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jobs [2021/06/03 07:49] – [Theses and Student Jobs] haidujobs [2021/10/21 15:37] – [Theses and Student Jobs] pmania
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 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
-</html> 
  
  
-<html><!-- +== App zur Generierung von Ernährungsempfehlungen (BA Thesis) ==
-== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== +
- {{ :research:unreal_ros_pr2.png?100|}} +
  
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework. +Dies ist ein Wissensrepräsentations-ThemaBasierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.BSubstitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werdenDiese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werdenDie Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden
- +
-Requirements: +
-  * Good programming skills in C/C++ +
-  * Basic physics/rendering engine knowledge +
-  * Basic ROS knowledge +
-  * UE4 basic tutorials +
- +
-Contact: [[team:andrei_haidu|Andrei Haidu]] +
- +
- +
-== Realistic Grasping using Unreal Engine (BA/MA/HiWi) == +
- +
-{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}} +
- +
-The objective of the project is to implement var- +
-ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]] +
- +
-The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etcThe interaction is done using various sensors to map the users hands onto the virtual hands in the game. +
- +
-In order to improve the ease of manipulating objects the user should +
-be able to switch during runtime the type of grasp (pinch, power +
-grasp, precision grip etc.) he/she would like to use. +
-   +
-Requirements:  +
-  * Good programming skills in C++ +
-  * Good knowledge of the Unreal Engine API.  +
-  * Experience with skeletal control / animations / 3D models in Unreal Engine. +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision +
- +
- +
-Contact: [[team/andrei_haidu|Andrei Haidu]] +
---></html> +
- +
-<html><!-- +
-== Unreal Engine Editor Developer (Student Job / HiWi)== +
- {{ :research:unreal_editor.png?150|}}  +
- +
-Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]]. +
- +
- +
-Requirements: +
-  * Good C++ programming skills +
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +
-  * Familiar with Unreal Engine API +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision +
- +
-Contact: [[team:andrei_haidu|Andrei Haidu]] +
- +
- +
- +
-== OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== +
- +
- +
-Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization in Unreal Engine. This will have to be packaged as a HTML5 executable and inserted into the website. +
- +
-Requirements: +
-  * Good C++ programming skills +
-  * Familiar with Unreal Engine API +
-  * Familiar with HTML5 and JavaScript +
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +
-  * Familiar with basic ROS communication +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision +
- +
-Contact: [[team:andrei_haidu|Andrei Haidu]] +
- +
-<html><!-- +
-== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == +
- +
-Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements +
-of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. +
-The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy object) in combination with the physical limitations of the physics engine (dynamic update rates). +
- +
-Requirements: +
-  * Good C++ programming skills +
-  * Familiar with PID controllers and control theory +
-  * Experience with simulators/physics-/game- engines +
-  * Familiar with Unreal Engine API +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision +
- +
-Contact: [[team:andrei_haidu|Andrei Haidu]] +
---></html> +
- +
-== Sprachgesteuertes Leitsystem (BA Thesis) == +
- +
-Weiterentwicklung eines sprachgesteuerten Leitsystems zu gesuchten Produkten im Einzelhandel für Smartphones (Android) basierend auf Ankerpunkten und einer Anbindung an Wissensgraphen. +
-Dabei wird auf bestehende Apps aufgebaut. +
  
 Aufgaben: Aufgaben:
-  * App Entwicklung mit der Unity game engine und Flutter  +  * Arbeit mit Wissensrepräsentation und Wissensgraphen 
-  * Erweiterung der Sprachsteuerung +  * Wissensakquisition aus web-Quellen 
-  * Arbeit mit Wissensrepräsentation und Wissensgraphen für die Sprachsteuerung +  * App Entwicklung mit der Unity game engine und/oder Flutter 
  
 Contact: [[team:michaela_kümpel|Michaela Kümpel]] Contact: [[team:michaela_kümpel|Michaela Kümpel]]
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 Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache.
-Dabei wird auf bestehende Apps aufgebaut. +Dabei wird auf bestehenden Apps aufgebaut. 
  
 Aufgaben: Aufgaben:
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 Contact: [[team:michaela_kümpel|Michaela Kümpel]] Contact: [[team:michaela_kümpel|Michaela Kümpel]]
 +== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) ==
  
 +In this thesis, the goal is to make a robotic system learn new objects automatically.
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.
  
-== Development of Modules for Robot Perception and Game Engine Technology (Hiwi Job) == +The focus of the thesis would be two-fold: 
-A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].+  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensorsconstructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. 
 + 
 + 
 +Requirements: 
 +  * Knowledge about sensor data processing 
 +  * Interest in model construction from sensory data 
 +  * Work with KnowRob knowledge processing framework 
 + 
 + 
 +Contact: [[team:patrick_mania|Patrick Mania]] 
 + 
 + 
 +== Development of Modules for Robot Perception (Hiwi Job) ==
 In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines.
 In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
-  * Modelling of objects for the use in Unreal Engine 4. 
-  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. 
   * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)   * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)
   * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)   * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
 +Requirements:
 +  * Experience in C++.
 +  * Basic understanding of the ROS middleware.
 +The spoken language in this job is german or english, based on your preference.
  
 Contact: [[team:patrick_mania|Patrick Mania]] Contact: [[team:patrick_mania|Patrick Mania]]
  
 +== Game Engine Developer and 3D-Modelling  (Hiwi Job) ==
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
 +
 +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
 +  * Modelling of objects for the use in Unreal Engine 4.
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
 +
 +Requirements:
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred.
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
 +
 +The spoken language in this job is german or english, based on your preference.
 +
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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ai-office@cs.uni-bremen.de

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