen\\ | + | |
- | Am Fallturm 1\\ | + | |
- | 28359 Bremen\\ | + | |
- | Germany | + | |
- | or by Email (including up to two PDF files; reference number A92/21) to: < | + | With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. |
+ | We offer three research positions for scientific qualification with the aim of obtaining a doctoral degree (salary scale TV-L 13 - 100%) at the next possible date for the period of three years. | ||
- | The costs of application and presentation cannot be reimbursed. We kindly ask you to submit only copies (no folders) of your application documents, as these will be destroyed after the selection process has been completed. | ||
+ | **Research tasks:** | ||
+ | * Interpretation and analysis of instructional videos on manipulation tasks (e.g. Wikihow videos) | ||
+ | * Modular and transparent robot plans for simple meal preparation tasks | ||
+ | * Learning and representation of, or reasoning with " | ||
+ | * Simulation of cooking processes and derivation of generalized probabilistic models | ||
+ | * Automated programming of robot plans for the acquisition of manipulation skills | ||
+ | * Integration of existing information systems with modern knowledge processing technologies | ||
+ | * Human-machine interaction techniques for knowledge services based on modern entertainment software technologies | ||
+ | * Design and implementation of knowledge services of the Knowledge4Retail platform | ||
- | ====Digital Twin Knowledge Base for submarine robot inspection/ | + | **Your ideal profile:** |
- | The Institute for Artificial Intelligence | + | * University degree in Computer Science |
+ | * Outstanding academic achievements e.g. in the field of robotics, AI, perception, | ||
+ | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
+ | * Substantial know-how on AI methods in robotic applications | ||
+ | * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog | ||
+ | * Ability to communicate proficiently in English | ||
+ | * High level of commitment, flexibility and team spirit | ||
- | As a researcher of the IAI, you actively research by applying and extending | + | Please find the complete job description under the [[https:// |
- | **Prerequisites: | ||
- | * Digital Twins | ||
- | * Knowledge Representation | ||
- | * Data structures | ||
- | * Data Stream Representation. | ||
- | |||
- | **Hiring institution: | ||
- | |||
- | **PhD Enrollment: | ||
- | |||
- | The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https:// | ||
- | |||
- | **Duration of the project:** 36 months | ||
- | |||
- | **Main Academic Supervisor: | ||
- | |||
- | **Co-supervisors: | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | < | ||
== Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
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Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
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+ | < | ||
== 3D Animation and Modeling (Student Job / HiWi)== | == 3D Animation and Modeling (Student Job / HiWi)== | ||
{{ : | {{ : | ||
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Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
- | == App zur Generierung von Ernährungsempfehlungen (BA Thesis) == | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
- | Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden. | + | Contact: [[team: |
- | Aufgaben: | ||
- | * Arbeit mit Wissensrepräsentation und Wissensgraphen | ||
- | * Wissensakquisition aus web-Quellen | ||
- | * App Entwicklung mit der Unity game engine und/oder Flutter | ||
- | |||
- | Contact: [[team: | ||
- | |||
- | == Sprachauswahl für Shopping Assistenten (BA Thesis) == | ||
- | |||
- | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. | ||
- | Dabei wird auf bestehenden Apps aufgebaut. | ||
- | |||
- | Aufgaben: | ||
- | * App Entwicklung mit der Unity game engine und Flutter | ||
- | * Erweiterung der App um eine Sprachauswahl | ||
- | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | ||
- | |||
- | |||
- | Contact: [[team: | ||
- | |||
- | == Situational awareness in kitchen environments (MA Thesis) == | ||
- | |||
- | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. | ||
- | |||
- | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. | ||
- | |||
- | requirements: | ||
- | * Work with KnowRob knowledge processing framework | ||
- | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | ||
- | * Implement reasoning about situations (based on perceived environment) and object use | ||
- | |||
- | |||
- | Contact: [[team: | ||
== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | ||
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Contact: [[team: | Contact: [[team: | ||
+ | == Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) == | ||
- | == Development of Modules for Robot Perception (Hiwi Job) == | + | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de |
+ | |||
+ | Die Aufgaben dazu sind: | ||
+ | * Vergleich von bestehenden Lösungen. | ||
+ | * Erweiterung einer Ontologie um Nährwertangaben. | ||
+ | * Erweiterung der Website. | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student | ||
In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
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Requirements: | Requirements: | ||
* Experience in C++. | * Experience in C++. | ||
- | * Basic understanding of the ROS middleware. | + | * Basic understanding of the ROS middleware |
The spoken language in this job is german or english, based on your preference. | The spoken language in this job is german or english, based on your preference. | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Game Engine Developer and 3D-Modelling | + | == Game Engine Developer and 3D-Modelling |
A recent development in the field of AI is the usage of photorealistic simulations, | A recent development in the field of AI is the usage of photorealistic simulations, | ||
In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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