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jobs [2020/10/22 08:14] – [Open researcher positions] dkastensjobs [2021/11/24 15:09] – [Research assistants (f/m/d)] pmania
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 =====Open researcher positions===== =====Open researcher positions=====
  
-=====Theses and Student Jobs===== +====Research assistants (f/m/d)==== 
-If you are looking for a bachelor/master thesis or a job as a student research assistantyou may find some interesting opportunities on this page.+At the University of Brementhe Institute for Artificial Intelligence (ProfMichael Beetz) – part of the department Mathematics and Computer Science FB3 - calls for applications in the area of Artificial Intelligence and Robotics – under the condition of job release – for several positions in the DFG funded Collaborative Research Center 1320 “Everyday Activity Science and Engineering (EASE):
  
 +**Research assistants (f/m/d)**
  
 +- Salary scale TV-L – 13 (100 %)\\
 +for the period to June 30, 2025.
  
 +The employment is fixed-term and governed by the Act of Academic Fixed-Term Contract, § 2 (1) WissZeit VG (Wissenschaftszeitvertragsgesetz, i.e. temporary science employment act). Therefore, candidates may only be considered for appointment if they still have the respective qualification periods available in accordance with § 2 (1) WissZeitVG.
 +EASE pursues an interdisciplinary approach to the principles of human information processing in basic research. Starting from the analysis of underlying problem structures and solution strategies, the development of information-processing models is intended to enable autonomous robots to fully master everyday activities. EASE stands for open research, open data and knowledge exchange. For more information see www.ease-crc.org.
  
-<html><!-- +Successful candidates will support the expansion of the EASE central laboratory and conduct research in the following areas:
-== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) ==+
  
-Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements +**Tasks:** 
-of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. +  * knowledge-based robot control systems 
-The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy object) in combination with the physical limitations of the physics engine (dynamic update rates).+  * machine learning methods to successfully perform and improve robot-based everyday activities 
 +  * representation of everyday activities and their implementation as knowledge bases and virtual environments 
 +  * Knowledge modellingrepresentation and construction of knowledge bases for everyday activities 
 +  * cognitive architectures for robotic agents 
 +  * Integration of camera-based perception into simulation and rendering methods for everyday activities in household environments 
 +  * web-based experimental environments based on semantic digital twins 
 +  * scalable cloud-based knowledge representation and knowledge processing system based on KnowRob 
 +  * definitions of ontologies for everyday activities
  
-Requirements+**Your ideal profile:** 
-  * Good C++ programming skills +  * University degree in computer science (master's degree, university diploma) with above-average success or a comparable degree 
-  * Familiar with PID controllers and control theory +  * Very good academic achievements in the fields of Robotics, AI, perception, programming, etc. 
-  * Experience with simulators/physics-/gameengines +  * Profound knowledge in the development of complex software systems, ideally in the field of robotics 
-  * Familiar with Unreal Engine API +  * Substantial Know-how on AI methods in robotic applications 
-  * Familiar with version-control systems (git+  * Excellent programming skills in the field of AI and/or robotics. The programming languages include, for example: Python, C++, LISP, Prolog 
-  * Able to work independently with minimal supervision+  * Excellent English skills, both written and spoken 
 +  * Independent and committed research in close cooperation with internal and external cooperation partners 
 +  * High level of commitment, flexibility and team spirit 
 + 
 +If you think that your knowledge and skills match part of the task areas, we are looking 
 +forward to your application. 
 +We offer a team-oriented, attractive and future-oriented research environment in an interdisciplinary team with renowned national and international partners and ideal conditions for further scientific qualification. 
 + 
 +**General remarks:** 
 +The University is committed to a policy of providing equal employment opportunities for both men and women alike, and therefore strongly encourages women to apply for the positions offered. Applicants with disabilities will be considered preferentially in case of equal qualifications and aptitudes. The University of Bremen explicitly invites individuals with migration backgrounds to apply. 
 + 
 +If you have any questions regarding the positions, please contact Prof. Michael Beetz, PhD (<cryptmail>ai-office@cs.uni-bremen.de</cryptmail>). 
 + 
 +Applications including a cover letter, CV, publication list, copies of degree certificates, should be submitted citing the **reference number A92/21** to: 
 + 
 +Prof. Michael Beetz, PhD\\ 
 +Artificial Intelligence / Universität Bremen\\ 
 +Am Fallturm 1\\ 
 +28359 Bremen\\ 
 +Germany 
 + 
 +or by Email (including up to two PDF files; reference number A92/21) to: <cryptmail>ai-office@cs.uni- bremen.de</cryptmail> 
 + 
 + 
 +The costs of application and presentation cannot be reimbursed. We kindly ask you to submit only copies (no folders) of your application documents, as these will be destroyed after the selection process has been completed. 
 + 
 + 
 +====Digital Twin Knowledge Base for submarine robot inspection/manipulation==== 
 +The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research is at the intersection of robotics and Artificial Intelligence and includes methods for intelligent perception, dexterous object manipulation, plan-based robot control, and knowledge representation for robots.  
 + 
 +As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, and sensor data of submarine robots. You develop a Digital Twin that simulates harsh continuously evolving environments and service tasks on real robots. You design a detailed representation of an environment to be inspected, including data coming from past inspections, both similar and different (e.g., transfer learning from an inspection of the interior of an installation). Your research will be especially the environment representation, semantic annotation, and sensor data fusion deal with noisy data and unreliable information in dynamic environments. You work with IAI researchers and engineers of the ROSEN Group, implementing a service for underwater pipeline inspection and maintenance. 
 + 
 +**Prerequisites:** You have a strong background in some of the following fields: 
 +  * Digital Twins  
 +  * Knowledge Representation 
 +  * Data structures 
 +  * Data Stream Representation.  
 + 
 +**Hiring institution:** University of Bremen 
 + 
 +**PhD Enrollment:** PhD position in the Institute for Artificial Intelligence at University of Bremen. The project involves collaboration with ROSEN in Bremen and UiO in Oslo.  
 + 
 +The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https://www.kmk.org/zab/central-office-for-foreign-education/certificate-of-equivalence.html]] and [[https://www.uni-bremen.de/fileadmin/user_upload/sites/international/Studieren_in_Bremen/AnerkennungPromotion.pdf]] . Obtaining such a certificate is not necessary for the job application, but it is required later in the recruitment process. 
 + 
 +**Duration of the project:** 36 months 
 + 
 +**Main Academic Supervisor:** Prof. Michael Beetz, contact: beetz@cs.uni-bremen.de 
 + 
 +**Co-supervisors:** prof. Einar Broch Johnsen (UiO, Norway), dr. Peter Kampmann (ROSEN, Germany
 +=====Theses and Student Jobs===== 
 +If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
---></html> 
  
-== Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) ==+== Physics-based grasping in VR with finger tracking(Student Job HiWi) ==
  
-Implementing physics-based grasping models in virtual environments, taking input +Implementing physics-based grasping models in virtual environments, 
-from various devices such as Manus VR or Valve Index.+using Manus VR.
  
 Requirements: Requirements:
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 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +
 +
  
 <html><!-- <html><!--
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-== 3D animation and model developer (Student Job / HiWi)==+ 
 +== 3D Animation and Modeling (Student Job / HiWi)==
  {{ :research:kitchen_unreal.jpg?200|}}   {{ :research:kitchen_unreal.jpg?200|}} 
  
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-<html><!-- +== App zur Generierung von Ernährungsempfehlungen (BA Thesis) ==
-== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== +
- {{ :research:unreal_ros_pr2.png?100|}} +
  
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.+Dies ist ein Wissensrepräsentations-ThemaBasierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.BSubstitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werdenDiese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werdenDie Informationen sollen dann in einer Smartphone-App (Android) visualisiert werdenDabei kann auf bestehenden Apps aufgebaut werden
  
-Requirements+Aufgaben
-  * Good programming skills in C/C++ +  * Arbeit mit Wissensrepräsentation und Wissensgraphen 
-  * Basic physics/rendering engine knowledge +  * Wissensakquisition aus web-Quellen 
-  * Basic ROS knowledge +  * App Entwicklung mit der Unity game engine und/oder Flutter 
-  * UE4 basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Contact: [[team:michaela_kümpel|Michaela Kümpel]]
  
 +== Sprachauswahl für Shopping Assistenten (BA Thesis) ==
  
-== Realistic Grasping using Unreal Engine (BA/MA/HiWi==+Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Androidum eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. 
 +Dabei wird auf bestehenden Apps aufgebaut. 
  
-{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}+Aufgaben: 
 +  * App Entwicklung mit der Unity game engine und Flutter  
 +  * Erweiterung der App um eine Sprachauswahl 
 +  * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung
  
-The objective of the project is to implement var- 
-ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]].  
  
-The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game.+Contact: [[team:michaela_kümpel|Michaela Kümpel]]
  
-In order to improve the ease of manipulating objects the user should +== Situational awareness in kitchen environments (MA Thesis==
-be able to switch during runtime the type of grasp (pinch, power +
-grasp, precision grip etc.) he/she would like to use. +
-   +
-Requirements:  +
-  * Good programming skills in C++ +
-  * Good knowledge of the Unreal Engine API.  +
-  * Experience with skeletal control / animations / 3D models in Unreal Engine. +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision+
  
 +This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation.
  
-Contact: [[team/andrei_haidu|Andrei Haidu]] +A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring.
---></html>+
  
-<html><!-- +requirements: 
-== Unreal Engine Editor Developer (Student Job / HiWi)== +  * Work with KnowRob knowledge processing framework 
- {{ :research:unreal_editor.png?150|}} +  * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob 
 +  * Implement reasoning about situations (based on perceived environmentand object use
  
-Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]].+ 
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]] 
 +== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis== 
 + 
 +In this thesis, the goal is to make a robotic system learn new objects automatically. 
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. 
 + 
 +The focus of the thesis would be two-fold: 
 +  * Develop methods to automatically infer the object class of new objectsThis would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more.
  
  
 Requirements: Requirements:
-  * Good C++ programming skills +  * Knowledge about sensor data processing 
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +  * Interest in model construction from sensory data 
-  * Familiar with Unreal Engine API +  * Work with KnowRob knowledge processing framework
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  
 +Contact: [[team:patrick_mania|Patrick Mania]]
  
  
-== OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job HiWi)==+== Development of Modules for Robot Perception (Hiwi Job) == 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. 
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Software development to create Interfaces between ROS and Unreal Engine (mainly C++) 
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
 +Requirements:
 +  * Experience in C++.
 +  * Basic understanding of the ROS middleware.
 +The spoken language in this job is german or english, based on your preference.
  
-Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization in Unreal Engine. This will have to be packaged as a HTML5 executable and inserted into the website.+Contact: [[team:patrick_mania|Patrick Mania]] 
 + 
 +== Game Engine Developer and 3D-Modelling  (Hiwi Job) == 
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. 
 + 
 +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Modelling of objects for the use in Unreal Engine 4. 
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
  
 Requirements: Requirements:
-  * Good C++ programming skills +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
-  * Familiar with Unreal Engine API +  * Experience in Game Engine development. Ideally Unreal Engine and C++.
-  * Familiar with HTML5 and JavaScript +
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +
-  * Familiar with basic ROS communication +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]] +The spoken language in this job is german or english, based on your preference. 
---></html>+ 
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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