Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2021/05/04 16:33] – pmania | jobs [2023/06/19 13:41] – [Open researcher positions] dziomba | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ~~NOTOC~~ | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
- | ====Digital Twin Knowledge Base for submarine robot inspection/manipulation==== | + | == PostDoc (f/m/d) in in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine)“ (salary scale TV-L 14 - 100%) == |
- | The Institute for Artificial Intelligence | + | |
- | As a researcher of the IAI, you actively research by applying and extending | + | With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks. |
+ | In pursuit of this goals, FAME will investigate the hypothesis that a knowledge representation | ||
+ | With cutting-edge laboratories | ||
+ | We offer two PostDoc positions (salary scale TV-L 14 - 100%) at the next possible date for the period | ||
- | **Prerequisites:** You have a strong background in some of the following fields: | + | **Research tasks:** |
- | * Digital Twins | + | |
- | * Knowledge Representation | + | |
- | * Data structures | + | |
- | * Data Stream Representation. | + | |
- | **Hiring institution: | + | As a PhD with appropriate, |
- | **PhD Enrollment:** PhD position | + | **Your ideal profile:** |
+ | | ||
+ | * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, | ||
+ | * Profound knowledge | ||
+ | * Substantial know-how on AI methods in robotic applications | ||
+ | * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog | ||
+ | * Ability to communicate proficiently in English | ||
+ | * High level of commitment, flexibility and team spirit | ||
- | The PhD examination acceptance requires a “Certificate | + | Please find the complete job description under the job postings |
- | **Duration of the project:** 36 months | ||
- | **Main Academic Supervisor:** Prof. Michael Beetz, contact: beetz@cs.uni-bremen.de | + | == PhD candidate (f/m/d) in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine) (salary scale TV-L 13 - 100%)== |
- | **Co-supervisors: | + | With our new project FAME, we aim to lay the groundwork |
- | =====Theses and Student Jobs===== | + | |
- | If you are looking | + | |
+ | In pursuit of this goals, FAME will investigate the hypothesis that a knowledge representation and reasoning (KR&R) framework based on explicitly represented and machine-interpretable inner-world models can enable robots to contextualize underdetermined manipulation task requests. | ||
+ | With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. | ||
+ | We offer three research positions for scientific qualification with the aim of obtaining a doctoral degree (salary scale TV-L 13 - 100%) at the next possible date for the period of three years. | ||
- | < | ||
- | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | ||
- | Implementing a force-, velocity- | + | **Research tasks:** |
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | + | * Interpretation |
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | + | * Modular and transparent robot plans for simple meal preparation tasks |
+ | * Learning and representation | ||
+ | * Simulation of cooking processes and derivation of generalized probabilistic models | ||
+ | * Automated programming of robot plans for the acquisition of manipulation skills | ||
+ | * Integration of existing information systems | ||
+ | * Human-machine interaction techniques for knowledge services based on modern entertainment software technologies | ||
+ | * Design and implementation of knowledge services | ||
- | Requirements: | + | **Your ideal profile:** |
- | * Good C++ programming | + | * University degree in Computer Science (Master, Diploma) or a comparable degree |
- | * Familiar with PID controllers and control theory | + | * Outstanding academic achievements e.g. in the field of robotics, AI, perception, |
- | * Experience with simulators/ | + | * Profound knowledge in the development of complex software systems, ideally in the field of robotics |
- | * Familiar with Unreal Engine API | + | * Substantial know-how on AI methods in robotic applications |
- | * Familiar with version-control systems (git) | + | * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog |
- | * Able to work independently with minimal supervision | + | * Ability to communicate proficiently in English |
+ | * High level of commitment, flexibility and team spirit | ||
- | Contact: | + | Please find the complete job description under the [[https:// |
- | --></ | + | |
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
< | < | ||
- | == Natural | + | == Physics-based |
- | Implementing physics-based grasping models in virtual environments, | + | Implementing physics-based grasping models in virtual environments, |
- | from various devices such as Manus VR or Valve Index. | + | using Manus VR. |
Requirements: | Requirements: | ||
Line 96: | Line 106: | ||
Contact: [[team/ | Contact: [[team/ | ||
--></ | --></ | ||
- | |||
< | < | ||
- | == 3D animation | + | == 3D Animation |
{{ : | {{ : | ||
Line 118: | Line 127: | ||
--></ | --></ | ||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
- | < | + | Summary: |
- | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | + | * Query experience data from an existing database |
- | {{ : | + | * Retrieve situations of interest |
+ | * Recreate | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
- | Integrating the [[https:// | + | Contact: [[team:daniel_bessler|Daniel Beßler]] |
- | Requirements: | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
- | + | The focus of the thesis would be two-fold: | |
- | == Realistic Grasping using Unreal Engine (BA/ | + | * Develop methods |
- | + | | |
- | {{ : | + | |
- | + | ||
- | The objective | + | |
- | ious human-like grasping approaches in a game developed using [[https:// | + | |
- | + | ||
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting | + | |
- | + | ||
- | In order to improve | + | |
- | be able to switch during runtime | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | + | ||
- | Contact: [[team/ | + | |
- | --></ | + | |
- | + | ||
- | < | + | |
- | == Unreal Engine Editor Developer (Student Job / HiWi)== | + | |
- | {{ : | + | |
- | + | ||
- | Creating new user interfaces (panel customization) | + | |
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge about sensor data processing |
- | * Familiar with the [[https:// | + | * Interest in model construction from sensory data |
- | * Familiar | + | * Work with KnowRob knowledge processing framework |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team: | ||
+ | Contact: [[team: | ||
+ | == Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) == | ||
- | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | + | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de |
+ | Die Aufgaben dazu sind: | ||
+ | * Vergleich von bestehenden Lösungen. | ||
+ | * Erweiterung einer Ontologie um Nährwertangaben. | ||
+ | * Erweiterung der Website. | ||
- | Implmenting the rendering of the [[https:// | ||
- | Requirements: | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | * Good C++ programming skills | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team: | ||
< | < | ||
- | == Knowledge-enabled PID Controller | + | == Development of Modules |
- | + | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination | |
- | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements | + | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | + | * Software development |
- | The controller should be able to dynamically tune itself depending on the executed actions | + | * Software development for our Robot Perception framework [[http:// |
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Experience in C++. |
- | * Familiar with PID controllers | + | * Basic understanding of the ROS middleware |
- | * Experience with simulators/ | + | The spoken language in this job is german or english, based on your preference. |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
--></ | --></ | ||
- | == Sprachgesteuertes Leitsystem | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | Weiterentwicklung eines sprachgesteuerten Leitsystems zu gesuchten Produkten im Einzelhandel für Smartphones (Android) basierend auf Ankerpunkten und einer Anbindung an Wissensgraphen. | + | Therefore, we are currently offering multiple Hiwi positions |
- | Dabei wird auf bestehende Apps aufgebaut. | + | |
- | + | ||
- | Aufgaben: | + | |
- | * App Entwicklung mit der Unity game engine und Flutter | + | |
- | * Erweiterung der Sprachsteuerung | + | |
- | * Arbeit mit Wissensrepräsentation und Wissensgraphen für die Sprachsteuerung | + | |
- | + | ||
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Sprachauswahl für Shopping Assistenten (BA Thesis) == | + | |
- | + | ||
- | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. | + | |
- | Dabei wird auf bestehende Apps aufgebaut. | + | |
- | + | ||
- | Aufgaben: | + | |
- | * App Entwicklung mit der Unity game engine und Flutter | + | |
- | * Erweiterung der App um eine Sprachauswahl | + | |
- | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | + | |
- | + | ||
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Situational awareness in kitchen environments (MA Thesis) == | + | |
- | + | ||
- | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. | + | |
- | + | ||
- | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. | + | |
- | + | ||
- | requirements: | + | |
- | * Work with KnowRob knowledge processing framework | + | |
- | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | + | |
- | * Implement reasoning about situations (based on perceived environment) and object use | + | |
- | + | ||
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | + | ||
- | == Development of Modules for Robot Perception and Game Engine Technology (Hiwi Job) == | + | |
- | A recent development in the field of AI is the usage of photorealistic simulations, | + | |
- | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | + | |
- | In this context, we are currently offering multiple Hiwi positions for the following tasks: | + | |
* Modelling of objects for the use in Unreal Engine 4. | * Modelling of objects for the use in Unreal Engine 4. | ||
* Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
- | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
- | * Software development for our Robot Perception framework [[http:// | ||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. | ||
Contact: [[team: | Contact: [[team: | ||
- |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: