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jobs [2021/07/14 13:33] – [Theses and Student Jobs] haidujobs [2024/02/16 09:22] – [Theses and Student Jobs] kording
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 =====Open researcher positions===== =====Open researcher positions=====
  
-====Digital Twin Knowledge Base for submarine robot inspection/manipulation==== +{{blog>:jobs?3&date&footer&firstseconly&readmore}}
-The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research is at the intersection of robotics and Artificial Intelligence and includes methods for intelligent perception, dexterous object manipulation, plan-based robot control, and knowledge representation for robots. +
  
-As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, and sensor data of submarine robots. You develop a Digital Twin that simulates harsh continuously evolving environments and service tasks on real robots. You design a detailed representation of an environment to be inspected, including data coming from past inspections, both similar and different (e.g., transfer learning from an inspection of the interior of an installation). Your research will be especially the environment representation, semantic annotation, and sensor data fusion deal with noisy data and unreliable information in dynamic environments. You work with IAI researchers and engineers of the ROSEN Group, implementing a service for underwater pipeline inspection and maintenance. 
  
-**Prerequisites:** You have a strong background in some of the following fields+<html> 
-  * Digital Twins  +<div style="width:100%;border-bottom:10px solid #DCDFE3;margin-bottom:80px;"></div> 
-  * Knowledge Representation +</html>
-  * Data structures +
-  * Data Stream Representation. +
  
-**Hiring institution:** University of Bremen 
  
-**PhD Enrollment:** PhD position in the Institute for Artificial Intelligence at University of Bremen. The project involves collaboration with ROSEN in Bremen and UiO in Oslo.  
  
-The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https://www.kmk.org/zab/central-office-for-foreign-education/certificate-of-equivalence.html]] and [[https://www.uni-bremen.de/fileadmin/user_upload/sites/international/Studieren_in_Bremen/AnerkennungPromotion.pdf]] . Obtaining such a certificate is not necessary for the job application, but it is required later in the recruitment process. 
- 
-**Duration of the project:** 36 months 
- 
-**Main Academic Supervisor:** Prof. Michael Beetz, contact: beetz@cs.uni-bremen.de 
- 
-**Co-supervisors:** prof. Einar Broch Johnsen (UiO, Norway), dr. Peter Kampmann (ROSEN, Germany) 
 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.+If you are looking for a bachelor's/master'thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
  
 +<html><!--
 == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == == Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
  
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 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
  
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 +<html><!--
 == 3D Animation and Modeling (Student Job / HiWi)== == 3D Animation and Modeling (Student Job / HiWi)==
  {{ :research:kitchen_unreal.jpg?200|}}   {{ :research:kitchen_unreal.jpg?200|}} 
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 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
 +== Scene Format Conversion Tool for Robotics Simulation (MA Thesis) ==
  
-== Sprachgesteuertes Leitsystem (BA Thesis) ==+**Motivation:**
  
-Weiterentwicklung eines sprachgesteuerten Leitsystems zu gesuchten Produkten im Einzelhandel für Smartphones (Androidbasierend auf Ankerpunkten und einer Anbindung an Wissensgraphen. +With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format (SDF, USD, MJCF, URDF, FBXfor describing scenes. This diversity of formats makes it challenging to transfer scenarios between simulatorsTherefore, a versatile parser that can convert scene descriptions between these formats is highly valuable.
-Dabei wird auf bestehende Apps aufgebaut+
  
-Aufgaben: +{{:multiformat.png?400|}}
-  * App Entwicklung mit der Unity game engine und Flutter  +
-  * Erweiterung der Sprachsteuerung +
-  * Arbeit mit Wissensrepräsentation und Wissensgraphen für die Sprachsteuerung+
  
 +**Task Description:**
  
-Contact[[team:michaela_kümpel|Michaela Kümpel]]+The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved:
  
-== Sprachauswahl für Shopping Assistenten (BA Thesis) ==+  - Create a model to represent and store the scene graph. 
 +  - Implement import functions for the model to handle scene descriptions in any of the supported formats. 
 +  - Implement export functions for the model to generate scene descriptions in any of the supported formats.
  
-Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. +**Requirements:**
-Dabei wird auf bestehende Apps aufgebaut. +
  
-Aufgaben: +  A strong passion for robotics. 
-  App Entwicklung mit der Unity game engine und Flutter  +  * Dedication to the chosen topic. 
-  * Erweiterung der App um eine Sprachauswahl +  * Eager to learn.
-  * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung+
  
 +Contact: [[team:hoang_giang_nguyen|Giang Nguyen]]
  
-Contact: [[team:michaela_kümpel|Michaela Kümpel]]+== Generating Comics about Everyday Experiences of a Robot (BA Thesis) ==
  
-== Situational awareness in kitchen environments (MA Thesis) ==+Summary: 
 +  * Query experience data from an existing database 
 +  * Retrieve situations of interest 
 +  * Recreate the scene in a 3D environment 
 +  * Apply a comic shader 
 +  * Find good camera position for moments of interest 
 +  * Generate a PDF summarizing the experiences as a comic strip
  
-This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation.+Contact: [[team:daniel_bessler|Daniel Beßler]]
  
-A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. 
  
-requirements+== Übersetzung einer globalen Produktklassifikation in eine bestehende Ontologie (BA Thesis) == 
-  * Work with KnowRob knowledge processing framework + 
-  * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob +In dieser Arbeit soll die GS1 Produktklassifikation in eine Ontologie transformiert werden. Der GS1 Produktklassifikationsstandard ist online ( https://gpc-browser.gs1.org/) einsehbar. Anschließend soll in einem Jupyter Notebook anhand eines Beispiels gezeigt werden, wie andere Ontologien mit der erstellten Taxonomie verbunden werden können. 
-  * Implement reasoning about situations (based on perceived environmentand object use+ 
 +Die Aufgaben dazu sind
 +  * Einarbeitung in Web Scraping und Abfrage der Daten von GS1 
 +  * Einarbeitung in Owlready und Erstellen der Taxonomie 
 +  * Erstellung des Jupyter Notebooks mit einem Beispiel, wie andere Ontologien verbunden werden können (die Beispielontologie wird gestellt)
  
  
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-== Development of Modules for Robot Perception and Game Engine Technology (Hiwi Job) == +== Nutzung von chatGPT zur Erstellung von spezifischen Wissensbasen (BA Thesis) == 
-A recent development in the field of AI is the usage of photorealistic simulationsfor example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. + 
-In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research directionis the combination of computer vision with game engines. +In dieser Arbeit soll chatGPT (oder ähnliche Tools) genutzt werden, um maschinenlesbares Wissen für eine neue Aufgabe zu erstellen. Dabei sollen z.B. Umgebungsmerkmale und semantische Relationen abgefragt werden können. Die Arbeit soll geeignete prompts zur Erstellung solcher Wissensbasen erarbeiten. Die Informationen sollen anschließend per script extrahiert werden, so dass Agenten sie nutzen können.  
-In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: + 
-  * Modelling of objects for the use in Unreal Engine 4. +Die Aufgaben dazu sind: 
-  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.+  * Einarbeitung in Prompting mit chatGPT o.ä. 
 +  * Einarbeitung in Web Scraping und NLP parsing 
 +  * Einarbeitung in Owlready und basic entitity linking 
 +  * Erstellung eines guides zum prompten von chatGPTdas anhand von einem Beispiel evaluiert wird  
 +  * Erstellung eines Jupyter Notebooks mit einem Beispiel 
 + 
 + 
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]] 
 + 
 +<html><!-- 
 +== Development of Modules for Robot Perception (Student Job / HiWi) == 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. 
 +In this context, we are offering multiple Hiwi positions / student jobs for the following tasks:
   * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)   * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)
   * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)   * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
 +Requirements:
 +  * Experience in C++.
 +  * Basic understanding of the ROS middleware and Linux.
 +The spoken language in this job is german or english, based on your preference.
  
 Contact: [[team:patrick_mania|Patrick Mania]] Contact: [[team:patrick_mania|Patrick Mania]]
 +--></html>
  
 +== Development of Modules for Robot Perception (Student Job / HiWi) ==
 +In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. 
 +We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http://robokudo.ai.uni-bremen.de/|RoboKudo]], which contains many algorithms for computer vision problems (mainly Python).
 +
 +Requirements:
 +  * Solid experience in python and object-oriented programming
 +  * Basic understanding of the ROS middleware and Linux
 +  * Basic understanding of computer vision methods
 +
 +The spoken language in this job is german or english, based on your preference. Work can be done fully remote.
 +
 +Contact: [[team:patrick_mania|Patrick Mania]]
 +--
 +
 +== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) ==
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create digital twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
 +
 +Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks:
 +  * Modelling of objects for the use in Unreal Engine 4.
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
 +
 +Requirements:
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred.
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
 +
 +The spoken language in this job is german or english, based on your preference.
 +
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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