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jobs [2021/03/05 08:16] – [Theses and Student Jobs] haidu | jobs [2021/10/21 15:37] – [Theses and Student Jobs] pmania | ||
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+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
- | + | Implementing | |
- | < | + | using Manus VR. |
- | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | + | |
- | + | ||
- | Implementing | + | |
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | + | |
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | + | |
Requirements: | Requirements: | ||
* Good C++ programming skills | * Good C++ programming skills | ||
- | * Familiar with PID controllers and control theory | + | * Familiar with skeletal animations |
* Experience with simulators/ | * Experience with simulators/ | ||
* Familiar with Unreal Engine API | * Familiar with Unreal Engine API | ||
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Contact: [[team: | Contact: [[team: | ||
- | --></ | ||
- | |||
- | |||
- | < | ||
- | == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == | ||
- | |||
- | Implementing physics-based grasping models in virtual environments, | ||
- | from various devices such as Manus VR or Valve Index. | ||
- | |||
- | Requirements: | ||
- | * Good C++ programming skills | ||
- | * Familiar with skeletal animations | ||
- | * Experience with simulators/ | ||
- | * Familiar with Unreal Engine API | ||
- | * Familiar with version-control systems (git) | ||
- | * Able to work independently with minimal supervision | ||
- | |||
- | Contact: [[team: | ||
- | --></ | ||
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- | < | + | == 3D Animation |
- | == 3D animation | + | |
{{ : | {{ : | ||
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Contact: [[team: | Contact: [[team: | ||
- | --></ | ||
- | < | + | == App zur Generierung von Ernährungsempfehlungen |
- | == Integrating PR2 in the Unreal Game Engine Framework | + | |
- | {{ : | + | |
- | Integrating the [[https:// | + | Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden. |
- | Requirements: | + | Aufgaben: |
- | * Good programming skills in C/C++ | + | * Arbeit mit Wissensrepräsentation und Wissensgraphen |
- | * Basic physics/ | + | * Wissensakquisition aus web-Quellen |
- | * Basic ROS knowledge | + | * App Entwicklung mit der Unity game engine und/oder Flutter |
- | * UE4 basic tutorials | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
+ | == Sprachauswahl für Shopping Assistenten (BA Thesis) == | ||
- | == Realistic Grasping using Unreal Engine | + | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones |
+ | Dabei wird auf bestehenden Apps aufgebaut. | ||
- | {{ | + | Aufgaben: |
+ | * App Entwicklung mit der Unity game engine und Flutter | ||
+ | * Erweiterung der App um eine Sprachauswahl | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | ||
- | The objective of the project is to implement var- | ||
- | ious human-like grasping approaches in a game developed using [[https:// | ||
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | + | Contact: [[team: |
- | In order to improve the ease of manipulating objects the user should | + | == Situational awareness |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models | + | |
- | * Familiar with version-control systems | + | |
- | * Able to work independently with minimal supervision | + | |
+ | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. | ||
- | Contact: [[team/ | + | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. |
- | --></ | + | |
- | < | + | requirements: |
- | == Unreal Engine Editor Developer | + | * Work with KnowRob knowledge processing framework |
- | {{ : | + | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob |
+ | * Implement reasoning about situations | ||
- | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | ||
+ | Contact: [[team: | ||
+ | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | ||
- | Requirements: | + | In this thesis, |
- | * Good C++ programming skills | + | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources |
- | * Familiar with the [[https:// | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team: | + | The focus of the thesis would be two-fold: |
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
+ | Requirements: | ||
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | ||
+ | Contact: [[team: | ||
- | Implmenting | + | |
+ | == Development of Modules for Robot Perception (Hiwi Job) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Experience in C++. |
- | * Familiar with Unreal Engine API | + | * Basic understanding of the ROS middleware. |
- | * Familiar with HTML5 and JavaScript | + | The spoken language in this job is german or english, based on your preference. |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | < | + | == Game Engine Developer and 3D-Modelling |
- | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments | + | A recent development in the field of AI is the usage of photorealistic simulations, |
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | Implementing a force-, velocity- and impulse-based PID controller | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | + | * Modelling of objects for the use in Unreal Engine |
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | + | * Creation |
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Familiar with PID controllers and control theory | + | * Experience |
- | * Experience with simulators/ | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team: | + | |
- | --></ | + | |
- | + | ||
- | == Mülltrennungs-App mit Wissensgraph-Anbindung (BA Thesis) == | + | |
- | + | ||
- | Entwicklung einer Mülltrennungs-App für Smartphones (Android) basierend auf Objekterkennung und Anbindung an Wissensgraphen. | + | |
- | Dabei wird auf bestehende Objekterkennungs-Apps aufgebaut und eine Smartphone App entwickelt, die Objekte erkennt und auf einen Wissensgraphen zugreift, um weitere Informationen zu diesen Produkten zu erhalten. | + | |
- | Eine Aufgabe der Arbeit ist es, den bestehenden Wissengraphen um Wissen über Produktverpackungen und deren Entsorgungsmöglichkeiten zu erweitern. | + | |
- | + | ||
- | Aufgaben: | + | |
- | * App Entwicklung mit der Unity game engine | + | |
- | * Objekterkennung mittels Vuforia | + | |
- | * Arbeit mit Wissensrepräsentation und Wissensgraphen | + | |
- | * Erweiterung von .owl Dateien im Wissensgraphen | + | |
- | + | ||
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Situational awareness | + | |
- | + | ||
- | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. | + | |
- | + | ||
- | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. | + | |
- | + | ||
- | requirements: | + | |
- | * Work with KnowRob knowledge processing framework | + | |
- | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | + | |
- | * Implement reasoning about situations (based on perceived environment) and object use | + | |
- | + | ||
- | + | ||
- | Contact: [[team: | + | |
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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