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jobs [2021/07/14 13:33] – [Theses and Student Jobs] haidu | jobs [2023/06/20 04:12] – dkastens | ||
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- | ~~NOTOC~~ | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | ====Digital Twin Knowledge Base for submarine robot inspection/manipulation==== | + | {{blog>: |
- | The Institute | + | |
+ | == PostDoc (f/m/d) in in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine)“ | ||
+ | |||
+ | With our new project FAME, we aim to lay the groundwork | ||
+ | |||
+ | In pursuit of this goals, FAME will investigate the hypothesis that a knowledge representation and reasoning | ||
+ | |||
+ | With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. | ||
+ | |||
+ | We offer two PostDoc positions (salary scale TV-L 14 - 100%) at the next possible date for the period | ||
+ | |||
+ | **Research tasks:** | ||
+ | |||
+ | As a PhD with appropriate, | ||
+ | |||
+ | **Your ideal profile: | ||
+ | * PhD in Computer Science (Master, University Diploma) | ||
+ | * Outstanding academic achievements e.g. in the field of robotics, AI, perception, | ||
+ | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
+ | * Substantial know-how on AI methods in robotic applications | ||
+ | * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog | ||
+ | * Ability to communicate proficiently in English | ||
+ | * High level of commitment, flexibility | ||
+ | |||
+ | Please find the complete job description under the [[https:// | ||
+ | |||
+ | |||
+ | |||
+ | == PhD candidate (f/m/d) in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine) (salary scale TV-L 13 - 100%)== | ||
+ | |||
+ | With our new project FAME, we aim to lay the groundwork | ||
- | As a researcher | + | In pursuit |
- | **Prerequisites: | + | With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. |
- | * Digital Twins | + | |
- | * Knowledge Representation | + | |
- | * Data structures | + | |
- | * Data Stream Representation. | + | |
- | **Hiring institution: | + | We offer three research positions for scientific qualification with the aim of obtaining a doctoral degree (salary scale TV-L 13 - 100%) at the next possible date for the period of three years. |
- | **PhD Enrollment: | ||
- | The PhD examination acceptance requires a “Certificate | + | **Research tasks:** |
+ | * Interpretation and analysis | ||
+ | * Modular and transparent robot plans for simple meal preparation tasks | ||
+ | * Learning and representation | ||
+ | * Simulation of cooking processes | ||
+ | * Automated programming of robot plans for the acquisition of manipulation skills | ||
+ | * Integration of existing information systems with modern knowledge processing technologies | ||
+ | * Human-machine interaction techniques | ||
+ | * Design and implementation of knowledge services of the Knowledge4Retail platform | ||
- | **Duration | + | **Your ideal profile: |
+ | * University degree in Computer Science (Master, Diploma) or a comparable degree | ||
+ | * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, | ||
+ | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
+ | * Substantial know-how on AI methods in robotic applications | ||
+ | * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog | ||
+ | | ||
+ | | ||
- | **Main Academic Supervisor:** Prof. Michael Beetz, | + | Please find the complete job description under the [[https://www.uni-bremen.de/ |
- | **Co-supervisors: | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | < | ||
== Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
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Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
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+ | < | ||
== 3D Animation and Modeling (Student Job / HiWi)== | == 3D Animation and Modeling (Student Job / HiWi)== | ||
{{ : | {{ : | ||
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Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
- | == Sprachgesteuertes Leitsystem (BA Thesis) == | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
- | Weiterentwicklung eines sprachgesteuerten Leitsystems zu gesuchten Produkten im Einzelhandel für Smartphones (Android) basierend auf Ankerpunkten und einer Anbindung an Wissensgraphen. | + | Contact: [[team: |
- | Dabei wird auf bestehende Apps aufgebaut. | + | |
- | Aufgaben: | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | * App Entwicklung mit der Unity game engine und Flutter | + | |
- | * Erweiterung der Sprachsteuerung | + | |
- | * Arbeit mit Wissensrepräsentation und Wissensgraphen für die Sprachsteuerung | + | |
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
- | Contact: [[team: | + | The focus of the thesis would be two-fold: |
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | == Sprachauswahl für Shopping Assistenten (BA Thesis) == | ||
- | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen | + | Requirements: |
- | Dabei wird auf bestehende Apps aufgebaut. | + | * Knowledge about sensor data processing |
+ | * Interest | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | Aufgaben: | ||
- | * App Entwicklung mit der Unity game engine und Flutter | ||
- | * Erweiterung der App um eine Sprachauswahl | ||
- | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | ||
+ | Contact: [[team: | ||
- | Contact: [[team: | + | == Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) == |
- | == Situational awareness in kitchen environments (MA Thesis) == | + | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de |
- | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. | + | Die Aufgaben dazu sind: |
- | + | * Vergleich von bestehenden Lösungen. | |
- | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. | + | * Erweiterung einer Ontologie um Nährwertangaben. |
- | + | * Erweiterung der Website. | |
- | requirements: | + | |
- | * Work with KnowRob knowledge processing framework | + | |
- | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | + | |
- | * Implement reasoning about situations (based on perceived environment) and object use | + | |
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- | == Development of Modules for Robot Perception | + | < |
- | A recent development in the field of AI is the usage of photorealistic simulations, | + | == Development of Modules for Robot Perception (Student |
In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
- | * Modelling of objects for the use in Unreal Engine 4. | ||
- | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
* Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
* Software development for our Robot Perception framework [[http:// | * Software development for our Robot Perception framework [[http:// | ||
+ | Requirements: | ||
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | |||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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