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jobs [2021/10/21 15:37] – [Theses and Student Jobs] pmania | jobs [2023/08/10 15:55] – [Theses and Student Jobs] kording | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | ====Digital Twin Knowledge Base for submarine robot inspection/ | + | {{blog>: |
- | The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research is at the intersection of robotics and Artificial Intelligence and includes methods for intelligent perception, dexterous object manipulation, | + | |
- | As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, | ||
- | **Prerequisites:** You have a strong background in some of the following fields: | + | < |
- | * Digital Twins | + | <div style=" |
- | * Knowledge Representation | + | </ |
- | * Data structures | + | |
- | * Data Stream Representation. | + | |
- | **Hiring institution: | ||
- | **PhD Enrollment: | ||
- | The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https:// | ||
- | |||
- | **Duration of the project:** 36 months | ||
- | |||
- | **Main Academic Supervisor: | ||
- | |||
- | **Co-supervisors: | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | < | ||
== Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
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Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
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+ | < | ||
== 3D Animation and Modeling (Student Job / HiWi)== | == 3D Animation and Modeling (Student Job / HiWi)== | ||
{{ : | {{ : | ||
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Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == Scene Format Conversion Tool for Robotics Simulation (MA Thesis) == | ||
- | == App zur Generierung von Ernährungsempfehlungen (BA Thesis) == | + | **Motivation: |
- | Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App | + | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format |
- | Aufgaben: | + | {{:multiformat.png? |
- | * Arbeit mit Wissensrepräsentation und Wissensgraphen | + | |
- | * Wissensakquisition aus web-Quellen | + | |
- | * App Entwicklung mit der Unity game engine und/oder Flutter | + | |
- | Contact: [[team: | + | **Task Description:** |
- | == Sprachauswahl für Shopping Assistenten (BA Thesis) == | + | The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved: |
- | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen | + | - Create a model to represent and store the scene graph. |
- | Dabei wird auf bestehenden Apps aufgebaut. | + | - Implement import functions for the model to handle scene descriptions |
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
- | Aufgaben: | + | **Requirements: |
- | | + | |
- | | + | |
- | | + | |
+ | * A strong passion for robotics. | ||
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
- | Contact: [[team:michaela_kümpel|Michaela Kümpel]] | + | Contact: [[team:hoang_giang_nguyen|Giang Nguyen]] |
- | == Situational awareness in kitchen environments | + | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == |
- | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing | + | Summary: |
+ | * Query experience data from an existing | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
- | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. | + | Contact: [[team: |
- | + | ||
- | requirements: | + | |
- | * Work with KnowRob knowledge processing framework | + | |
- | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | + | |
- | * Implement reasoning about situations (based on perceived environment) and object use | + | |
- | |||
- | Contact: [[team: | ||
== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | ||
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Contact: [[team: | Contact: [[team: | ||
+ | == Übersetzung einer globalen Produktklassifikation in eine bestehende Ontologie (BA Thesis) == | ||
- | == Development of Modules for Robot Perception (Hiwi Job) == | + | In dieser Arbeit soll die GS1 Produktklassifikation in eine Ontologie transformiert werden. Der GS1 Produktklassifikationsstandard ist online ( https:// |
+ | |||
+ | Die Aufgaben dazu sind: | ||
+ | * Einarbeitung in Web Scraping und Abfrage der Daten von GS1 | ||
+ | * Einarbeitung in Owlready und Erstellen der Taxonomie | ||
+ | * Erstellung des Jupyter Notebooks mit einem Beispiel, wie andere Ontologien verbunden werden können (die Beispielontologie wird gestellt) | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student | ||
In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
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Requirements: | Requirements: | ||
* Experience in C++. | * Experience in C++. | ||
- | * Basic understanding of the ROS middleware. | + | * Basic understanding of the ROS middleware |
The spoken language in this job is german or english, based on your preference. | The spoken language in this job is german or english, based on your preference. | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. | ||
+ | We are currently offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Solid experience in python and object-oriented programming | ||
+ | * Basic understanding of the ROS middleware and Linux | ||
+ | * Basic understanding of computer vision methods | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. | ||
+ | |||
+ | Contact: [[team: | ||
+ | -- | ||
- | == Game Engine Developer and 3D-Modelling | + | == Game Engine Developer and 3D-Modelling |
A recent development in the field of AI is the usage of photorealistic simulations, | A recent development in the field of AI is the usage of photorealistic simulations, | ||
In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
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