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jobs [2020/10/22 08:14] – [Open researcher positions] dkastens | jobs [2021/11/24 15:09] – [Research assistants (f/m/d)] pmania | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | =====Theses and Student Jobs===== | + | ====Research assistants (f/m/d)==== |
- | If you are looking for a bachelor/ | + | At the University of Bremen, the Institute for Artificial Intelligence (Prof. Michael Beetz) – part of the department Mathematics and Computer Science FB3 - calls for applications in the area of Artificial Intelligence and Robotics – under the condition of job release – for several positions in the DFG funded Collaborative Research Center 1320 “Everyday Activity Science and Engineering (EASE): |
+ | **Research assistants (f/m/d)** | ||
+ | - Salary scale TV-L – 13 (100 %)\\ | ||
+ | for the period to June 30, 2025. | ||
+ | The employment is fixed-term and governed by the Act of Academic Fixed-Term Contract, § 2 (1) WissZeit VG (Wissenschaftszeitvertragsgesetz, | ||
+ | EASE pursues an interdisciplinary approach to the principles of human information processing in basic research. Starting from the analysis of underlying problem structures and solution strategies, the development of information-processing models is intended to enable autonomous robots to fully master everyday activities. EASE stands for open research, open data and knowledge exchange. For more information see www.ease-crc.org. | ||
- | < | + | Successful candidates will support the expansion of the EASE central laboratory and conduct research |
- | == Knowledge-enabled PID Controller for 3D Hand Movements | + | |
- | Implementing a force-, velocity- and impulse-based | + | **Tasks: |
- | of the human user will be mapped to the virtual | + | * knowledge-based robot control systems |
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | + | * machine learning methods to successfully perform |
+ | * representation | ||
+ | * Knowledge modelling, representation | ||
+ | * cognitive architectures for robotic agents | ||
+ | * Integration of camera-based perception into simulation and rendering methods for everyday activities | ||
+ | * web-based experimental environments based on semantic digital twins | ||
+ | * scalable cloud-based knowledge representation and knowledge processing system based on KnowRob | ||
+ | * definitions | ||
- | Requirements: | + | **Your ideal profile:** |
- | * Good C++ programming | + | * University degree in computer science (master' |
- | * Familiar | + | * Very good academic achievements in the fields of Robotics, AI, perception, programming, |
- | * Experience | + | * Profound knowledge in the development of complex software systems, ideally in the field of robotics |
- | * Familiar with Unreal Engine API | + | * Substantial Know-how on AI methods in robotic applications |
- | * Familiar | + | * Excellent programming skills in the field of AI and/or robotics. The programming languages include, for example: Python, |
- | * Able to work independently with minimal supervision | + | * Excellent English |
+ | * Independent and committed research in close cooperation | ||
+ | * High level of commitment, flexibility and team spirit | ||
+ | |||
+ | If you think that your knowledge and skills match part of the task areas, we are looking | ||
+ | forward to your application. | ||
+ | We offer a team-oriented, | ||
+ | |||
+ | **General remarks: | ||
+ | The University is committed to a policy of providing equal employment opportunities for both men and women alike, and therefore strongly encourages women to apply for the positions offered. Applicants with disabilities will be considered preferentially in case of equal qualifications and aptitudes. The University of Bremen explicitly invites individuals with migration backgrounds to apply. | ||
+ | |||
+ | If you have any questions regarding the positions, please contact Prof. Michael Beetz, PhD (< | ||
+ | |||
+ | Applications including a cover letter, CV, publication list, copies of degree certificates, | ||
+ | |||
+ | Prof. Michael Beetz, PhD\\ | ||
+ | Artificial Intelligence / Universität Bremen\\ | ||
+ | Am Fallturm 1\\ | ||
+ | 28359 Bremen\\ | ||
+ | Germany | ||
+ | |||
+ | or by Email (including up to two PDF files; reference number A92/21) to: < | ||
+ | |||
+ | |||
+ | The costs of application and presentation cannot be reimbursed. We kindly ask you to submit only copies (no folders) of your application documents, as these will be destroyed after the selection process has been completed. | ||
+ | |||
+ | |||
+ | ====Digital Twin Knowledge Base for submarine robot inspection/ | ||
+ | The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research is at the intersection of robotics and Artificial Intelligence and includes methods for intelligent perception, dexterous object manipulation, | ||
+ | |||
+ | As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, | ||
+ | |||
+ | **Prerequisites: | ||
+ | * Digital Twins | ||
+ | * Knowledge Representation | ||
+ | * Data structures | ||
+ | * Data Stream Representation. | ||
+ | |||
+ | **Hiring institution: | ||
+ | |||
+ | **PhD Enrollment: | ||
+ | |||
+ | The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https:// | ||
+ | |||
+ | **Duration of the project:** 36 months | ||
+ | |||
+ | **Main Academic Supervisor: | ||
+ | |||
+ | **Co-supervisors: | ||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | Contact: [[team: | ||
- | --></ | ||
- | == Natural | + | == Physics-based |
- | Implementing physics-based grasping models in virtual environments, | + | Implementing physics-based grasping models in virtual environments, |
- | from various devices such as Manus VR or Valve Index. | + | using Manus VR. |
Requirements: | Requirements: | ||
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Contact: [[team: | Contact: [[team: | ||
+ | |||
+ | |||
< | < | ||
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- | == 3D animation | + | |
+ | == 3D Animation | ||
{{ : | {{ : | ||
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- | < | + | == App zur Generierung von Ernährungsempfehlungen |
- | == Integrating PR2 in the Unreal Game Engine Framework | + | |
- | {{ : | + | |
- | Integrating the [[https:// | + | Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden. |
- | Requirements: | + | Aufgaben: |
- | * Good programming skills in C/C++ | + | * Arbeit mit Wissensrepräsentation und Wissensgraphen |
- | * Basic physics/ | + | * Wissensakquisition aus web-Quellen |
- | * Basic ROS knowledge | + | * App Entwicklung mit der Unity game engine und/oder Flutter |
- | * UE4 basic tutorials | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
+ | == Sprachauswahl für Shopping Assistenten (BA Thesis) == | ||
- | == Realistic Grasping using Unreal Engine | + | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones |
+ | Dabei wird auf bestehenden Apps aufgebaut. | ||
- | {{ | + | Aufgaben: |
+ | * App Entwicklung mit der Unity game engine und Flutter | ||
+ | * Erweiterung der App um eine Sprachauswahl | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | ||
- | The objective of the project is to implement var- | ||
- | ious human-like grasping approaches in a game developed using [[https:// | ||
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | + | Contact: [[team: |
- | In order to improve the ease of manipulating objects the user should | + | == Situational awareness |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models | + | |
- | * Familiar with version-control systems | + | |
- | * Able to work independently with minimal supervision | + | |
+ | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. | ||
- | Contact: [[team/ | + | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. |
- | --></ | + | |
- | < | + | requirements: |
- | == Unreal Engine Editor Developer | + | * Work with KnowRob knowledge processing framework |
- | {{ : | + | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob |
+ | * Implement reasoning about situations | ||
- | Creating new user interfaces | + | |
+ | Contact: [[team: | ||
+ | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | ||
+ | |||
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate the necessary models required | ||
+ | |||
+ | The focus of the thesis would be two-fold: | ||
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge about sensor data processing |
- | * Familiar with the [[https:// | + | * Interest in model construction from sensory data |
- | * Familiar | + | * Work with KnowRob knowledge processing framework |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team: | ||
+ | Contact: [[team: | ||
- | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | + | == Development of Modules for Robot Perception (Hiwi Job) == |
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine | ||
+ | * Software development for our Robot Perception framework [[http://robosherlock.org/ | ||
+ | Requirements: | ||
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Implmenting | + | Contact: [[team: |
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Familiar with Unreal Engine | + | * Experience in Game Engine development. Ideally |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | The spoken language in this job is german or english, based on your preference. |
- | --></ | + | |
+ | Contact: [[team:patrick_mania|Patrick Mania]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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