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jobs [2020/10/22 08:28] – [Open researcher positions] dkastens | jobs [2021/03/05 08:16] – [Theses and Student Jobs] haidu | ||
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== Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == | == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == | ||
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Contact: [[team: | Contact: [[team: | ||
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== 3D animation and model developer (Student Job / HiWi)== | == 3D animation and model developer (Student Job / HiWi)== | ||
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Contact: [[team: | Contact: [[team: | ||
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* Familiar with the [[https:// | * Familiar with the [[https:// | ||
* Familiar with basic ROS communication | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
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+ | Contact: [[team: | ||
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+ | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | ||
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+ | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements | ||
+ | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | ||
+ | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | ||
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+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with PID controllers and control theory | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
* Familiar with version-control systems (git) | * Familiar with version-control systems (git) | ||
* Able to work independently with minimal supervision | * Able to work independently with minimal supervision | ||
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Contact: [[team: | Contact: [[team: | ||
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+ | == Mülltrennungs-App mit Wissensgraph-Anbindung (BA Thesis) == | ||
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+ | Entwicklung einer Mülltrennungs-App für Smartphones (Android) basierend auf Objekterkennung und Anbindung an Wissensgraphen. | ||
+ | Dabei wird auf bestehende Objekterkennungs-Apps aufgebaut und eine Smartphone App entwickelt, die Objekte erkennt und auf einen Wissensgraphen zugreift, um weitere Informationen zu diesen Produkten zu erhalten. | ||
+ | Eine Aufgabe der Arbeit ist es, den bestehenden Wissengraphen um Wissen über Produktverpackungen und deren Entsorgungsmöglichkeiten zu erweitern. | ||
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+ | Aufgaben: | ||
+ | * App Entwicklung mit der Unity game engine | ||
+ | * Objekterkennung mittels Vuforia | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen | ||
+ | * Erweiterung von .owl Dateien im Wissensgraphen | ||
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+ | Contact: [[team: | ||
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+ | == Situational awareness in kitchen environments (MA Thesis) == | ||
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+ | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. | ||
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+ | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. | ||
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+ | requirements: | ||
+ | * Work with KnowRob knowledge processing framework | ||
+ | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | ||
+ | * Implement reasoning about situations (based on perceived environment) and object use | ||
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+ | Contact: [[team: | ||
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Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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