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jobs [2021/07/30 10:04] – [Theses and Student Jobs] pmaniajobs [2021/10/21 15:37] – [Theses and Student Jobs] pmania
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 Contact: [[team:michaela_kümpel|Michaela Kümpel]] Contact: [[team:michaela_kümpel|Michaela Kümpel]]
 +== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) ==
 +
 +In this thesis, the goal is to make a robotic system learn new objects automatically.
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.
 +
 +The focus of the thesis would be two-fold:
 +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources.
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more.
 +
 +
 +Requirements:
 +  * Knowledge about sensor data processing
 +  * Interest in model construction from sensory data
 +  * Work with KnowRob knowledge processing framework
 +
 +
 +Contact: [[team:patrick_mania|Patrick Mania]]
  
  
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   * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)   * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
 +Requirements:
 +  * Experience in C++.
 +  * Basic understanding of the ROS middleware.
 The spoken language in this job is german or english, based on your preference. The spoken language in this job is german or english, based on your preference.
  
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   * Modelling of objects for the use in Unreal Engine 4.   * Modelling of objects for the use in Unreal Engine 4.
   * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.   * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
 +
 +Requirements:
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred.
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
  
 The spoken language in this job is german or english, based on your preference. The spoken language in this job is german or english, based on your preference.
  
 Contact: [[team:patrick_mania|Patrick Mania]] Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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