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jobs [2021/06/03 07:49] – [Theses and Student Jobs] haidu | jobs [2021/07/28 08:55] – [Theses and Student Jobs] kording | ||
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Contact: [[team: | Contact: [[team: | ||
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- | < | + | == App zur Generierung von Ernährungsempfehlungen |
- | == Integrating PR2 in the Unreal Game Engine Framework | + | |
- | {{ : | + | |
- | Integrating the [[https:// | + | Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) |
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- | Requirements: | + | |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
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- | Contact: [[team: | + | |
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- | == Realistic Grasping using Unreal Engine (BA/ | + | |
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- | {{ : | + | |
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- | The objective of the project is to implement var- | + | |
- | ious human-like grasping approaches in a game developed using [[https:// | + | |
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- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | + | |
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- | In order to improve the ease of manipulating objects the user should | + | |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
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- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
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- | + | ||
- | Contact: [[team/ | + | |
- | --></ | + | |
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- | < | + | |
- | == Unreal Engine Editor Developer (Student Job / HiWi)== | + | |
- | {{ : | + | |
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- | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | + | |
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- | Requirements: | + | |
- | * Good C++ programming skills | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
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- | Contact: [[team: | + | |
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- | == OpenEASE rendering | + | |
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- | Implmenting the rendering of the [[https:// | + | |
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- | Requirements: | + | |
- | * Good C++ programming skills | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
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- | Contact: [[team: | + | |
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- | < | + | |
- | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | + | |
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- | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements | + | |
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | + | |
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | + | |
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- | Requirements: | + | |
- | * Good C++ programming skills | + | |
- | * Familiar with PID controllers and control theory | + | |
- | * Experience with simulators/ | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
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- | == Sprachgesteuertes Leitsystem (BA Thesis) == | + | |
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- | Weiterentwicklung eines sprachgesteuerten Leitsystems zu gesuchten Produkten im Einzelhandel für Smartphones | + | |
- | Dabei wird auf bestehende | + | |
Aufgaben: | Aufgaben: | ||
- | * App Entwicklung | + | * Arbeit |
- | * Erweiterung der Sprachsteuerung | + | * Wissensakquisition aus web-Quellen |
- | * Arbeit | + | * App Entwicklung |
Contact: [[team: | Contact: [[team: | ||
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Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. | ||
- | Dabei wird auf bestehende | + | Dabei wird auf bestehenden |
Aufgaben: | Aufgaben: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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