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jobs [2020/08/25 13:47] – [Open researcher positions] dkastens | jobs [2021/06/03 07:49] – [Theses and Student Jobs] haidu | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | * [[https:// | + | ====Digital Twin Knowledge Base for submarine robot inspection/ |
- | * Situated in the https:// | + | The Institute |
- | =====Theses and Student Jobs===== | + | |
- | If you are looking | + | |
+ | As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, | ||
+ | **Prerequisites: | ||
+ | * Digital Twins | ||
+ | * Knowledge Representation | ||
+ | * Data structures | ||
+ | * Data Stream Representation. | ||
+ | **Hiring institution: | ||
+ | **PhD Enrollment: | ||
- | == Knowledge-enabled PID Controller | + | The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https:// |
- | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements | + | **Duration |
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | + | |
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | + | |
- | Requirements: | + | **Main Academic Supervisor:** Prof. Michael Beetz, contact: beetz@cs.uni-bremen.de |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team: | + | **Co-supervisors:** prof. Einar Broch Johnsen (UiO, Norway), dr. Peter Kampmann (ROSEN, Germany) |
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == | ||
- | Implementing physics-based grasping models in virtual environments, | + | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == |
- | from various devices such as OptiTrack or Valve Index. | + | |
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
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Contact: [[team: | Contact: [[team: | ||
+ | |||
+ | |||
< | < | ||
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--></ | --></ | ||
- | < | + | |
- | == 3D Model / Material / Lightning Developer | + | |
+ | == 3D Animation and Modeling | ||
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
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* Familiar with version-control systems (git) | * Familiar with version-control systems (git) | ||
* Able to work independently with minimal supervision | * Able to work independently with minimal supervision | ||
- | |||
- | |||
Contact: [[team: | Contact: [[team: | ||
- | --></ | + | </ |
< | < | ||
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* Familiar with the [[https:// | * Familiar with the [[https:// | ||
* Familiar with basic ROS communication | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | < | ||
+ | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | ||
+ | |||
+ | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements | ||
+ | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | ||
+ | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with PID controllers and control theory | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
* Familiar with version-control systems (git) | * Familiar with version-control systems (git) | ||
* Able to work independently with minimal supervision | * Able to work independently with minimal supervision | ||
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Contact: [[team: | Contact: [[team: | ||
--></ | --></ | ||
+ | |||
+ | == Sprachgesteuertes Leitsystem (BA Thesis) == | ||
+ | |||
+ | Weiterentwicklung eines sprachgesteuerten Leitsystems zu gesuchten Produkten im Einzelhandel für Smartphones (Android) basierend auf Ankerpunkten und einer Anbindung an Wissensgraphen. | ||
+ | Dabei wird auf bestehende Apps aufgebaut. | ||
+ | |||
+ | Aufgaben: | ||
+ | * App Entwicklung mit der Unity game engine und Flutter | ||
+ | * Erweiterung der Sprachsteuerung | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen für die Sprachsteuerung | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Sprachauswahl für Shopping Assistenten (BA Thesis) == | ||
+ | |||
+ | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. | ||
+ | Dabei wird auf bestehende Apps aufgebaut. | ||
+ | |||
+ | Aufgaben: | ||
+ | * App Entwicklung mit der Unity game engine und Flutter | ||
+ | * Erweiterung der App um eine Sprachauswahl | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Situational awareness in kitchen environments (MA Thesis) == | ||
+ | |||
+ | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. | ||
+ | |||
+ | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. | ||
+ | |||
+ | requirements: | ||
+ | * Work with KnowRob knowledge processing framework | ||
+ | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | ||
+ | * Implement reasoning about situations (based on perceived environment) and object use | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | == Development of Modules for Robot Perception and Game Engine Technology (Hiwi Job) == | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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