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jobs [2020/10/22 08:14] – [Open researcher positions] dkastens | jobs [2022/05/02 07:04] – [Theses and Student Jobs] kording | ||
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- | ~~NOTOC~~ | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
- | =====Theses and Student Jobs===== | + | ====Research assistants (f/m/d)==== |
- | If you are looking for a bachelor/ | + | At the University of Bremen, the Institute for Artificial Intelligence (Prof. Michael Beetz) – part of the department Mathematics and Computer Science FB3 - calls for applications in the area of Artificial Intelligence and Robotics – under the condition of job release – for several positions in the DFG funded Collaborative Research Center 1320 “Everyday Activity Science and Engineering (EASE): |
+ | **Research assistants (f/m/d)** | ||
+ | - Salary scale TV-L – 13 (100 %)\\ | ||
+ | for the period to June 30, 2025. | ||
+ | The employment is fixed-term and governed by the Act of Academic Fixed-Term Contract, § 2 (1) WissZeit VG (Wissenschaftszeitvertragsgesetz, | ||
+ | EASE pursues an interdisciplinary approach to the principles of human information processing in basic research. Starting from the analysis of underlying problem structures and solution strategies, the development of information-processing models is intended to enable autonomous robots to fully master everyday activities. EASE stands for open research, open data and knowledge exchange. For more information see www.ease-crc.org. | ||
- | < | + | Successful candidates will support the expansion of the EASE central laboratory and conduct research |
- | == Knowledge-enabled PID Controller for 3D Hand Movements | + | |
- | Implementing a force-, velocity- and impulse-based | + | **Tasks: |
- | of the human user will be mapped to the virtual | + | * knowledge-based robot control systems |
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | + | * machine learning methods to successfully perform |
+ | * representation | ||
+ | * Knowledge modelling, representation | ||
+ | * cognitive architectures for robotic agents | ||
+ | * Integration of camera-based perception into simulation and rendering methods for everyday activities | ||
+ | * web-based experimental environments based on semantic digital twins | ||
+ | * scalable cloud-based knowledge representation and knowledge processing system based on KnowRob | ||
+ | * definitions | ||
- | Requirements: | + | **Your ideal profile:** |
- | * Good C++ programming | + | * University degree in computer science (master' |
- | * Familiar with PID controllers and control theory | + | * Very good academic achievements in the fields of Robotics, AI, perception, |
- | * Experience with simulators/ | + | * Profound knowledge in the development of complex software systems, ideally in the field of robotics |
- | * Familiar with Unreal Engine API | + | * Substantial Know-how on AI methods in robotic applications |
- | * Familiar | + | * Excellent programming skills in the field of AI and/or robotics. The programming languages include, for example: Python, C++, LISP, Prolog |
- | * Able to work independently with minimal supervision | + | * Excellent English skills, both written and spoken |
+ | * Independent and committed research in close cooperation | ||
+ | * High level of commitment, flexibility and team spirit | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | If you think that your knowledge and skills match part of the task areas, we are looking |
- | --></html> | + | forward to your application. |
+ | We offer a team-oriented, attractive and future-oriented research environment in an interdisciplinary team with renowned national and international partners and ideal conditions for further scientific qualification. | ||
+ | |||
+ | **General remarks:** | ||
+ | The University is committed to a policy of providing equal employment opportunities for both men and women alike, and therefore strongly encourages women to apply for the positions offered. Applicants with disabilities will be considered preferentially in case of equal qualifications and aptitudes. The University of Bremen explicitly invites individuals with migration backgrounds to apply. | ||
+ | |||
+ | If you have any questions regarding the positions, please contact Prof. Michael Beetz, PhD (< | ||
+ | |||
+ | Applications including a cover letter, CV, publication list, copies of degree certificates, | ||
+ | |||
+ | Prof. Michael Beetz, PhD\\ | ||
+ | Artificial Intelligence / Universität Bremen\\ | ||
+ | Am Fallturm 1\\ | ||
+ | 28359 Bremen\\ | ||
+ | Germany | ||
- | == Natural Physics-based Grasping in Virtual Environments | + | or by Email (including up to two PDF files; reference number A92/21) to: < |
- | Implementing physics-based grasping models in virtual environments, | + | |
- | from various devices such as Manus VR or Valve Index. | + | The costs of application and presentation cannot be reimbursed. We kindly ask you to submit only copies (no folders) of your application documents, as these will be destroyed after the selection process has been completed. |
+ | |||
+ | |||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
+ | |||
+ | |||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
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Contact: [[team: | Contact: [[team: | ||
+ | |||
+ | |||
< | < | ||
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- | == 3D animation | + | |
+ | == 3D Animation | ||
{{ : | {{ : | ||
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- | < | + | == App zur Generierung von Ernährungsempfehlungen |
- | == Integrating PR2 in the Unreal Game Engine Framework | + | |
- | {{ : | + | |
- | Integrating the [[https:// | + | Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden. |
- | Requirements: | + | Aufgaben: |
- | * Good programming skills in C/C++ | + | * Arbeit mit Wissensrepräsentation und Wissensgraphen |
- | * Basic physics/ | + | * Wissensakquisition aus web-Quellen |
- | * Basic ROS knowledge | + | * App Entwicklung mit der Unity game engine und/oder Flutter |
- | * UE4 basic tutorials | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
+ | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) == | ||
- | == Realistic Grasping using Unreal Engine | + | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert |
- | {{ :teaching: | + | Aufgaben: |
+ | * Wissensakquise aus dem Internet | ||
+ | * Wissensrepräsentation/ | ||
+ | * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien | ||
+ | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens | ||
- | The objective of the project is to implement var- | ||
- | ious human-like grasping approaches in a game developed using [[https:// | ||
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | + | Contact: [[team: |
- | In order to improve the ease of manipulating | + | == Integration |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
- | * Familiar with version-control systems | + | |
- | * Able to work independently with minimal supervision | + | |
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
- | Contact: [[team/ | + | The focus of the thesis would be two-fold: |
- | --></ | + | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. |
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | < | ||
- | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
- | {{ : | ||
- | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | + | Requirements: |
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | Requirements: | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | * Good C++ programming skills | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team: | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
+ | Requirements: | ||
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | + | Contact: [[team: |
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | Implmenting | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
+ | * Modelling | ||
+ | * Creation of specific simulation aspects | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Familiar with Unreal Engine | + | * Experience in Game Engine development. Ideally |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | The spoken language in this job is german or english, based on your preference. |
- | --></ | + | |
+ | Contact: [[team:patrick_mania|Patrick Mania]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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