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jobs [2019/08/30 13:49] – [Open researcher positions] nygajobs [2021/07/30 10:04] – [Theses and Student Jobs] pmania
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 =====Open researcher positions===== =====Open researcher positions=====
-== PhD Student Position in Machine Learning for Robotic Systems== 
  
-The position is part of the research project „PIPE – Probabilistic Models of Instructions, Perception and Experience – RepresentationLearning and Reasoning“.+====Digital Twin Knowledge Base for submarine robot inspection/manipulation==== 
 +The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research is at the intersection of robotics and Artificial Intelligence and includes methods for intelligent perception, dexterous object manipulation, plan-based robot control, and knowledge representation for robots
  
-The project investigates methods in the field of machine learning and data mining for cognitive robotic systemswhich aim at combining the humans‘ capability of understanding natural languageperceiving objects in the environment and learning from experienceIn particularwe want to equip robots with the ability to autonomously acquire knowledge in order to proficiently act in human environments and competently and successfully achieve their goals.+As a researcher of the IAIyou actively research by applying and extending the elaborated methods and tools of the IAI (e.g.CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, and sensor data of submarine robots. You develop a Digital Twin that simulates harsh continuously evolving environments and service tasks on real robots. You design a detailed representation of an environment to be inspected, including data coming from past inspections, both similar and different (e.g., transfer learning from an inspection of the interior of an installation)Your research will be especially the environment representationsemantic annotation, and sensor data fusion deal with noisy data and unreliable information in dynamic environments. You work with IAI researchers and engineers of the ROSEN Group, implementing a service for underwater pipeline inspection and maintenance.
  
-Tasks:+**Prerequisites:** You have a strong background in some of the following fields: 
 +  * Digital Twins  
 +  * Knowledge Representation 
 +  * Data structures 
 +  * Data Stream Representation. 
  
-    Develop and implement machine learning models and algorithms for the learning of and reasoning about complex relations among data sources relevant for intelligent autonomous robots +**Hiring institution:** University of Bremen
-    Create documentation and presentations of research results at international scientific conferences +
-    Work independently and enthusiastically in close collaboration with project partners +
-    Contribute to research fund proposals and public relation activities+
  
-Requirements:+**PhD Enrollment:** PhD position in the Institute for Artificial Intelligence at University of Bremen. The project involves collaboration with ROSEN in Bremen and UiO in Oslo. 
  
-    * Excellent Master‘s degree in computer science with major in artificial intelligence and/or machine learning (or equivalent). +The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https://www.kmk.org/zab/central-office-for-foreign-education/certificate-of-equivalence.html]] and [[https://www.uni-bremen.de/fileadmin/user_upload/sites/international/Studieren_in_Bremen/AnerkennungPromotion.pdf]] . Obtaining such a certificate is not necessary for the job applicationbut it is required later in the recruitment process.
-    * Excellent skills in theory and practice of machine learning/data mining methods, ideally experience with probabilistic graphical models. +
-    * Excellent programming skills in the Python programming languageC/C++ is beneficial +
-    * Experience in software development under Linux +
-    * Excellent oral and written level in English, especially in technical EnglishSkills in German is beneficial. +
-    * Very good organizational skills and team spirit+
  
-We are searching for an enthusiastic and dynamic colleague who is interested in joining a multidisciplinary research team. Applicants should have distinct profiles that show their potential to substantially contribute to research programme of the project. This can be demonstrated through experience in the realization of machine learning and data mining systems, expressive github profiles, being a key member of programming teams participating in competitions, etc.+**Duration of the project:** 36 months
  
-More information can be found at+**Main Academic Supervisor:** Prof. Michael Beetz, contact: beetz@cs.uni-bremen.de
  
-[[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies/details-job-vacancies/joblist/Job/show/1-x-10-wissenschaftlicher-mitarbeiterin-wmd-5907/]]+**Co-supervisors:** profEinar Broch Johnsen (UiO, Norway), drPeter Kampmann (ROSEN, Germany)
 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
  
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
  
- +Implementing physics-based grasping models in virtual environments, 
- +using Manus VR.
-== Visualization support assistant (HiWi) == +
- +
-Implementing a visualization web page for a project using a custom framework using python/javascriptStart date: Oct 2019+
  
 Requirements: Requirements:
-  * Good python programming skills +  * Good C++ programming skills 
-  * Familiar with Javascript +  * Familiar with skeletal animations 
-  * Experience in web development is recommended+  * Experience with simulators/physics-/game- engines 
 +  * Familiar with Unreal Engine API
   * Familiar with version-control systems (git)   * Familiar with version-control systems (git)
   * Able to work independently with minimal supervision   * Able to work independently with minimal supervision
  
-Contact: [[team:mareike_picklum|Mareike Picklum]]+Contact: [[team:andrei_haidu|Andrei Haidu]]
  
  
-== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == 
- 
-Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements 
-of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. 
-The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy object) in combination with the physical limitations of the physics engine (dynamic update rates). 
- 
-Requirements: 
-  * Good C++ programming skills 
-  * Familiar with PID controllers and control theory 
-  * Experience with simulators/game engines is recommended 
-  * Experience with Unreal Engine 
-  * Familiar with version-control systems (git) 
-  * Able to work independently with minimal supervision 
- 
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  
 <html><!-- <html><!--
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 --></html> --></html>
  
-<html><!-- + 
-== 3D Model / Material / Lightning Developer (Student Job / HiWi)==+ 
 +== 3D Animation and Modeling (Student Job / HiWi)==
  {{ :research:kitchen_unreal.jpg?200|}}   {{ :research:kitchen_unreal.jpg?200|}} 
  
-Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism+Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine.
  
-Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.+Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
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   * Familiar with version-control systems (git)   * Familiar with version-control systems (git)
   * Able to work independently with minimal supervision   * Able to work independently with minimal supervision
- 
- 
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
---></html> 
  
-<html><!-- 
-== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== 
- {{ :research:unreal_ros_pr2.png?100|}}  
  
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.+== App zur Generierung von Ernährungsempfehlungen (BA Thesis) ==
  
-Requirements: +Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden. 
-  * Good programming skills in C/C++ +
-  * Basic physics/rendering engine knowledge +
-  * Basic ROS knowledge +
-  * UE4 basic tutorials+
  
-Contact[[team:andrei_haidu|Andrei Haidu]]+Aufgaben: 
 +  * Arbeit mit Wissensrepräsentation und Wissensgraphen 
 +  * Wissensakquisition aus web-Quellen 
 +  * App Entwicklung mit der Unity game engine und/oder Flutter 
  
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
  
-== Realistic Grasping using Unreal Engine (BA/MA/HiWi) ==+== Sprachauswahl für Shopping Assistenten (BA Thesis) ==
  
-{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}+Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. 
 +Dabei wird auf bestehenden Apps aufgebaut
  
-The objective of the project is to implement var- +Aufgaben: 
-ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]. +  * App Entwicklung mit der Unity game engine und Flutter  
 +  * Erweiterung der App um eine Sprachauswahl 
 +  * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung
  
-The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. 
  
-In order to improve the ease of manipulating objects the user should +Contact[[team:michaela_kümpel|Michaela Kümpel]]
-be able to switch during runtime the type of grasp (pinch, power +
-grasp, precision grip etc.) he/she would like to use. +
-   +
-Requirements +
-  * Good programming skills in C++ +
-  * Good knowledge of the Unreal Engine API.  +
-  * Experience with skeletal control / animations / 3D models in Unreal Engine. +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision+
  
 +== Situational awareness in kitchen environments (MA Thesis) ==
  
-Contact: [[team/andrei_haidu|Andrei Haidu]] +This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation.
---></html>+
  
-<html><!-- +A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring.
-== Unreal Engine Editor Developer (Student Job / HiWi)== +
- {{ :research:unreal_editor.png?150|}} +
  
-Creating new user interfaces (panel customizationfor various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]].+requirements: 
 +  * Work with KnowRob knowledge processing framework 
 +  * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob 
 +  * Implement reasoning about situations (based on perceived environmentand object use
  
  
-Requirements: +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
-  * Good C++ programming skills +
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +
-  * Familiar with Unreal Engine API +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  
 +== Development of Modules for Robot Perception (Hiwi Job) ==
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines.
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
 +The spoken language in this job is german or english, based on your preference.
  
-== OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)==+Contact: [[team:patrick_mania|Patrick Mania]]
  
 +== Game Engine Developer and 3D-Modelling  (Hiwi Job) ==
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
  
-Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization in Unreal Engine. This will have to be packaged as a HTML5 executable and inserted into the website.+Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Modelling of objects for the use in Unreal Engine 4. 
 +  * Creation of specific simulation aspects in Unreal Engine 4For example the development of interactable objects.
  
-Requirements: +The spoken language in this job is german or english, based on your preference.
-  * Good C++ programming skills +
-  * Familiar with Unreal Engine API +
-  * Familiar with HTML5 and JavaScript +
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +
-  * Familiar with basic ROS communication +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]] +Contact: [[team:patrick_mania|Patrick Mania]]
---></html>+




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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