Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2021/05/04 16:33] – [Theses and Student Jobs] pmania | jobs [2023/06/20 04:14] – dkastens | ||
---|---|---|---|
Line 3: | Line 3: | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
- | ====Digital Twin Knowledge Base for submarine robot inspection/ | + | {{blog>: |
- | The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research is at the intersection of robotics and Artificial Intelligence and includes methods for intelligent perception, dexterous object manipulation, | + | |
- | As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, | + | == PostDoc |
- | **Prerequisites: | + | With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks. |
- | * Digital Twins | + | |
- | * Knowledge Representation | + | |
- | * Data structures | + | |
- | * Data Stream Representation. | + | |
- | **Hiring institution: | + | In pursuit |
- | **PhD Enrollment: | + | With cutting-edge laboratories |
- | The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https:// | + | We offer two PostDoc positions (salary scale TV-L 14 - 100%) at the next possible date for the period |
- | **Duration of the project:** 36 months | + | **Research tasks:** |
- | **Main Academic Supervisor: | + | As a PhD with appropriate, proven prior experience, you will take the lead in the integration and evaluation research areas in the FAME project and coordinate the research tasks of the doctoral team (see research tasks in the job offer below). |
- | **Co-supervisors:** prof. Einar Broch Johnsen | + | **Your ideal profile:** |
- | =====Theses and Student Jobs===== | + | * PhD in Computer Science |
- | If you are looking | + | * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, etc. |
+ | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
+ | * Substantial know-how on AI methods in robotic applications | ||
+ | * Excellent programming skills: the programming languages used include, | ||
+ | * Ability to communicate proficiently in English | ||
+ | * High level of commitment, flexibility and team spirit | ||
+ | Please find the complete job description under the [[https:// | ||
- | < | + | == PhD candidate |
- | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments | + | |
- | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements | + | With our new project FAME, we aim to lay the groundwork for robots that achieve |
- | of the human user will be mapped | + | |
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | + | |
- | Requirements: | + | In pursuit of this goals, FAME will investigate the hypothesis that a knowledge representation |
- | * Good C++ programming skills | + | |
- | * Familiar with PID controllers | + | |
- | * Experience with simulators/ | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with version-control systems | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team: | + | With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. |
- | --></ | + | |
+ | We offer three research positions for scientific qualification with the aim of obtaining a doctoral degree (salary scale TV-L 13 - 100%) at the next possible date for the period of three years. | ||
+ | |||
+ | |||
+ | **Research tasks:** | ||
+ | * Interpretation and analysis of instructional videos on manipulation tasks (e.g. Wikihow videos) | ||
+ | * Modular and transparent robot plans for simple meal preparation tasks | ||
+ | * Learning and representation of, or reasoning with " | ||
+ | * Simulation of cooking processes and derivation of generalized probabilistic models | ||
+ | * Automated programming of robot plans for the acquisition of manipulation skills | ||
+ | * Integration of existing information systems with modern knowledge processing technologies | ||
+ | * Human-machine interaction techniques for knowledge services based on modern entertainment software technologies | ||
+ | * Design and implementation of knowledge services of the Knowledge4Retail platform | ||
+ | |||
+ | **Your ideal profile:** | ||
+ | * University degree in Computer Science (Master, Diploma) or a comparable degree | ||
+ | * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, | ||
+ | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
+ | * Substantial know-how on AI methods in robotic applications | ||
+ | * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog | ||
+ | * Ability to communicate proficiently in English | ||
+ | * High level of commitment, flexibility and team spirit | ||
+ | |||
+ | Please find the complete job description under the [[https:// | ||
+ | |||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
< | < | ||
- | == Natural | + | == Physics-based |
- | Implementing physics-based grasping models in virtual environments, | + | Implementing physics-based grasping models in virtual environments, |
- | from various devices such as Manus VR or Valve Index. | + | using Manus VR. |
Requirements: | Requirements: | ||
Line 96: | Line 113: | ||
Contact: [[team/ | Contact: [[team/ | ||
--></ | --></ | ||
- | |||
< | < | ||
- | == 3D animation | + | == 3D Animation |
{{ : | {{ : | ||
Line 118: | Line 134: | ||
--></ | --></ | ||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
- | < | + | Summary: |
- | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | + | * Query experience data from an existing database |
- | {{ : | + | * Retrieve situations of interest |
+ | * Recreate | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
- | Integrating the [[https:// | + | Contact: [[team:daniel_bessler|Daniel Beßler]] |
- | Requirements: | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
- | + | The focus of the thesis would be two-fold: | |
- | == Realistic Grasping using Unreal Engine (BA/ | + | * Develop methods |
- | + | | |
- | {{ : | + | |
- | + | ||
- | The objective | + | |
- | ious human-like grasping approaches in a game developed using [[https:// | + | |
- | + | ||
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting | + | |
- | + | ||
- | In order to improve | + | |
- | be able to switch during runtime | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | + | ||
- | Contact: [[team/ | + | |
- | --></ | + | |
- | + | ||
- | < | + | |
- | == Unreal Engine Editor Developer (Student Job / HiWi)== | + | |
- | {{ : | + | |
- | + | ||
- | Creating new user interfaces (panel customization) | + | |
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge about sensor data processing |
- | * Familiar with the [[https:// | + | * Interest in model construction from sensory data |
- | * Familiar | + | * Work with KnowRob knowledge processing framework |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team: | ||
+ | Contact: [[team: | ||
+ | == Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) == | ||
- | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | + | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de |
+ | Die Aufgaben dazu sind: | ||
+ | * Vergleich von bestehenden Lösungen. | ||
+ | * Erweiterung einer Ontologie um Nährwertangaben. | ||
+ | * Erweiterung der Website. | ||
- | Implmenting the rendering of the [[https:// | ||
- | Requirements: | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | * Good C++ programming skills | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team: | ||
< | < | ||
- | == Knowledge-enabled PID Controller | + | == Development of Modules |
- | + | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination | |
- | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements | + | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | + | * Software development |
- | The controller should be able to dynamically tune itself depending on the executed actions | + | * Software development for our Robot Perception framework [[http:// |
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Experience in C++. |
- | * Familiar with PID controllers | + | * Basic understanding of the ROS middleware |
- | * Experience with simulators/ | + | The spoken language in this job is german or english, based on your preference. |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
--></ | --></ | ||
- | == Sprachgesteuertes Leitsystem | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | Weiterentwicklung eines sprachgesteuerten Leitsystems zu gesuchten Produkten im Einzelhandel für Smartphones (Android) basierend auf Ankerpunkten und einer Anbindung an Wissensgraphen. | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
- | Dabei wird auf bestehende Apps aufgebaut. | + | |
- | + | ||
- | Aufgaben: | + | |
- | * App Entwicklung mit der Unity game engine und Flutter | + | |
- | * Erweiterung der Sprachsteuerung | + | |
- | * Arbeit mit Wissensrepräsentation und Wissensgraphen für die Sprachsteuerung | + | |
- | + | ||
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Sprachauswahl für Shopping Assistenten (BA Thesis) == | + | |
- | + | ||
- | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. | + | |
- | Dabei wird auf bestehende Apps aufgebaut. | + | |
- | + | ||
- | Aufgaben: | + | |
- | * App Entwicklung mit der Unity game engine und Flutter | + | |
- | * Erweiterung der App um eine Sprachauswahl | + | |
- | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | + | |
- | + | ||
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Situational awareness in kitchen environments (MA Thesis) == | + | |
- | + | ||
- | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. | + | |
- | + | ||
- | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. | + | |
- | + | ||
- | requirements: | + | |
- | * Work with KnowRob knowledge processing framework | + | |
- | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | + | |
- | * Implement reasoning about situations (based on perceived environment) and object use | + | |
- | + | ||
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | + | ||
- | == Development of Modules for Robot Perception and Game Engine Technology (Hiwi Job) == | + | |
- | A recent development in the field of AI is the usage of photorealistic simulations, | + | |
- | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | + | |
- | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | + | |
* Modelling of objects for the use in Unreal Engine 4. | * Modelling of objects for the use in Unreal Engine 4. | ||
* Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
- | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
- | * Software development for our Robot Perception framework [[http:// | ||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. | ||
Contact: [[team: | Contact: [[team: | ||
- |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: