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jobs [2020/10/22 08:14] – [Open researcher positions] dkastensjobs [2023/01/28 08:17] – [Theses and Student Jobs] kording
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-~~NOTOC~~ 
  
 =====Open researcher positions===== =====Open researcher positions=====
  
 +We currently don't have any open positions for researchers.
 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
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-== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) ==+== Physics-based grasping in VR with finger tracking(Student Job HiWi) ==
  
-Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements +Implementing physics-based grasping models in virtual environments
-of the human user will be mapped to the virtual handsand controlled via the implemented PID controllers. +using Manus VR.
-The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy object) in combination with the physical limitations of the physics engine (dynamic update rates).+
  
 Requirements: Requirements:
   * Good C++ programming skills   * Good C++ programming skills
-  * Familiar with PID controllers and control theory+  * Familiar with skeletal animations
   * Experience with simulators/physics-/game- engines   * Experience with simulators/physics-/game- engines
   * Familiar with Unreal Engine API   * Familiar with Unreal Engine API
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-== Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == 
- 
-Implementing physics-based grasping models in virtual environments, taking input 
-from various devices such as Manus VR or Valve Index. 
- 
-Requirements: 
-  * Good C++ programming skills 
-  * Familiar with skeletal animations 
-  * Experience with simulators/physics-/game- engines 
-  * Familiar with Unreal Engine API 
-  * Familiar with version-control systems (git) 
-  * Able to work independently with minimal supervision 
- 
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  
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-== 3D animation and model developer (Student Job / HiWi)==+<html><!-- 
 +== 3D Animation and Modeling (Student Job / HiWi)==
  {{ :research:kitchen_unreal.jpg?200|}}   {{ :research:kitchen_unreal.jpg?200|}} 
  
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 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
 +== Representing knowledge in a robot-agnostic ontology system for assistive robotics (MA Thesis) ==
  
-<html><!-- +The thesis will be jointly supervised by German Aerospace Center (DLR) in Munich and the Institute for Artificial Intelligence (IAIat the University of Bremen.
-== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== +
- {{ :research:unreal_ros_pr2.png?100|}} +
  
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.+Summary: 
 +  * Investigate about existing ontologies, like the Socio-physical Model of Activities (SOMA) from the University of Bremen. 
 +  * Refactor an existing knowledge database (known as the Object DataBase, ODB) used by the DLR into an ontology. 
 +  * Use the ontology to design tasks in the assistive robotics domain using assistive robots provided by the DLR
  
-Requirements: +Full offer:
-  * Good programming skills in C/C++ +
-  * Basic physics/rendering engine knowledge +
-  * Basic ROS knowledge +
-  * UE4 basic tutorials+
  
-Contact[[team:andrei_haidu|Andrei Haidu]]+{{ :teaching:offer_2020-01_op2_wedanjustin.pdf |}}
  
 +Contact: [[team:daniel_bessler|Daniel Beßler]]
  
-== Realistic Grasping using Unreal Engine (BA/MA/HiWi) ==+== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) ==
  
-{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}+In this thesis, the goal is to make a robotic system learn new objects automatically. 
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.
  
-The objective of the project is to implement var+The focus of the thesis would be two-fold: 
-ious human-like grasping approaches in game developed using [[https://www.unrealengine.com/|Unreal Engine]]+  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebaseSuch knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more.
  
-The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. 
  
-In order to improve the ease of manipulating objects the user should +Requirements: 
-be able to switch during runtime the type of grasp (pinch, power +  * Knowledge about sensor data processing 
-grasp, precision grip etc.) he/she would like to use. +  * Interest in model construction from sensory data 
-   +  * Work with KnowRob knowledge processing framework
-Requirements:  +
-  * Good programming skills in C++ +
-  * Good knowledge of the Unreal Engine API.  +
-  * Experience with skeletal control / animations / 3D models in Unreal Engine. +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision+
  
  
-Contact: [[team/andrei_haidu|Andrei Haidu]] +Contact: [[team:patrick_mania|Patrick Mania]]
---></html>+
  
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-== Unreal Engine Editor Developer (Student Job / HiWi)== +== Development of Modules for Robot Perception (Student Job / HiWi) == 
- {{ :research:unreal_editor.png?150|}}  +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines
- +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
-Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]]+  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
 Requirements: Requirements:
-  * Good C++ programming skills +  * Experience in C++. 
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +  * Basic understanding of the ROS middleware and Linux. 
-  * Familiar with Unreal Engine API +The spoken language in this job is german or english, based on your preference.
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Contact: [[team:patrick_mania|Patrick Mania]] 
 +--></html>
  
 +== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) ==
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
  
 +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
 +  * Modelling of objects for the use in Unreal Engine 4.
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
  
-== OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)==+Requirements: 
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
  
 +The spoken language in this job is german or english, based on your preference.
  
-Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization in Unreal Engine. This will have to be packaged as a HTML5 executable and inserted into the website. +Contact: [[team:patrick_mania|Patrick Mania]]
- +
-Requirements: +
-  * Good C++ programming skills +
-  * Familiar with Unreal Engine API +
-  * Familiar with HTML5 and JavaScript +
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +
-  * Familiar with basic ROS communication +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision +
- +
-Contact: [[team:andrei_haidu|Andrei Haidu]] +
---></html>+




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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