Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
jobs [2020/10/22 08:28] – [Open researcher positions] dkastensjobs [2021/06/03 07:49] – [Theses and Student Jobs] haidu
Line 29: Line 29:
  
  
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
  
- +Implementing physics-based grasping models in virtual environments
-<html><!-- +using Manus VR.
-== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == +
- +
-Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements +
-of the human user will be mapped to the virtual handsand controlled via the implemented PID controllers. +
-The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy object) in combination with the physical limitations of the physics engine (dynamic update rates).+
  
 Requirements: Requirements:
   * Good C++ programming skills   * Good C++ programming skills
-  * Familiar with PID controllers and control theory+  * Familiar with skeletal animations
   * Experience with simulators/physics-/game- engines   * Experience with simulators/physics-/game- engines
   * Familiar with Unreal Engine API   * Familiar with Unreal Engine API
Line 47: Line 43:
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
---></html> 
  
-== Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == 
  
-Implementing physics-based grasping models in virtual environments, taking input 
-from various devices such as Manus VR or Valve Index. 
- 
-Requirements: 
-  * Good C++ programming skills 
-  * Familiar with skeletal animations 
-  * Experience with simulators/physics-/game- engines 
-  * Familiar with Unreal Engine API 
-  * Familiar with version-control systems (git) 
-  * Able to work independently with minimal supervision 
- 
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  
 <html><!-- <html><!--
Line 93: Line 75:
  
  
-== 3D animation and model developer (Student Job / HiWi)==+ 
 +== 3D Animation and Modeling (Student Job / HiWi)==
  {{ :research:kitchen_unreal.jpg?200|}}   {{ :research:kitchen_unreal.jpg?200|}} 
  
Line 109: Line 92:
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +</html>
  
  
Line 179: Line 163:
   * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework   * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework
   * Familiar with basic ROS communication   * Familiar with basic ROS communication
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +
 +<html><!--
 +== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) ==
 +
 +Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements
 +of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers.
 +The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy object) in combination with the physical limitations of the physics engine (dynamic update rates).
 +
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with PID controllers and control theory
 +  * Experience with simulators/physics-/game- engines
 +  * Familiar with Unreal Engine API
   * Familiar with version-control systems (git)   * Familiar with version-control systems (git)
   * Able to work independently with minimal supervision   * Able to work independently with minimal supervision
Line 184: Line 185:
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 --></html> --></html>
 +
 +== Sprachgesteuertes Leitsystem (BA Thesis) ==
 +
 +Weiterentwicklung eines sprachgesteuerten Leitsystems zu gesuchten Produkten im Einzelhandel für Smartphones (Android) basierend auf Ankerpunkten und einer Anbindung an Wissensgraphen.
 +Dabei wird auf bestehende Apps aufgebaut. 
 +
 +Aufgaben:
 +  * App Entwicklung mit der Unity game engine und Flutter 
 +  * Erweiterung der Sprachsteuerung
 +  * Arbeit mit Wissensrepräsentation und Wissensgraphen für die Sprachsteuerung
 +
 +
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
 +
 +== Sprachauswahl für Shopping Assistenten (BA Thesis) ==
 +
 +Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache.
 +Dabei wird auf bestehende Apps aufgebaut. 
 +
 +Aufgaben:
 +  * App Entwicklung mit der Unity game engine und Flutter 
 +  * Erweiterung der App um eine Sprachauswahl
 +  * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung
 +
 +
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
 +
 +== Situational awareness in kitchen environments (MA Thesis) ==
 +
 +This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation.
 +
 +A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring.
 +
 +requirements:
 +  * Work with KnowRob knowledge processing framework
 +  * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob
 +  * Implement reasoning about situations (based on perceived environment) and object use
 +
 +
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
 +
 +
 +== Development of Modules for Robot Perception and Game Engine Technology (Hiwi Job) ==
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines.
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
 +  * Modelling of objects for the use in Unreal Engine 4.
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
 +
 +
 +Contact: [[team:patrick_mania|Patrick Mania]]
 +




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: