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jobs [2021/06/03 07:49] – [Theses and Student Jobs] haidujobs [2023/06/19 13:42] – [Open researcher positions] dziomba
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-~~NOTOC~~ 
  
 =====Open researcher positions===== =====Open researcher positions=====
  
-====Digital Twin Knowledge Base for submarine robot inspection/manipulation==== +== PostDoc (f/m/d) in in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine)“  (salary scale TV-L 14 100%) ==
-The Institute for Artificial Intelligence (IAIinvestigates methods for cognition-enabled robot control. The research is at the intersection of robotics and Artificial Intelligence and includes methods for intelligent perception, dexterous object manipulation, plan-based robot control, and knowledge representation for robots. +
  
-As a researcher of the IAIyou actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASEto the uncertainties of limited resources, computation, and sensor data of submarine robots. You develop a Digital Twin that simulates harsh continuously evolving environments and service tasks on real robots. You design a detailed representation of an environment to be inspected, including data coming from past inspectionsboth similar and different (e.g.transfer learning from an inspection of the interior of an installation). Your research will be especially the environment representation, semantic annotation, and sensor data fusion deal with noisy data and unreliable information in dynamic environments. You work with IAI researchers and engineers of the ROSEN Group, implementing service for underwater pipeline inspection and maintenance.+With our new project FAMEwe aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks 
 +In pursuit of this goalsFAME will investigate the hypothesis that a knowledge representation and reasoning (KR&Rframework based on explicitly represented and machine-interpretable inner-world models can enable robots to contextualize underdetermined manipulation task requests. 
 +With cutting-edge laboratories and data infrastructure FAME offers attractive workplacesdiverse and responsible tasksand a wide scope of advanced training options. 
 +We offer two PostDoc positions (salary scale TV-L 14 - 100%) at the next possible date for the period of three years with the possibility of a two-year extension.
  
-**Prerequisites:** You have a strong background in some of the following fields: +**Research tasks:**
-  * Digital Twins  +
-  * Knowledge Representation +
-  * Data structures +
-  * Data Stream Representation. +
  
-**Hiring institution:** University of Bremen+As a PhD with appropriate, proven prior experience, you will take the lead in the integration and evaluation research areas in the FAME project and coordinate the research tasks of the doctoral team (see research tasks in the job offer below). 
  
-**PhD Enrollment:** PhD position in the Institute for Artificial Intelligence at University of BremenThe project involves collaboration with ROSEN in Bremen and UiO in Oslo. +**Your ideal profile:*
 +  * PhD in Computer Science (Master, University Diploma)  
 +  * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, etc. 
 +  * Profound knowledge in the development of complex software systems, ideally in the field of robotics 
 +  * Substantial know-how on AI methods in robotic applications 
 +  * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog 
 +  * Ability to communicate proficiently in English 
 +  * High level of commitment, flexibility and team spirit
  
-The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https://www.kmk.org/zab/central-office-for-foreign-education/certificate-of-equivalence.html]] and [[https://www.uni-bremen.de/fileadmin/user_upload/sites/international/Studieren_in_Bremen/AnerkennungPromotion.pdf]] . Obtaining such a certificate is not necessary for the job application, but it is required later in the recruitment process.+Please find the complete job description under the [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies-1/job/2545?cHash=10a1b81aaf4d8bd1b434d1380746c64d|job postings]] of the University of Bremen and contact us with any questions: ai-office(at)cs[dot]uni-bremen[dot]de.
  
-**Duration of the project:** 36 months 
  
-**Main Academic Supervisor:** Prof. Michael Beetz, contact: beetz@cs.uni-bremen.de 
  
-**Co-supervisors:** profEinar Broch Johnsen (UiONorway), drPeter Kampmann (ROSENGermany)+== PhD candidate (f/m/d) in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine) (salary scale TV-L 13 - 100%)== 
 + 
 +With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks.  
 + 
 +In pursuit of this goals, FAME will investigate the hypothesis that a knowledge representation and reasoning (KR&R) framework based on explicitly represented and machine-interpretable inner-world models can enable robots to contextualize underdetermined manipulation task requests. 
 + 
 +With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. 
 + 
 +We offer three research positions for scientific qualification with the aim of obtaining a doctoral degree (salary scale TV-L 13 - 100%) at the next possible date for the period of three years. 
 + 
 + 
 +**Research tasks:** 
 +  * Interpretation and analysis of instructional videos on manipulation tasks (e.g. Wikihow videos) 
 +  * Modular and transparent robot plans for simple meal preparation tasks 
 +  * Learning and representation of, or reasoning with "intuitive theories", for simple tasks in the kitchen  
 +  * Simulation of cooking processes and derivation of generalized probabilistic models 
 +  * Automated programming of robot plans for the acquisition of manipulation skills 
 +  * Integration of existing information systems with modern knowledge processing technologies 
 +  * Human-machine interaction techniques for knowledge services based on modern entertainment software technologies 
 +  * Design and implementation of knowledge services of the Knowledge4Retail platform 
 + 
 +**Your ideal profile:** 
 +  * University degree in Computer Science (MasterDiplomaor a comparable degree 
 +  * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programmingetc. 
 +  * Profound knowledge in the development of complex software systemsideally in the field of robotics 
 +  * Substantial know-how on AI methods in robotic applications 
 +  * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog 
 +  * Ability to communicate proficiently in English 
 +  * High level of commitment, flexibility and team spirit 
 + 
 +Please find the complete job description under the [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies-1/job/2543?cHash=148779730d5c41eb546a7bfed0c40ce3|job postings]] of the University of Bremen and contact us with any questions: ai-office(at)cs[dot]uni-bremen[dot]de. 
 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
  
 +<html><!--
 == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == == Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
  
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 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
  
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 +<html><!--
 == 3D Animation and Modeling (Student Job / HiWi)== == 3D Animation and Modeling (Student Job / HiWi)==
  {{ :research:kitchen_unreal.jpg?200|}}   {{ :research:kitchen_unreal.jpg?200|}} 
Line 92: Line 126:
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
-</html>+--></html>
  
 +== Generating Comics about Everyday Experiences of a Robot (BA Thesis) ==
  
-<html><!-- +Summary: 
-== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== +  * Query experience data from an existing database 
- {{ :research:unreal_ros_pr2.png?100|}} +  * Retrieve situations of interest 
 +  * Recreate the scene in a 3D environment 
 +  * Apply a comic shader 
 +  * Find good camera position for moments of interest 
 +  * Generate a PDF summarizing the experiences as a comic strip
  
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.+Contact: [[team:daniel_bessler|Daniel Beßler]]
  
-Requirements: +== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) ==
-  * Good programming skills in C/C++ +
-  * Basic physics/rendering engine knowledge +
-  * Basic ROS knowledge +
-  * UE4 basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+In this thesis, the goal is to make a robotic system learn new objects automatically. 
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.
  
- +The focus of the thesis would be two-fold
-== Realistic Grasping using Unreal Engine (BA/MA/HiWi) == +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources
- +  In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebaseSuch knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more.
-{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}} +
- +
-The objective of the project is to implement var- +
-ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]].  +
- +
-The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game+
- +
-In order to improve the ease of manipulating objects the user should +
-be able to switch during runtime the type of grasp (pinch, power +
-grasp, precision grip etc.) he/she would like to use. +
-   +
-Requirements:  +
-  * Good programming skills in C++ +
-  * Good knowledge of the Unreal Engine API.  +
-  * Experience with skeletal control / animations / 3D models in Unreal Engine. +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision +
- +
- +
-Contact: [[team/andrei_haidu|Andrei Haidu]] +
---></html> +
- +
-<html><!-- +
-== Unreal Engine Editor Developer (Student Job / HiWi)== +
- {{ :research:unreal_editor.png?150|}}  +
- +
-Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]].+
  
  
 Requirements: Requirements:
-  * Good C++ programming skills +  * Knowledge about sensor data processing 
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +  * Interest in model construction from sensory data 
-  * Familiar with Unreal Engine API +  * Work with KnowRob knowledge processing framework
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  
 +Contact: [[team:patrick_mania|Patrick Mania]]
  
 +== Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) ==
  
-== OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)==+In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de
  
 +Die Aufgaben dazu sind:
 +  * Vergleich von bestehenden Lösungen.
 +  * Erweiterung einer Ontologie um Nährwertangaben.
 +  * Erweiterung der Website.
  
-Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization in Unreal Engine. This will have to be packaged as a HTML5 executable and inserted into the website. 
  
-Requirements: +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
-  * Good C++ programming skills +
-  * Familiar with Unreal Engine API +
-  * Familiar with HTML5 and JavaScript +
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +
-  * Familiar with basic ROS communication +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  
 <html><!-- <html><!--
-== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == +== Development of Modules for Robot Perception (Student Job HiWi) == 
- +In our research groupwe focus on the development of modern robots that can make use of the potential of game enginesOne particular research direction, is the combination of computer vision with game engines
-Implementing a force-velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environmentThe virtual environment used in Unreal Engine in combination with Virtual Reality devicesThe movements +In this contextwe are currently offering multiple Hiwi positions / student jobs for the following tasks: 
-of the human user will be mapped to the virtual handsand controlled via the implemented PID controllers. +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
-The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy objectin combination with the physical limitations of the physics engine (dynamic update rates).+  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
 Requirements: Requirements:
-  * Good C++ programming skills +  * Experience in C++. 
-  * Familiar with PID controllers and control theory +  * Basic understanding of the ROS middleware and Linux. 
-  * Experience with simulators/physics-/game- engines +The spoken language in this job is german or english, based on your preference.
-  * Familiar with Unreal Engine API +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Contact: [[team:patrick_mania|Patrick Mania]]
 --></html> --></html>
  
-== Sprachgesteuertes Leitsystem (BA Thesis) ==+== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
  
-Weiterentwicklung eines sprachgesteuerten Leitsystems zu gesuchten Produkten im Einzelhandel für Smartphones (Android) basierend auf Ankerpunkten und einer Anbindung an Wissensgraphen. +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
-Dabei wird auf bestehende Apps aufgebaut.  +
- +
-Aufgaben: +
-  * App Entwicklung mit der Unity game engine und Flutter  +
-  * Erweiterung der Sprachsteuerung +
-  * Arbeit mit Wissensrepräsentation und Wissensgraphen für die Sprachsteuerung +
- +
- +
-Contact: [[team:michaela_kümpel|Michaela Kümpel]] +
- +
-== Sprachauswahl für Shopping Assistenten (BA Thesis) == +
- +
-Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. +
-Dabei wird auf bestehende Apps aufgebaut.  +
- +
-Aufgaben: +
-  * App Entwicklung mit der Unity game engine und Flutter  +
-  * Erweiterung der App um eine Sprachauswahl +
-  * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung +
- +
- +
-Contact: [[team:michaela_kümpel|Michaela Kümpel]] +
- +
-== Situational awareness in kitchen environments (MA Thesis) == +
- +
-This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. +
- +
-A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. +
- +
-requirements: +
-  * Work with KnowRob knowledge processing framework +
-  * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob +
-  * Implement reasoning about situations (based on perceived environment) and object use +
- +
- +
-Contact: [[team:michaela_kümpel|Michaela Kümpel]] +
- +
- +
-== Development of Modules for Robot Perception and Game Engine Technology (Hiwi Job) == +
-A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. +
-In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. +
-In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks:+
   * Modelling of objects for the use in Unreal Engine 4.   * Modelling of objects for the use in Unreal Engine 4.
   * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.   * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
-  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
-  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++) 
  
 +Requirements:
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred.
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
 +
 +The spoken language in this job is german or english, based on your preference.
  
 Contact: [[team:patrick_mania|Patrick Mania]] Contact: [[team:patrick_mania|Patrick Mania]]
- 




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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