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jobs [2019/08/30 13:41] – [Theses and Student Jobs] nyga | jobs [2023/08/10 15:55] – [Theses and Student Jobs] kording | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | =====Theses and Student Jobs===== | + | {{blog>: |
- | If you are looking for a bachelor/ | + | |
- | == PhD Student Position in Machine Learning for Robotic Systems== | + | < |
+ | <div style=" | ||
+ | </ | ||
- | The position is part of the research project „PIPE – Probabilistic Models of Instructions, | ||
- | The project investigates methods in the field of machine learning and data mining for cognitive robotic systems, which aim at combining the humans‘ capability of understanding natural language, perceiving objects in the environment and learning from experience. In particular, we want to equip robots with the ability to autonomously acquire knowledge in order to proficiently act in human environments and competently and successfully achieve their goals. | ||
- | Tasks: | + | =====Theses and Student Jobs===== |
+ | If you are looking for a bachelor/ | ||
- | * Develop and implement machine learning models and algorithms for the learning of and reasoning about complex relations among data sources relevant for intelligent autonomous robots | ||
- | * Create documentation and presentations of research results at international scientific conferences | ||
- | * Work independently and enthusiastically in close collaboration with project partners | ||
- | * Contribute to research fund proposals and public relation activities | ||
- | Requirements: | + | < |
- | + | == Physics-based grasping | |
- | * Excellent Master‘s degree in computer science with major in artificial intelligence and/or machine learning (or equivalent). | + | |
- | * Excellent skills in theory and practice of machine learning/ | + | |
- | * Excellent programming skills in the Python programming language, C/C++ is beneficial | + | |
- | * Experience in software development under Linux | + | |
- | * Excellent oral and written level in English, especially in technical English. Skills in German is beneficial. | + | |
- | * Very good organizational skills and team spirit | + | |
- | + | ||
- | We are searching for an enthusiastic and dynamic colleague who is interested in joining a multidisciplinary research team. Applicants should have distinct profiles that show their potential to substantially contribute to research programme of the project. This can be demonstrated through experience in the realization of machine learning and data mining systems, expressive github profiles, being a key member of programming teams participating in competitions, | + | |
- | + | ||
- | More information can be found at: | + | |
- | + | ||
- | [[https:// | + | |
- | + | ||
- | + | ||
- | == Visualization support assistant (HiWi) == | + | |
- | + | ||
- | Implementing a visualization web page for a project using a custom framework using python/ | + | |
- | + | ||
- | Requirements: | + | |
- | * Good python programming skills | + | |
- | * Familiar with Javascript | + | |
- | * Experience | + | |
- | * Familiar | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | + | ||
- | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | + | |
- | Implementing | + | Implementing |
- | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | + | using Manus VR. |
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | + | |
Requirements: | Requirements: | ||
* Good C++ programming skills | * Good C++ programming skills | ||
- | * Familiar with PID controllers and control theory | + | * Familiar with skeletal animations |
- | * Experience with simulators/ | + | * Experience with simulators/physics-/game- engines |
- | * Experience | + | * Familiar |
* Familiar with version-control systems (git) | * Familiar with version-control systems (git) | ||
* Able to work independently with minimal supervision | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | |||
< | < | ||
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Contact: [[team/ | Contact: [[team/ | ||
--></ | --></ | ||
+ | |||
< | < | ||
- | == 3D Model / Material / Lightning Developer | + | == 3D Animation and Modeling |
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
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* Familiar with version-control systems (git) | * Familiar with version-control systems (git) | ||
* Able to work independently with minimal supervision | * Able to work independently with minimal supervision | ||
- | |||
- | |||
Contact: [[team: | Contact: [[team: | ||
--></ | --></ | ||
- | < | + | == Scene Format Conversion Tool for Robotics Simulation |
- | == Integrating PR2 in the Unreal Game Engine Framework | + | |
- | {{ : | + | |
- | Integrating the [[https:// | + | **Motivation:** |
- | Requirements: | + | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format (SDF, USD, MJCF, URDF, FBX) for describing scenes. This diversity of formats makes it challenging to transfer scenarios between simulators. Therefore, a versatile parser that can convert scene descriptions between these formats is highly valuable. |
- | * Good programming skills | + | |
- | * Basic physics/ | + | |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | {{:multiformat.png? |
+ | **Task Description: | ||
- | == Realistic Grasping using Unreal Engine (BA/ | + | The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved: |
- | {{ : | + | - Create a model to represent and store the scene graph. |
+ | - Implement import functions for the model to handle scene descriptions in any of the supported formats. | ||
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
- | The objective of the project is to implement var- | + | **Requirements:** |
- | ious human-like grasping approaches in a game developed using [[https:// | + | |
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting | + | * A strong passion for robotics. |
+ | * Dedication | ||
+ | * Eager to learn. | ||
- | In order to improve the ease of manipulating objects the user should | + | Contact: [[team: |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
- | Contact: [[team/ | + | Summary: |
- | --></ | + | * Query experience data from an existing database |
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
- | < | + | Contact: [[team: |
- | == Unreal Engine Editor Developer | + | |
- | {{ : | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | Creating | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate the necessary models required | ||
+ | |||
+ | The focus of the thesis would be two-fold: | ||
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge about sensor data processing |
- | * Familiar with the [[https:// | + | * Interest in model construction from sensory data |
- | * Familiar | + | * Work with KnowRob knowledge processing framework |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team: | ||
+ | Contact: [[team: | ||
+ | == Übersetzung einer globalen Produktklassifikation in eine bestehende Ontologie (BA Thesis) == | ||
- | == OpenEASE rendering | + | In dieser Arbeit soll die GS1 Produktklassifikation |
+ | Die Aufgaben dazu sind: | ||
+ | * Einarbeitung in Web Scraping und Abfrage der Daten von GS1 | ||
+ | * Einarbeitung in Owlready und Erstellen der Taxonomie | ||
+ | * Erstellung des Jupyter Notebooks mit einem Beispiel, wie andere Ontologien verbunden werden können (die Beispielontologie wird gestellt) | ||
- | Implmenting | + | |
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Experience in C++. |
- | * Familiar with Unreal Engine API | + | * Basic understanding of the ROS middleware |
- | * Familiar with HTML5 and JavaScript | + | The spoken language in this job is german or english, based on your preference. |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
--></ | --></ | ||
+ | |||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. | ||
+ | We are currently offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Solid experience in python and object-oriented programming | ||
+ | * Basic understanding of the ROS middleware and Linux | ||
+ | * Basic understanding of computer vision methods | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. | ||
+ | |||
+ | Contact: [[team: | ||
+ | -- | ||
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | |||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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