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jobs [2020/10/22 08:28] – [Open researcher positions] dkastens | jobs [2023/06/19 13:35] – [Open researcher positions] dziomba | ||
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- | ~~NOTOC~~ | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
- | ====Digital Twin Knowledge Base for submarine robot inspection/manipulation==== | + | **PhD candidate (f/m/d) in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine)** (salary scale TV-L 13 - 100%) |
- | The Institute for Artificial Intelligence | + | |
- | As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) | + | With our new project FAME, we aim to lay the groundwork for robots that achieve |
- | **Prerequisites: | + | In pursuit |
- | * Digital Twins | + | |
- | * Knowledge Representation | + | |
- | * Data structures | + | |
- | * Data Stream Representation. | + | |
- | **Hiring institution: | + | With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. |
- | **PhD Enrollment: | + | We offer three research positions |
- | The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https:// | ||
- | **Duration | + | **Research tasks:** |
+ | * Interpretation and analysis | ||
+ | * Modular and transparent robot plans for simple meal preparation tasks | ||
+ | * Learning and representation of, or reasoning with " | ||
+ | | ||
+ | | ||
+ | * Integration of existing information systems with modern knowledge processing technologies | ||
+ | * Human-machine interaction techniques for knowledge services based on modern entertainment software technologies | ||
+ | * Design and implementation of knowledge services of the Knowledge4Retail platform | ||
- | **Main Academic Supervisor:** Prof. Michael Beetz, contact: beetz@cs.uni-bremen.de | + | **Your ideal profile:** |
+ | * University degree in Computer Science (Master, Diploma) or a comparable degree | ||
+ | * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, | ||
+ | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
+ | * Substantial know-how on AI methods in robotic applications | ||
+ | * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog | ||
+ | * Ability to communicate proficiently in English | ||
+ | * High level of commitment, flexibility and team spirit | ||
+ | |||
+ | Please find the complete job description under the [[https:// | ||
- | **Co-supervisors: | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
- | |||
- | |||
< | < | ||
- | == Knowledge-enabled PID Controller for 3D Hand Movements | + | == Physics-based grasping |
- | Implementing | + | Implementing |
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | + | using Manus VR. |
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | + | |
Requirements: | Requirements: | ||
* Good C++ programming skills | * Good C++ programming skills | ||
- | * Familiar with PID controllers and control theory | + | * Familiar with skeletal animations |
* Experience with simulators/ | * Experience with simulators/ | ||
* Familiar with Unreal Engine API | * Familiar with Unreal Engine API | ||
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--></ | --></ | ||
- | == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == | ||
- | |||
- | Implementing physics-based grasping models in virtual environments, | ||
- | from various devices such as Manus VR or Valve Index. | ||
- | |||
- | Requirements: | ||
- | * Good C++ programming skills | ||
- | * Familiar with skeletal animations | ||
- | * Experience with simulators/ | ||
- | * Familiar with Unreal Engine API | ||
- | * Familiar with version-control systems (git) | ||
- | * Able to work independently with minimal supervision | ||
- | |||
- | Contact: [[team: | ||
< | < | ||
Line 93: | Line 85: | ||
- | == 3D animation | + | < |
+ | == 3D Animation | ||
{{ : | {{ : | ||
Line 109: | Line 102: | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
- | < | + | Summary: |
- | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | + | * Query experience data from an existing database |
- | {{ : | + | * Retrieve situations of interest |
+ | * Recreate | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
- | Integrating the [[https:// | + | Contact: [[team:daniel_bessler|Daniel Beßler]] |
- | Requirements: | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
+ | The focus of the thesis would be two-fold: | ||
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | == Realistic Grasping using Unreal Engine (BA/ | ||
- | {{ | + | Requirements: |
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | The objective of the project is to implement var- | ||
- | ious human-like grasping approaches in a game developed using [[https:// | ||
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | + | Contact: [[team: |
- | In order to improve the ease of manipulating objects the user should | + | == Integration von Nährwertangaben für Rezepte |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models | + | |
- | * Familiar with version-control systems | + | |
- | * Able to work independently with minimal supervision | + | |
+ | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de | ||
- | Contact: [[team/ | + | Die Aufgaben dazu sind: |
- | --></ | + | * Vergleich von bestehenden Lösungen. |
+ | * Erweiterung einer Ontologie um Nährwertangaben. | ||
+ | * Erweiterung der Website. | ||
- | < | ||
- | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
- | {{ : | ||
- | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework | + | Contact: |
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Experience in C++. |
- | * Familiar with the [[https:// | + | * Basic understanding of the ROS middleware and Linux. |
- | * Familiar with Unreal Engine API | + | The spoken language in this job is german or english, based on your preference. |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
- | == OpenEASE rendering | + | Requirements: |
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Implmenting the rendering of the [[https:// | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | + | ||
- | Requirements: | + | |
- | * Good C++ programming skills | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | |
- | --></ | + |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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