Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2019/12/09 08:49] – [Theses and Student Jobs] mareikep | jobs [2021/07/30 10:04] – [Theses and Student Jobs] pmania | ||
---|---|---|---|
Line 3: | Line 3: | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
- | * [[https:// | + | ====Digital Twin Knowledge Base for submarine robot inspection/ |
- | * The position is a three-year fixed term position in the research area of Perception / Knowledge Representation / Reasoning | + | The Institute |
- | * [[https:// | + | |
- | * Situated in the https:// | + | |
- | =====Theses and Student Jobs===== | + | |
- | If you are looking | + | |
+ | As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, | ||
+ | **Prerequisites: | ||
+ | * Digital Twins | ||
+ | * Knowledge Representation | ||
+ | * Data structures | ||
+ | * Data Stream Representation. | ||
+ | **Hiring institution: | ||
+ | **PhD Enrollment: | ||
- | == Knowledge-enabled PID Controller | + | The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https:// |
- | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements | + | **Duration |
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | + | |
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | + | |
- | Requirements: | + | **Main Academic Supervisor:** Prof. Michael Beetz, contact: beetz@cs.uni-bremen.de |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team: | + | **Co-supervisors:** prof. Einar Broch Johnsen (UiO, Norway), dr. Peter Kampmann (ROSEN, Germany) |
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == | ||
- | Implementing physics-based grasping models in virtual environments, | + | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == |
- | from various devices such as OptiTrack or Valve Index. | + | |
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
Line 44: | Line 43: | ||
Contact: [[team: | Contact: [[team: | ||
+ | |||
+ | |||
< | < | ||
Line 73: | Line 74: | ||
--></ | --></ | ||
- | < | + | |
- | == 3D Model / Material / Lightning Developer | + | |
+ | == 3D Animation and Modeling | ||
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
Line 86: | Line 90: | ||
* Familiar with version-control systems (git) | * Familiar with version-control systems (git) | ||
* Able to work independently with minimal supervision | * Able to work independently with minimal supervision | ||
- | |||
- | |||
Contact: [[team: | Contact: [[team: | ||
- | --></ | ||
- | < | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
- | {{ : | ||
- | Integrating the [[https:// | + | == App zur Generierung von Ernährungsempfehlungen (BA Thesis) == |
- | Requirements: | + | Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden. |
- | * Good programming skills | + | |
- | * Basic physics/ | + | |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | Aufgaben: |
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen | ||
+ | * Wissensakquisition aus web-Quellen | ||
+ | * App Entwicklung mit der Unity game engine und/oder Flutter | ||
+ | Contact: [[team: | ||
- | == Realistic Grasping using Unreal Engine | + | == Sprachauswahl für Shopping Assistenten |
- | {{ : | + | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. |
+ | Dabei wird auf bestehenden Apps aufgebaut. | ||
- | The objective of the project is to implement var- | + | Aufgaben: |
- | ious human-like grasping approaches in a game developed using [[https:// | + | * App Entwicklung mit der Unity game engine und Flutter |
+ | * Erweiterung der App um eine Sprachauswahl | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | ||
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | ||
- | In order to improve the ease of manipulating objects the user should | + | Contact: [[team: |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
+ | == Situational awareness in kitchen environments (MA Thesis) == | ||
- | Contact: [[team/ | + | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. |
- | --></ | + | |
- | < | + | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. |
- | == Unreal Engine Editor Developer (Student Job / HiWi)== | + | |
- | {{ : | + | |
- | Creating new user interfaces | + | requirements: |
+ | * Work with KnowRob knowledge processing framework | ||
+ | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | ||
+ | * Implement reasoning about situations | ||
- | Requirements: | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | * Good C++ programming skills | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team: | ||
+ | == Development of Modules for Robot Perception (Hiwi Job) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | + | Contact: [[team: |
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | Implmenting | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
+ | * Modelling | ||
+ | * Creation of specific simulation aspects | ||
- | Requirements: | + | The spoken language in this job is german or english, based on your preference. |
- | * Good C++ programming skills | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | --></ | + |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: