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jobs [2021/07/28 08:55] – [Theses and Student Jobs] kordingjobs [2023/06/19 13:35] – [Open researcher positions] dziomba
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-~~NOTOC~~ 
  
 =====Open researcher positions===== =====Open researcher positions=====
  
-====Digital Twin Knowledge Base for submarine robot inspection/manipulation==== +**PhD candidate (f/m/d) in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine)**  (salary scale TV-L 13 100%)
-The Institute for Artificial Intelligence (IAIinvestigates methods for cognition-enabled robot control. The research is at the intersection of robotics and Artificial Intelligence and includes methods for intelligent perception, dexterous object manipulation, plan-based robot control, and knowledge representation for robots. +
  
-As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoBand openEASE) to the uncertainties of limited resources, computation, and sensor data of submarine robots. You develop a Digital Twin that simulates harsh continuously evolving environments and service tasks on real robots. You design a detailed representation of an environment to be inspected, including data coming from past inspections, both similar and different (e.g., transfer learning from an inspection of the interior of an installation). Your research will be especially the environment representation, semantic annotation, and sensor data fusion deal with noisy data and unreliable information in dynamic environments. You work with IAI researchers and engineers of the ROSEN Group, implementing a service for underwater pipeline inspection and maintenance.+With our new project FAMEwe aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks
  
-**Prerequisites:** You have a strong background in some of the following fields: +In pursuit of this goals, FAME will investigate the hypothesis that a knowledge representation and reasoning (KR&R) framework based on explicitly represented and machine-interpretable inner-world models can enable robots to contextualize underdetermined manipulation task requests.
-  * Digital Twins  +
-  * Knowledge Representation +
-  * Data structures +
-  * Data Stream Representation+
  
-**Hiring institution:** University of Bremen+With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options.
  
-**PhD Enrollment:** PhD position in the Institute for Artificial Intelligence at University of Bremen. The project involves collaboration with ROSEN in Bremen and UiO in Oslo+We offer three research positions for scientific qualification with the aim of obtaining a doctoral degree (salary scale TV-L 13 - 100%) at the next possible date for the period of three years.
  
-The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https://www.kmk.org/zab/central-office-for-foreign-education/certificate-of-equivalence.html]] and [[https://www.uni-bremen.de/fileadmin/user_upload/sites/international/Studieren_in_Bremen/AnerkennungPromotion.pdf]] . Obtaining such a certificate is not necessary for the job application, but it is required later in the recruitment process. 
  
-**Duration of the project:** 36 months+**Research tasks:** 
 +  * Interpretation and analysis of instructional videos on manipulation tasks (e.g. Wikihow videos) 
 +  * Modular and transparent robot plans for simple meal preparation tasks 
 +  * Learning and representation of, or reasoning with "intuitive theories", for simple tasks in the kitchen  
 +  Simulation of cooking processes and derivation of generalized probabilistic models 
 +  Automated programming of robot plans for the acquisition of manipulation skills 
 +  * Integration of existing information systems with modern knowledge processing technologies 
 +  * Human-machine interaction techniques for knowledge services based on modern entertainment software technologies 
 +  * Design and implementation of knowledge services of the Knowledge4Retail platform
  
-**Main Academic Supervisor:** ProfMichael Beetzcontactbeetz@cs.uni-bremen.de+**Your ideal profile:** 
 +  * University degree in Computer Science (Master, Diploma) or a comparable degree 
 +  * Outstanding academic achievements e.gin the field of roboticsAI, perception, programming, etc. 
 +  * Profound knowledge in the development of complex software systems, ideally in the field of robotics 
 +  * Substantial know-how on AI methods in robotic applications 
 +  * Excellent programming skillsthe programming languages used include, for example: Python, C ++, LISP, Prolog 
 +  * Ability to communicate proficiently in English 
 +  * High level of commitment, flexibility and team spirit 
 + 
 +Please find the complete job description under the [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies-1/job/2543?cHash=148779730d5c41eb546a7bfed0c40ce3|job postings]] of the University of Bremen and contact us with any questions: ai-office(at)cs[dot]uni-bremen[dot]de.
  
-**Co-supervisors:** prof. Einar Broch Johnsen (UiO, Norway), dr. Peter Kampmann (ROSEN, Germany) 
 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
  
 +<html><!--
 == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == == Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
  
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 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
  
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 +<html><!--
 == 3D Animation and Modeling (Student Job / HiWi)== == 3D Animation and Modeling (Student Job / HiWi)==
  {{ :research:kitchen_unreal.jpg?200|}}   {{ :research:kitchen_unreal.jpg?200|}} 
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 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
 +== Generating Comics about Everyday Experiences of a Robot (BA Thesis) ==
  
-== App zur Generierung von Ernährungsempfehlungen (BA Thesis) ==+Summary: 
 +  * Query experience data from an existing database 
 +  * Retrieve situations of interest 
 +  * Recreate the scene in a 3D environment 
 +  * Apply a comic shader 
 +  * Find good camera position for moments of interest 
 +  * Generate a PDF summarizing the experiences as a comic strip
  
-Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden. +Contact: [[team:daniel_bessler|Daniel Beßler]]
  
-Aufgaben: +== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) ==
-  * Arbeit mit Wissensrepräsentation und Wissensgraphen +
-  * Wissensakquisition aus web-Quellen +
-  * App Entwicklung mit der Unity game engine und/oder Flutter +
  
-Contact: [[team:michaela_kümpel|Michaela Kümpel]]+In this thesis, the goal is to make a robotic system learn new objects automatically. 
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.
  
-== Sprachauswahl für Shopping Assistenten (BA Thesis) ==+The focus of the thesis would be two-fold: 
 +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more.
  
-Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. 
-Dabei wird auf bestehenden Apps aufgebaut.  
  
-Aufgaben+Requirements
-  * App Entwicklung mit der Unity game engine und Flutter  +  * Knowledge about sensor data processing 
-  * Erweiterung der App um eine Sprachauswahl +  * Interest in model construction from sensory data 
-  * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung+  * Work with KnowRob knowledge processing framework
  
  
-Contact: [[team:michaela_kümpel|Michaela Kümpel]]+Contact: [[team:patrick_mania|Patrick Mania]]
  
-== Situational awareness in kitchen environments (MA Thesis) ==+== Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) ==
  
-This is a knowledge representation topic including knowledge graphsThe idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation.+In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werdenEs handelt sich um folgende website: productkg.informatik.uni-bremen.de
  
-A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. +Die Aufgaben dazu sind
- +  * Vergleich von bestehenden Lösungen. 
-requirements+  * Erweiterung einer Ontologie um Nährwertangaben. 
-  * Work with KnowRob knowledge processing framework +  * Erweiterung der Website.
-  * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob +
-  * Implement reasoning about situations (based on perceived environment) and object use+
  
  
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-== Development of Modules for Robot Perception and Game Engine Technology (Hiwi Job) == +<html><!-- 
-A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].+== Development of Modules for Robot Perception (Student Job / HiWi) ==
 In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines.
 In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
-  * Modelling of objects for the use in Unreal Engine 4. 
-  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. 
   * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)   * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)
   * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)   * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
 +Requirements:
 +  * Experience in C++.
 +  * Basic understanding of the ROS middleware and Linux.
 +The spoken language in this job is german or english, based on your preference.
  
 Contact: [[team:patrick_mania|Patrick Mania]] Contact: [[team:patrick_mania|Patrick Mania]]
 +--></html>
  
 +== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) ==
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
 +
 +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
 +  * Modelling of objects for the use in Unreal Engine 4.
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
 +
 +Requirements:
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred.
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
 +
 +The spoken language in this job is german or english, based on your preference.
 +
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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