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jobs [2021/07/14 13:33] – [Theses and Student Jobs] haidujobs [2021/10/21 15:37] – [Theses and Student Jobs] pmania
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-== Sprachgesteuertes Leitsystem (BA Thesis) ==+== App zur Generierung von Ernährungsempfehlungen (BA Thesis) ==
  
-Weiterentwicklung eines sprachgesteuerten Leitsystems zu gesuchten Produkten im Einzelhandel für Smartphones (Android) basierend auf Ankerpunkten und einer Anbindung an Wissensgraphen. +Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden
-Dabei wird auf bestehende Apps aufgebaut. +
  
 Aufgaben: Aufgaben:
-  * App Entwicklung mit der Unity game engine und Flutter  +  * Arbeit mit Wissensrepräsentation und Wissensgraphen 
-  * Erweiterung der Sprachsteuerung +  * Wissensakquisition aus web-Quellen 
-  * Arbeit mit Wissensrepräsentation und Wissensgraphen für die Sprachsteuerung +  * App Entwicklung mit der Unity game engine und/oder Flutter 
  
 Contact: [[team:michaela_kümpel|Michaela Kümpel]] Contact: [[team:michaela_kümpel|Michaela Kümpel]]
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 Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache.
-Dabei wird auf bestehende Apps aufgebaut. +Dabei wird auf bestehenden Apps aufgebaut. 
  
 Aufgaben: Aufgaben:
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 Contact: [[team:michaela_kümpel|Michaela Kümpel]] Contact: [[team:michaela_kümpel|Michaela Kümpel]]
 +== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) ==
  
 +In this thesis, the goal is to make a robotic system learn new objects automatically.
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.
  
-== Development of Modules for Robot Perception and Game Engine Technology (Hiwi Job) == +The focus of the thesis would be two-fold: 
-A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].+  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensorsconstructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. 
 + 
 + 
 +Requirements: 
 +  * Knowledge about sensor data processing 
 +  * Interest in model construction from sensory data 
 +  * Work with KnowRob knowledge processing framework 
 + 
 + 
 +Contact: [[team:patrick_mania|Patrick Mania]] 
 + 
 + 
 +== Development of Modules for Robot Perception (Hiwi Job) ==
 In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines.
 In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
-  * Modelling of objects for the use in Unreal Engine 4. 
-  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. 
   * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)   * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)
   * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)   * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
 +Requirements:
 +  * Experience in C++.
 +  * Basic understanding of the ROS middleware.
 +The spoken language in this job is german or english, based on your preference.
  
 Contact: [[team:patrick_mania|Patrick Mania]] Contact: [[team:patrick_mania|Patrick Mania]]
  
 +== Game Engine Developer and 3D-Modelling  (Hiwi Job) ==
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
 +
 +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
 +  * Modelling of objects for the use in Unreal Engine 4.
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
 +
 +Requirements:
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred.
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
 +
 +The spoken language in this job is german or english, based on your preference.
 +
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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