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jobs [2021/06/03 07:49] – [Theses and Student Jobs] haidu | jobs [2022/07/25 10:12] – [Theses and Student Jobs] danielb | ||
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- | ~~NOTOC~~ | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
- | ====Digital Twin Knowledge Base for submarine robot inspection/ | + | We are currently offering multiple open researcher job positions in the context |
- | The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research is at the intersection | + | |
- | As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, | + | |
- | + | * [[https:// | |
- | **Prerequisites: | + | * [[https://www.uni-bremen.de/ |
- | * Digital Twins | + | |
- | * Knowledge Representation | + | |
- | * Data structures | + | |
- | * Data Stream Representation. | + | |
- | + | ||
- | **Hiring institution: | + | |
- | + | ||
- | **PhD Enrollment: | + | |
- | + | ||
- | The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https:// | + | |
- | + | ||
- | **Duration of the project:** 36 months | + | |
- | + | ||
- | **Main Academic Supervisor: | + | |
- | + | ||
- | **Co-supervisors: | + | |
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | < | ||
== Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
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Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
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+ | < | ||
== 3D Animation and Modeling (Student Job / HiWi)== | == 3D Animation and Modeling (Student Job / HiWi)== | ||
{{ : | {{ : | ||
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Contact: [[team: | Contact: [[team: | ||
- | </ | ||
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- | < | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
- | {{ : | ||
- | |||
- | Integrating the [[https:// | ||
- | |||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Basic physics/ | ||
- | * Basic ROS knowledge | ||
- | * UE4 basic tutorials | ||
- | |||
- | Contact: [[team: | ||
- | |||
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- | == Realistic Grasping using Unreal Engine (BA/ | ||
- | |||
- | {{ : | ||
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- | The objective of the project is to implement var- | ||
- | ious human-like grasping approaches in a game developed using [[https:// | ||
- | |||
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | ||
- | |||
- | In order to improve the ease of manipulating objects the user should | ||
- | be able to switch during runtime the type of grasp (pinch, power | ||
- | grasp, precision grip etc.) he/she would like to use. | ||
- | | ||
- | Requirements: | ||
- | * Good programming skills in C++ | ||
- | * Good knowledge of the Unreal Engine API. | ||
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
- | * Familiar with version-control systems (git) | ||
- | * Able to work independently with minimal supervision | ||
- | |||
- | |||
- | Contact: [[team/ | ||
--></ | --></ | ||
- | < | + | == Representing knowledge in a robot-agnostic ontology system for assistive robotics |
- | == Unreal Engine Editor Developer | + | |
- | {{ : | + | |
- | Creating new user interfaces | + | The thesis will be jointly supervised by German Aerospace Center |
+ | {{ : | ||
- | Requirements: | + | Summary: |
- | * Good C++ programming skills | + | * Investigate about existing ontologies, like the Socio-physical Model of Activities (SOMA) from the University of Bremen. |
- | * Familiar with the [[https:// | + | * Refactor an existing knowledge database |
- | * Familiar with Unreal Engine API | + | * Use the ontology |
- | * Familiar with version-control systems | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:daniel_bessler|Daniel Beßler]] |
+ | == Linking saref to SOMA (BA Thesis) == | ||
- | + | Wissensrepräsentation: | |
- | == OpenEASE rendering in Unreal Engine | + | |
- | + | ||
- | + | ||
- | Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization | + | |
- | + | ||
- | Requirements: | + | |
- | * Good C++ programming skills | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https://docs.unrealengine.com/latest/INT/ | + | |
- | * Familiar with basic ROS communication | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | < | + | |
- | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments | + | |
- | + | ||
- | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements | + | |
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | + | |
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy object) in combination with the physical limitations of the physics engine | + | |
- | + | ||
- | Requirements: | + | |
- | * Good C++ programming skills | + | |
- | * Familiar with PID controllers and control theory | + | |
- | * Experience with simulators/ | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
- | + | ||
- | == Sprachgesteuertes Leitsystem (BA Thesis) == | + | |
- | + | ||
- | Weiterentwicklung eines sprachgesteuerten Leitsystems zu gesuchten Produkten im Einzelhandel für Smartphones (Android) basierend auf Ankerpunkten und einer Anbindung an Wissensgraphen. | + | |
- | Dabei wird auf bestehende Apps aufgebaut. | + | |
Aufgaben: | Aufgaben: | ||
- | * App Entwicklung | + | * Arbeit |
- | * Erweiterung der Sprachsteuerung | + | * Wissensakquisition aus web-Quellen |
- | * Arbeit | + | * Abfrage |
Contact: [[team: | Contact: [[team: | ||
- | == Sprachauswahl für Shopping Assistenten | + | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen |
- | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige | + | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge |
- | Dabei wird auf bestehende Apps aufgebaut. | + | |
Aufgaben: | Aufgaben: | ||
- | * App Entwicklung mit der Unity game engine und Flutter | + | * Wissensakquise aus dem Internet |
- | * Erweiterung der App um eine Sprachauswahl | + | * Wissensrepräsentation/ |
- | * Arbeit | + | * Vergleich |
+ | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens | ||
Contact: [[team: | Contact: [[team: | ||
- | == Situational awareness in kitchen environments | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources | ||
- | A result | + | The focus of the thesis |
+ | * Develop methods | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | requirements: | + | |
+ | Requirements: | ||
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction from sensory data | ||
* Work with KnowRob knowledge processing framework | * Work with KnowRob knowledge processing framework | ||
- | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | ||
- | * Implement reasoning about situations (based on perceived environment) and object use | ||
- | Contact: [[team:michaela_kümpel|Michaela Kümpel]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | + | < | |
- | == Development of Modules for Robot Perception | + | == Development of Modules for Robot Perception (Student |
- | A recent development in the field of AI is the usage of photorealistic simulations, | + | |
In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
- | * Modelling of objects for the use in Unreal Engine 4. | ||
- | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
* Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
* Software development for our Robot Perception framework [[http:// | * Software development for our Robot Perception framework [[http:// | ||
+ | Requirements: | ||
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | |||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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