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jobs [2021/05/04 16:33] – [Theses and Student Jobs] pmania | jobs [2021/06/03 07:49] – [Theses and Student Jobs] haidu | ||
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+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
- | + | Implementing | |
- | < | + | using Manus VR. |
- | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | + | |
- | + | ||
- | Implementing | + | |
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | + | |
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | + | |
Requirements: | Requirements: | ||
* Good C++ programming skills | * Good C++ programming skills | ||
- | * Familiar with PID controllers and control theory | + | * Familiar with skeletal animations |
* Experience with simulators/ | * Experience with simulators/ | ||
* Familiar with Unreal Engine API | * Familiar with Unreal Engine API | ||
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Contact: [[team: | Contact: [[team: | ||
- | --></ | ||
- | |||
- | |||
- | < | ||
- | == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == | ||
- | |||
- | Implementing physics-based grasping models in virtual environments, | ||
- | from various devices such as Manus VR or Valve Index. | ||
- | |||
- | Requirements: | ||
- | * Good C++ programming skills | ||
- | * Familiar with skeletal animations | ||
- | * Experience with simulators/ | ||
- | * Familiar with Unreal Engine API | ||
- | * Familiar with version-control systems (git) | ||
- | * Able to work independently with minimal supervision | ||
- | |||
- | Contact: [[team: | ||
- | --></ | ||
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- | < | + | == 3D Animation |
- | == 3D animation | + | |
{{ : | {{ : | ||
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Contact: [[team: | Contact: [[team: | ||
- | --></ | + | </ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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