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jobs [2019/11/25 07:49] – [Open researcher positions] pmania | jobs [2021/07/14 13:33] – [Theses and Student Jobs] haidu | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | * [[https:// | + | ====Digital Twin Knowledge Base for submarine robot inspection/ |
- | * The position is a three-year fixed term position in the research area of Perception / Knowledge Representation / Reasoning | + | The Institute |
- | * [[https:// | + | |
- | * Situated in the https:// | + | |
- | =====Theses and Student Jobs===== | + | |
- | If you are looking | + | |
+ | As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, | ||
+ | **Prerequisites: | ||
+ | * Digital Twins | ||
+ | * Knowledge Representation | ||
+ | * Data structures | ||
+ | * Data Stream Representation. | ||
+ | **Hiring institution: | ||
+ | **PhD Enrollment: | ||
- | == Visualization support assistant (HiWi) == | + | The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https:// |
- | Implementing a visualization web page for a project | + | **Duration of the project:** 36 months |
- | Requirements: | + | **Main Academic Supervisor:** Prof. Michael Beetz, contact: beetz@cs.uni-bremen.de |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team: | + | **Co-supervisors:** prof. Einar Broch Johnsen (UiO, Norway), dr. Peter Kampmann (ROSEN, Germany) |
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | == Knowledge-enabled PID Controller for 3D Hand Movements | + | == Physics-based grasping |
- | Implementing | + | Implementing |
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | + | using Manus VR. |
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | + | |
Requirements: | Requirements: | ||
* Good C++ programming skills | * Good C++ programming skills | ||
- | * Familiar with PID controllers and control theory | + | * Familiar with skeletal animations |
* Experience with simulators/ | * Experience with simulators/ | ||
* Familiar with Unreal Engine API | * Familiar with Unreal Engine API | ||
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Contact: [[team: | Contact: [[team: | ||
- | == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == | ||
- | Implementing physics-based grasping models in virtual environments, | ||
- | from various devices such as OptiTrack or Valve Index. | ||
- | |||
- | Requirements: | ||
- | * Good C++ programming skills | ||
- | * Familiar with skeletal animations | ||
- | * Experience with simulators/ | ||
- | * Familiar with Unreal Engine API | ||
- | * Familiar with version-control systems (git) | ||
- | * Able to work independently with minimal supervision | ||
- | |||
- | Contact: [[team: | ||
< | < | ||
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--></ | --></ | ||
- | < | + | |
- | == 3D Model / Material / Lightning Developer | + | |
+ | == 3D Animation and Modeling | ||
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
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* Familiar with version-control systems (git) | * Familiar with version-control systems (git) | ||
* Able to work independently with minimal supervision | * Able to work independently with minimal supervision | ||
- | |||
- | |||
Contact: [[team: | Contact: [[team: | ||
- | --></ | ||
- | < | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
- | {{ : | ||
- | Integrating the [[https:// | + | == Sprachgesteuertes Leitsystem (BA Thesis) == |
- | Requirements: | + | Weiterentwicklung eines sprachgesteuerten Leitsystems zu gesuchten Produkten im Einzelhandel für Smartphones (Android) basierend auf Ankerpunkten und einer Anbindung an Wissensgraphen. |
- | * Good programming skills in C/C++ | + | Dabei wird auf bestehende Apps aufgebaut. |
- | * Basic physics/ | + | |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | Aufgaben: |
+ | * App Entwicklung mit der Unity game engine und Flutter | ||
+ | * Erweiterung der Sprachsteuerung | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen für die Sprachsteuerung | ||
- | == Realistic Grasping using Unreal Engine (BA/ | + | Contact: [[team: |
- | {{ : | + | == Sprachauswahl für Shopping Assistenten (BA Thesis) == |
- | The objective of the project is to implement var- | + | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen |
- | ious human-like grasping approaches | + | Dabei wird auf bestehende Apps aufgebaut. |
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | + | Aufgaben: |
+ | * App Entwicklung mit der Unity game engine und Flutter | ||
+ | * Erweiterung der App um eine Sprachauswahl | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | ||
- | In order to improve the ease of manipulating objects the user should | ||
- | be able to switch during runtime the type of grasp (pinch, power | ||
- | grasp, precision grip etc.) he/she would like to use. | ||
- | | ||
- | Requirements: | ||
- | * Good programming skills in C++ | ||
- | * Good knowledge of the Unreal Engine API. | ||
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
- | * Familiar with version-control systems (git) | ||
- | * Able to work independently with minimal supervision | ||
+ | Contact: [[team: | ||
- | Contact: [[team/ | + | == Situational awareness in kitchen environments (MA Thesis) == |
- | --></ | + | |
- | < | + | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. |
- | == Unreal Engine Editor Developer (Student Job / HiWi)== | + | |
- | {{ : | + | |
- | Creating new user interfaces (panel customization) | + | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. |
+ | requirements: | ||
+ | * Work with KnowRob knowledge processing framework | ||
+ | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | ||
+ | * Implement reasoning about situations (based on perceived environment) and object use | ||
- | Requirements: | ||
- | * Good C++ programming skills | ||
- | * Familiar with the [[https:// | ||
- | * Familiar with Unreal Engine API | ||
- | * Familiar with version-control systems (git) | ||
- | * Able to work independently with minimal supervision | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
+ | == Development of Modules for Robot Perception and Game Engine Technology (Hiwi Job) == | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | ||
+ | Contact: [[team: | ||
- | Implmenting the rendering of the [[https:// | ||
- | |||
- | Requirements: | ||
- | * Good C++ programming skills | ||
- | * Familiar with Unreal Engine API | ||
- | * Familiar with HTML5 and JavaScript | ||
- | * Familiar with the [[https:// | ||
- | * Familiar with basic ROS communication | ||
- | * Familiar with version-control systems (git) | ||
- | * Able to work independently with minimal supervision | ||
- | |||
- | Contact: [[team: | ||
- | --></ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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