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jobs [2019/08/30 13:49] – [Open researcher positions] nyga | jobs [2021/10/21 15:37] – [Theses and Student Jobs] pmania | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | == PhD Student Position in Machine Learning for Robotic Systems== | ||
- | The position | + | ====Digital Twin Knowledge Base for submarine robot inspection/ |
+ | The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research | ||
- | The project investigates methods in the field of machine learning and data mining for cognitive robotic systems, which aim at combining | + | As a researcher |
- | Tasks: | + | **Prerequisites:** You have a strong background in some of the following fields: |
+ | * Digital Twins | ||
+ | * Knowledge Representation | ||
+ | * Data structures | ||
+ | * Data Stream Representation. | ||
- | | + | **Hiring institution: |
- | | + | |
- | | + | |
- | | + | |
- | Requirements: | + | **PhD Enrollment:** PhD position in the Institute for Artificial Intelligence at University of Bremen. The project involves collaboration with ROSEN in Bremen and UiO in Oslo. |
- | * Excellent Master‘s degree in computer science with major in artificial intelligence and/or machine learning (or equivalent). | + | The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https://www.kmk.org/ |
- | * Excellent skills in theory and practice | + | |
- | * Excellent programming skills in the Python programming language, C/C++ is beneficial | + | |
- | * Experience | + | |
- | * Excellent oral and written level in English, especially in technical English. Skills in German is beneficial. | + | |
- | * Very good organizational skills and team spirit | + | |
- | We are searching for an enthusiastic and dynamic colleague who is interested in joining a multidisciplinary research team. Applicants should have distinct profiles that show their potential to substantially contribute to research programme | + | **Duration |
- | More information can be found at: | + | **Main Academic Supervisor:** Prof. Michael Beetz, contact: beetz@cs.uni-bremen.de |
- | [[https://www.uni-bremen.de/ | + | **Co-supervisors:** prof. Einar Broch Johnsen (UiO, Norway), dr. Peter Kampmann (ROSEN, Germany) |
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
- | + | Implementing physics-based grasping models in virtual environments, | |
- | + | using Manus VR. | |
- | == Visualization support assistant (HiWi) == | + | |
- | + | ||
- | Implementing a visualization web page for a project using a custom framework | + | |
Requirements: | Requirements: | ||
- | * Good python | + | * Good C++ programming skills |
- | * Familiar with Javascript | + | * Familiar with skeletal animations |
- | * Experience | + | * Experience |
+ | * Familiar with Unreal Engine API | ||
* Familiar with version-control systems (git) | * Familiar with version-control systems (git) | ||
* Able to work independently with minimal supervision | * Able to work independently with minimal supervision | ||
- | Contact: [[team:mareike_picklum|Mareike Picklum]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | ||
- | |||
- | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements | ||
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | ||
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | ||
- | |||
- | Requirements: | ||
- | * Good C++ programming skills | ||
- | * Familiar with PID controllers and control theory | ||
- | * Experience with simulators/ | ||
- | * Experience with Unreal Engine | ||
- | * Familiar with version-control systems (git) | ||
- | * Able to work independently with minimal supervision | ||
- | |||
- | Contact: [[team: | ||
< | < | ||
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--></ | --></ | ||
- | < | + | |
- | == 3D Model / Material / Lightning Developer | + | |
+ | == 3D Animation and Modeling | ||
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
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* Able to work independently with minimal supervision | * Able to work independently with minimal supervision | ||
+ | Contact: [[team: | ||
- | Contact: [[team: | + | == App zur Generierung von Ernährungsempfehlungen (BA Thesis) == |
- | --></ | + | |
- | < | + | Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App |
- | == Integrating PR2 in the Unreal Game Engine Framework | + | |
- | {{ : | + | |
- | Integrating the [[https:// | + | Aufgaben: |
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen | ||
+ | * Wissensakquisition aus web-Quellen | ||
+ | * App Entwicklung mit der Unity game engine und/oder Flutter | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | == Sprachauswahl für Shopping Assistenten (BA Thesis) == |
+ | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. | ||
+ | Dabei wird auf bestehenden Apps aufgebaut. | ||
- | == Realistic Grasping using Unreal Engine (BA/ | + | Aufgaben: |
+ | * App Entwicklung mit der Unity game engine und Flutter | ||
+ | * Erweiterung der App um eine Sprachauswahl | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | ||
- | {{ : | ||
- | The objective of the project is to implement var- | + | Contact: |
- | ious human-like grasping approaches in a game developed using [[https:// | + | |
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | + | == Situational awareness |
- | In order to improve the ease of manipulating objects the user should | + | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge | + | |
- | * Experience with skeletal control / animations / 3D models | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
+ | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. | ||
- | Contact: [[team/ | + | requirements: |
- | --></ | + | * Work with KnowRob knowledge processing framework |
+ | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | ||
+ | * Implement reasoning about situations (based on perceived environment) and object use | ||
- | < | ||
- | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
- | {{ : | ||
- | Creating new user interfaces | + | Contact: [[team: |
+ | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | ||
+ | |||
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate the necessary models required | ||
+ | |||
+ | The focus of the thesis would be two-fold: | ||
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge about sensor data processing |
- | * Familiar with the [[https:// | + | * Interest in model construction from sensory data |
- | * Familiar | + | * Work with KnowRob knowledge processing framework |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team: | ||
+ | Contact: [[team: | ||
- | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | + | == Development of Modules for Robot Perception (Hiwi Job) == |
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine | ||
+ | * Software development for our Robot Perception framework [[http://robosherlock.org/ | ||
+ | Requirements: | ||
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Implmenting | + | Contact: [[team: |
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Familiar with Unreal Engine | + | * Experience in Game Engine development. Ideally |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | The spoken language in this job is german or english, based on your preference. |
- | --></ | + | |
+ | Contact: [[team:patrick_mania|Patrick Mania]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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