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jobs [2021/04/16 08:41] – [Theses and Student Jobs] kording | jobs [2022/07/18 12:17] – [Open researcher positions] pmania | ||
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- | ~~NOTOC~~ | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
- | ====Digital Twin Knowledge Base for submarine robot inspection/ | + | We are currently offering multiple open researcher job positions in the context |
- | The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research is at the intersection | + | |
- | As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, | + | |
- | + | * [[https:// | |
- | **Prerequisites: | + | * [[https://www.uni-bremen.de/ |
- | * Digital Twins | + | |
- | * Knowledge Representation | + | |
- | * Data structures | + | |
- | * Data Stream Representation. | + | |
- | + | ||
- | **Hiring institution: | + | |
- | + | ||
- | **PhD Enrollment: | + | |
- | + | ||
- | The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https:// | + | |
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- | **Duration of the project:** 36 months | + | |
- | + | ||
- | **Main Academic Supervisor: | + | |
- | + | ||
- | **Co-supervisors: | + | |
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
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- | < | ||
- | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | ||
- | |||
- | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements | ||
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | ||
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | ||
- | |||
- | Requirements: | ||
- | * Good C++ programming skills | ||
- | * Familiar with PID controllers and control theory | ||
- | * Experience with simulators/ | ||
- | * Familiar with Unreal Engine API | ||
- | * Familiar with version-control systems (git) | ||
- | * Able to work independently with minimal supervision | ||
- | |||
- | Contact: [[team: | ||
- | --></ | ||
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< | < | ||
- | == Natural | + | == Physics-based |
- | Implementing physics-based grasping models in virtual environments, | + | Implementing physics-based grasping models in virtual environments, |
- | from various devices such as Manus VR or Valve Index. | + | using Manus VR. |
Requirements: | Requirements: | ||
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Contact: [[team/ | Contact: [[team/ | ||
--></ | --></ | ||
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< | < | ||
- | == 3D animation | + | == 3D Animation |
{{ : | {{ : | ||
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--></ | --></ | ||
+ | == Linking saref to SOMA (BA Thesis) == | ||
- | < | + | Wissensrepräsentation: |
- | == Integrating PR2 in the Unreal Game Engine Framework | + | |
- | | + | |
- | Integrating the [[https:// | + | Aufgaben: |
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen | ||
+ | * Wissensakquisition aus web-Quellen | ||
+ | * Abfrage mit KnowRob (Prolog) für autonome Roboter | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) == |
+ | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ | ||
- | == Realistic Grasping using Unreal Engine (BA/MA/HiWi) == | + | Aufgaben: |
+ | * Wissensakquise aus dem Internet | ||
+ | * Wissensrepräsentation/ Modellierung: | ||
+ | * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien | ||
+ | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens | ||
- | {{ : | ||
- | The objective of the project is to implement var- | + | Contact: |
- | ious human-like grasping approaches in a game developed using [[https:// | + | |
- | The game consist | + | == Integration |
- | In order to improve the ease of manipulating | + | In this thesis, the goal is to make a robotic system learn new objects |
- | be able to switch during runtime | + | The system |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | The focus of the thesis would be two-fold: | |
- | Contact: [[team/ | + | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. |
- | --></ | + | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. |
- | + | ||
- | < | + | |
- | == Unreal Engine Editor Developer (Student Job / HiWi)== | + | |
- | | + | |
- | + | ||
- | Creating | + | |
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge about sensor data processing |
- | * Familiar with the [[https:// | + | * Interest in model construction from sensory data |
- | * Familiar | + | * Work with KnowRob knowledge processing framework |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team: | ||
- | + | Contact: [[team:patrick_mania|Patrick Mania]] | |
- | + | ||
- | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | + | |
- | + | ||
- | + | ||
- | Implmenting the rendering of the [[https:// | + | |
- | + | ||
- | Requirements: | + | |
- | * Good C++ programming skills | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | |
< | < | ||
- | == Knowledge-enabled PID Controller | + | == Development of Modules |
- | + | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination | |
- | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements | + | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | + | * Software development |
- | The controller should be able to dynamically tune itself depending on the executed actions | + | * Software development for our Robot Perception framework [[http:// |
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Experience in C++. |
- | * Familiar with PID controllers | + | * Basic understanding of the ROS middleware |
- | * Experience with simulators/ | + | The spoken language in this job is german or english, based on your preference. |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
--></ | --></ | ||
- | == Sprachgesteuertes Leitsystem | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | Weiterentwicklung eines sprachgesteuerten Leitsystems zu gesuchten Produkten im Einzelhandel für Smartphones (Android) basierend auf Ankerpunkten und einer Anbindung an Wissensgraphen. | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
- | Dabei wird auf bestehende Apps aufgebaut. | + | * Modelling of objects for the use in Unreal Engine 4. |
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
- | Aufgaben: | + | Requirements: |
- | * App Entwicklung mit der Unity game engine und Flutter | + | * Knowledge of 3D-Modelling tools. Blender |
- | * Erweiterung der Sprachsteuerung | + | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. |
- | * Arbeit mit Wissensrepräsentation und Wissensgraphen für die Sprachsteuerung | + | |
- | + | ||
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Sprachauswahl für Shopping Assistenten (BA Thesis) == | + | |
- | + | ||
- | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. | + | |
- | Dabei wird auf bestehende Apps aufgebaut. | + | |
- | + | ||
- | Aufgaben: | + | |
- | * App Entwicklung mit der Unity game engine und Flutter | + | |
- | * Erweiterung der App um eine Sprachauswahl | + | |
- | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | + | |
- | + | ||
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Situational awareness in kitchen environments (MA Thesis) == | + | |
- | + | ||
- | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. | + | |
- | + | ||
- | A result | + | |
- | + | ||
- | requirements: | + | |
- | * Work with KnowRob knowledge processing framework | + | |
- | * Work with knowledge graphs | + | |
- | * Implement reasoning about situations (based on perceived environment) and object use | + | |
- | + | ||
- | + | ||
- | Contact: [[team: | + | |
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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