Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Next revisionBoth sides next revision | ||
jobs [2021/06/03 07:49] – [Theses and Student Jobs] haidu | jobs [2021/07/14 13:33] – [Theses and Student Jobs] haidu | ||
---|---|---|---|
Line 92: | Line 92: | ||
Contact: [[team: | Contact: [[team: | ||
- | </ | ||
- | |||
- | < | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
- | {{ : | ||
- | |||
- | Integrating the [[https:// | ||
- | |||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Basic physics/ | ||
- | * Basic ROS knowledge | ||
- | * UE4 basic tutorials | ||
- | |||
- | Contact: [[team: | ||
- | |||
- | |||
- | == Realistic Grasping using Unreal Engine (BA/ | ||
- | |||
- | {{ : | ||
- | |||
- | The objective of the project is to implement var- | ||
- | ious human-like grasping approaches in a game developed using [[https:// | ||
- | |||
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | ||
- | |||
- | In order to improve the ease of manipulating objects the user should | ||
- | be able to switch during runtime the type of grasp (pinch, power | ||
- | grasp, precision grip etc.) he/she would like to use. | ||
- | | ||
- | Requirements: | ||
- | * Good programming skills in C++ | ||
- | * Good knowledge of the Unreal Engine API. | ||
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
- | * Familiar with version-control systems (git) | ||
- | * Able to work independently with minimal supervision | ||
- | |||
- | |||
- | Contact: [[team/ | ||
- | --></ | ||
- | |||
- | < | ||
- | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
- | {{ : | ||
- | |||
- | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | ||
- | |||
- | |||
- | Requirements: | ||
- | * Good C++ programming skills | ||
- | * Familiar with the [[https:// | ||
- | * Familiar with Unreal Engine API | ||
- | * Familiar with version-control systems (git) | ||
- | * Able to work independently with minimal supervision | ||
- | |||
- | Contact: [[team: | ||
- | |||
- | |||
- | |||
- | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | ||
- | |||
- | |||
- | Implmenting the rendering of the [[https:// | ||
- | |||
- | Requirements: | ||
- | * Good C++ programming skills | ||
- | * Familiar with Unreal Engine API | ||
- | * Familiar with HTML5 and JavaScript | ||
- | * Familiar with the [[https:// | ||
- | * Familiar with basic ROS communication | ||
- | * Familiar with version-control systems (git) | ||
- | * Able to work independently with minimal supervision | ||
- | |||
- | Contact: [[team: | ||
- | |||
- | < | ||
- | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | ||
- | |||
- | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements | ||
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | ||
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | ||
- | |||
- | Requirements: | ||
- | * Good C++ programming skills | ||
- | * Familiar with PID controllers and control theory | ||
- | * Experience with simulators/ | ||
- | * Familiar with Unreal Engine API | ||
- | * Familiar with version-control systems (git) | ||
- | * Able to work independently with minimal supervision | ||
- | |||
- | Contact: [[team: | ||
- | --></ | ||
== Sprachgesteuertes Leitsystem (BA Thesis) == | == Sprachgesteuertes Leitsystem (BA Thesis) == |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: