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jobs [2019/10/16 10:23] – [Theses and Student Jobs] haidujobs [2023/01/28 08:17] – [Theses and Student Jobs] kording
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-~~NOTOC~~ 
  
 =====Open researcher positions===== =====Open researcher positions=====
  
 +We currently don't have any open positions for researchers.
 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
  
 +<html><!--
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
  
- +Implementing physics-based grasping models in virtual environments
- +using Manus VR.
-== Visualization support assistant (HiWi) == +
- +
-Implementing a visualization web page for a project using a custom framework using python/javascript. Start date: Oct 2019 +
- +
-Requirements: +
-  * Good python programming skills +
-  * Familiar with Javascript +
-  * Experience in web development is recommended +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision +
- +
-Contact: [[team:mareike_picklum|Mareike Picklum]] +
- +
- +
-== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == +
- +
-Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements +
-of the human user will be mapped to the virtual handsand controlled via the implemented PID controllers. +
-The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy object) in combination with the physical limitations of the physics engine (dynamic update rates).+
  
 Requirements: Requirements:
   * Good C++ programming skills   * Good C++ programming skills
-  * Familiar with PID controllers and control theory+  * Familiar with skeletal animations
   * Experience with simulators/physics-/game- engines   * Experience with simulators/physics-/game- engines
   * Familiar with Unreal Engine API   * Familiar with Unreal Engine API
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 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
-== Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == 
- 
-Implementing physics-based grasping models in virtual environments, taking input 
-from various devices such as OptiTrack or Valve Index. 
- 
-Requirements: 
-  * Good C++ programming skills 
-  * Familiar with skeletal animations 
-  * Experience with simulators/physics-/game- engines 
-  * Familiar with Unreal Engine API 
-  * Familiar with version-control systems (git) 
-  * Able to work independently with minimal supervision 
- 
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  
 <html><!-- <html><!--
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 Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]]
 --></html> --></html>
 +
  
 <html><!-- <html><!--
-== 3D Model / Material / Lightning Developer (Student Job / HiWi)==+== 3D Animation and Modeling (Student Job / HiWi)==
  {{ :research:kitchen_unreal.jpg?200|}}   {{ :research:kitchen_unreal.jpg?200|}} 
  
-Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism+Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine.
  
-Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.+Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
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   * Familiar with version-control systems (git)   * Familiar with version-control systems (git)
   * Able to work independently with minimal supervision   * Able to work independently with minimal supervision
- 
- 
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 --></html> --></html>
  
-<html><!-- +== Representing knowledge in a robot-agnostic ontology system for assistive robotics (MA Thesis) ==
-== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== +
- {{ :research:unreal_ros_pr2.png?100|}} +
  
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.+The thesis will be jointly supervised by German Aerospace Center (DLR) in Munich and the Institute for Artificial Intelligence (IAI) at the University of Bremen.
  
-Requirements+Summary
-  * Good programming skills in C/C++ +  * Investigate about existing ontologies, like the Socio-physical Model of Activities (SOMA) from the University of Bremen. 
-  * Basic physics/rendering engine knowledge +  * Refactor an existing knowledge database (known as the Object DataBase, ODB) used by the DLR into an ontology. 
-  * Basic ROS knowledge +  * Use the ontology to design tasks in the assistive robotics domain using assistive robots provided by the DLR
-  * UE4 basic tutorials+
  
-Contact[[team:andrei_haidu|Andrei Haidu]]+Full offer:
  
 +{{ :teaching:offer_2020-01_op2_wedanjustin.pdf |}}
  
-== Realistic Grasping using Unreal Engine (BA/MA/HiWi) ==+Contact: [[team:daniel_bessler|Daniel Beßler]]
  
-{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}+== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) ==
  
-The objective of the project is to implement var- +In this thesis, the goal is to make robotic system learn new objects automatically. 
-ious human-like grasping approaches in game developed using [[https://www.unrealengine.com/|Unreal Engine]]+The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.
  
-The game consist of a household environment where a user has to execute various given taskssuch as cooking dish, setting the table, cleaning the dishes etcThe interaction is done using various sensors to map the users hands onto the virtual hands in the game.+The focus of the thesis would be two-fold: 
 +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensorsconstructing 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more.
  
-In order to improve the ease of manipulating objects the user should 
-be able to switch during runtime the type of grasp (pinch, power 
-grasp, precision grip etc.) he/she would like to use. 
-   
-Requirements:  
-  * Good programming skills in C++ 
-  * Good knowledge of the Unreal Engine API.  
-  * Experience with skeletal control / animations / 3D models in Unreal Engine. 
-  * Familiar with version-control systems (git) 
-  * Able to work independently with minimal supervision 
  
 +Requirements:
 +  * Knowledge about sensor data processing
 +  * Interest in model construction from sensory data
 +  * Work with KnowRob knowledge processing framework
  
-Contact: [[team/andrei_haidu|Andrei Haidu]] + 
---></html>+Contact: [[team:patrick_mania|Patrick Mania]]
  
 <html><!-- <html><!--
-== Unreal Engine Editor Developer (Student Job / HiWi)== +== Development of Modules for Robot Perception (Student Job / HiWi) == 
- {{ :research:unreal_editor.png?150|}}  +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines
- +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
-Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]]+  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
 Requirements: Requirements:
-  * Good C++ programming skills +  * Experience in C++. 
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +  * Basic understanding of the ROS middleware and Linux. 
-  * Familiar with Unreal Engine API +The spoken language in this job is german or english, based on your preference.
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Contact: [[team:patrick_mania|Patrick Mania]] 
 +--></html>
  
 +== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) ==
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
  
 +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
 +  * Modelling of objects for the use in Unreal Engine 4.
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
  
-== OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)==+Requirements: 
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
  
 +The spoken language in this job is german or english, based on your preference.
  
-Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization in Unreal Engine. This will have to be packaged as a HTML5 executable and inserted into the website. +Contact: [[team:patrick_mania|Patrick Mania]]
- +
-Requirements: +
-  * Good C++ programming skills +
-  * Familiar with Unreal Engine API +
-  * Familiar with HTML5 and JavaScript +
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +
-  * Familiar with basic ROS communication +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision +
- +
-Contact: [[team:andrei_haidu|Andrei Haidu]] +
---></html>+




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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