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jobs [2021/07/28 08:55] – [Theses and Student Jobs] kording | jobs [2022/05/02 08:49] – [Theses and Student Jobs] kording | ||
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- | ~~NOTOC~~ | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
- | ====Digital Twin Knowledge Base for submarine robot inspection/manipulation==== | + | ====Research assistants (f/m/d)==== |
- | The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research is at the intersection | + | At the University of Bremen, the Institute for Artificial Intelligence (Prof. Michael Beetz) – part of the department Mathematics and Computer Science FB3 - calls for applications in the area of Artificial Intelligence and Robotics – under the condition of job release – for several positions in the DFG funded Collaborative Research Center 1320 “Everyday Activity Science |
- | As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, | + | **Research assistants |
- | **Prerequisites: | + | - Salary scale TV-L – 13 (100 %)\\ |
- | * Digital Twins | + | for the period to June 30, 2025. |
- | * Knowledge Representation | + | |
- | * Data structures | + | |
- | * Data Stream Representation. | + | |
- | **Hiring institution: | + | The employment is fixed-term and governed by the Act of Academic Fixed-Term Contract, § 2 (1) WissZeit VG (Wissenschaftszeitvertragsgesetz, |
+ | EASE pursues an interdisciplinary approach to the principles of human information processing in basic research. Starting from the analysis of underlying problem structures and solution strategies, the development of information-processing models is intended to enable autonomous robots to fully master everyday activities. EASE stands for open research, open data and knowledge exchange. For more information see www.ease-crc.org. | ||
- | **PhD Enrollment: | + | Successful candidates will support |
- | The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https:// | + | **Tasks:** |
+ | * knowledge-based robot control systems | ||
+ | * machine learning methods to successfully perform and improve robot-based everyday activities | ||
+ | * representation of everyday activities and their implementation as knowledge bases and virtual environments | ||
+ | * Knowledge modelling, representation and construction of knowledge bases for everyday activities | ||
+ | * cognitive architectures for robotic agents | ||
+ | * Integration | ||
+ | * web-based experimental environments based on semantic digital twins | ||
+ | * scalable cloud-based knowledge representation and knowledge processing system based on KnowRob | ||
+ | * definitions of ontologies for everyday activities | ||
- | **Duration | + | **Your ideal profile: |
+ | * University degree in computer science (master' | ||
+ | * Very good academic achievements in the fields | ||
+ | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
+ | * Substantial Know-how on AI methods in robotic applications | ||
+ | * Excellent programming skills in the field of AI and/or robotics. The programming languages include, for example: Python, C++, LISP, Prolog | ||
+ | | ||
+ | | ||
+ | * High level of commitment, flexibility and team spirit | ||
+ | |||
+ | If you think that your knowledge and skills match part of the task areas, we are looking | ||
+ | forward to your application. | ||
+ | We offer a team-oriented, | ||
+ | |||
+ | **General remarks: | ||
+ | The University is committed to a policy of providing equal employment opportunities for both men and women alike, and therefore strongly encourages women to apply for the positions offered. Applicants with disabilities will be considered preferentially in case of equal qualifications and aptitudes. The University of Bremen explicitly invites individuals with migration backgrounds to apply. | ||
+ | |||
+ | If you have any questions regarding the positions, please contact Prof. Michael Beetz, PhD (< | ||
+ | |||
+ | Applications including a cover letter, CV, publication list, copies of degree certificates, | ||
+ | |||
+ | Prof. Michael Beetz, PhD\\ | ||
+ | Artificial Intelligence / Universität Bremen\\ | ||
+ | Am Fallturm 1\\ | ||
+ | 28359 Bremen\\ | ||
+ | Germany | ||
+ | |||
+ | or by Email (including up to two PDF files; reference number A92/21) to: < | ||
+ | |||
+ | |||
+ | The costs of application and presentation cannot be reimbursed. We kindly ask you to submit only copies (no folders) of your application documents, as these will be destroyed after the selection process has been completed. | ||
- | **Main Academic Supervisor: | ||
- | **Co-supervisors: | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
Line 94: | Line 128: | ||
- | == App zur Generierung von Ernährungsempfehlungen | + | == Linking saref to SOMA (BA Thesis) == |
- | Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen | + | Wissensrepräsentation: |
Aufgaben: | Aufgaben: | ||
* Arbeit mit Wissensrepräsentation und Wissensgraphen | * Arbeit mit Wissensrepräsentation und Wissensgraphen | ||
* Wissensakquisition aus web-Quellen | * Wissensakquisition aus web-Quellen | ||
- | * App Entwicklung | + | * Abfrage |
Contact: [[team: | Contact: [[team: | ||
- | == Sprachauswahl für Shopping Assistenten | + | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen |
- | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige | + | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge |
- | Dabei wird auf bestehenden Apps aufgebaut. | + | |
Aufgaben: | Aufgaben: | ||
- | * App Entwicklung mit der Unity game engine und Flutter | + | * Wissensakquise aus dem Internet |
- | * Erweiterung der App um eine Sprachauswahl | + | * Wissensrepräsentation/ |
- | * Arbeit | + | * Vergleich |
+ | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens | ||
Contact: [[team: | Contact: [[team: | ||
- | == Situational awareness in kitchen environments | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources | ||
- | A result | + | The focus of the thesis |
+ | * Develop methods | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | requirements: | + | |
+ | Requirements: | ||
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction from sensory data | ||
* Work with KnowRob knowledge processing framework | * Work with KnowRob knowledge processing framework | ||
- | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | ||
- | * Implement reasoning about situations (based on perceived environment) and object use | ||
- | Contact: [[team:michaela_kümpel|Michaela Kümpel]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | == Development of Modules for Robot Perception | + | == Development of Modules for Robot Perception (Student |
- | A recent development in the field of AI is the usage of photorealistic simulations, | + | |
In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
- | * Modelling of objects for the use in Unreal Engine 4. | ||
- | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
* Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
* Software development for our Robot Perception framework [[http:// | * Software development for our Robot Perception framework [[http:// | ||
+ | Requirements: | ||
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
Contact: [[team: | Contact: [[team: | ||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | |||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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