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jobs [2019/08/30 13:41] – [Theses and Student Jobs] nygajobs [2021/06/03 07:49] – [Theses and Student Jobs] haidu
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 =====Open researcher positions===== =====Open researcher positions=====
  
-=====Theses and Student Jobs===== +====Digital Twin Knowledge Base for submarine robot inspection/manipulation==== 
-If you are looking for a bachelor/master thesis or a job as a student research assistantyou may find some interesting opportunities on this page.+The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research is at the intersection of robotics and Artificial Intelligence and includes methods for intelligent perceptiondexterous object manipulation, plan-based robot control, and knowledge representation for robots
  
 +As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, and sensor data of submarine robots. You develop a Digital Twin that simulates harsh continuously evolving environments and service tasks on real robots. You design a detailed representation of an environment to be inspected, including data coming from past inspections, both similar and different (e.g., transfer learning from an inspection of the interior of an installation). Your research will be especially the environment representation, semantic annotation, and sensor data fusion deal with noisy data and unreliable information in dynamic environments. You work with IAI researchers and engineers of the ROSEN Group, implementing a service for underwater pipeline inspection and maintenance.
  
-== PhD Student Position in Machine Learning for Robotic Systems==+**Prerequisites:** You have a strong background in some of the following fields: 
 +  * Digital Twins  
 +  * Knowledge Representation 
 +  * Data structures 
 +  * Data Stream Representation. 
  
-The position is part of the research project „PIPE – Probabilistic Models of Instructions, Perception and Experience – Representation, Learning and Reasoning“.+**Hiring institution:** University of Bremen
  
-The project investigates methods in the field of machine learning and data mining for cognitive robotic systems, which aim at combining the humans‘ capability of understanding natural language, perceiving objects in the environment and learning from experienceIn particular, we want to equip robots with the ability to autonomously acquire knowledge in order to proficiently act in human environments and competently and successfully achieve their goals.+**PhD Enrollment:** PhD position in the Institute for Artificial Intelligence at University of BremenThe project involves collaboration with ROSEN in Bremen and UiO in Oslo
  
-Tasks:+The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https://www.kmk.org/zab/central-office-for-foreign-education/certificate-of-equivalence.html]] and [[https://www.uni-bremen.de/fileadmin/user_upload/sites/international/Studieren_in_Bremen/AnerkennungPromotion.pdf]] . Obtaining such a certificate is not necessary for the job application, but it is required later in the recruitment process.
  
-    Develop and implement machine learning models and algorithms for the learning of and reasoning about complex relations among data sources relevant for intelligent autonomous robots +**Duration of the project:** 36 months
-    Create documentation and presentations of research results at international scientific conferences +
-    Work independently and enthusiastically in close collaboration with project partners +
-    Contribute to research fund proposals and public relation activities+
  
-Requirements:+**Main Academic Supervisor:** Prof. Michael Beetz, contact: beetz@cs.uni-bremen.de
  
-    Excellent Master‘s degree in computer science with major in artificial intelligence and/or machine learning (or equivalent). +**Co-supervisors:** prof. Einar Broch Johnsen (UiO, Norway), drPeter Kampmann (ROSEN, Germany) 
-    * Excellent skills in theory and practice of machine learning/data mining methods, ideally experience with probabilistic graphical models. +=====Theses and Student Jobs===== 
-    * Excellent programming skills in the Python programming language, C/C++ is beneficial +If you are looking for a bachelor/master thesis or a job as a student research assistantyou may find some interesting opportunities on this page.
-    * Experience in software development under Linux +
-    * Excellent oral and written level in Englishespecially in technical EnglishSkills in German is beneficial. +
-    * Very good organizational skills and team spirit+
  
-We are searching for an enthusiastic and dynamic colleague who is interested in joining a multidisciplinary research team. Applicants should have distinct profiles that show their potential to substantially contribute to research programme of the project. This can be demonstrated through experience in the realization of machine learning and data mining systems, expressive github profiles, being a key member of programming teams participating in competitions, etc. 
  
-More information can be found at: +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
  
-[[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies/details-job-vacancies/joblist/Job/show/1-x-10-wissenschaftlicher-mitarbeiterin-wmd-5907/]] +Implementing physics-based grasping models in virtual environments
- +using Manus VR.
- +
-== Visualization support assistant (HiWi) == +
- +
-Implementing a visualization web page for a project using a custom framework using python/javascript. Start date: Oct 2019 +
- +
-Requirements: +
-  * Good python programming skills +
-  * Familiar with Javascript +
-  * Experience in web development is recommended +
-  * Familiar with version-control systems (git) +
-  * Able to work independently with minimal supervision +
- +
-Contact: [[team:mareike_picklum|Mareike Picklum]] +
- +
- +
-== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == +
- +
-Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements +
-of the human user will be mapped to the virtual handsand controlled via the implemented PID controllers. +
-The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy object) in combination with the physical limitations of the physics engine (dynamic update rates).+
  
 Requirements: Requirements:
   * Good C++ programming skills   * Good C++ programming skills
-  * Familiar with PID controllers and control theory +  * Familiar with skeletal animations 
-  * Experience with simulators/game engines is recommended +  * Experience with simulators/physics-/gameengines 
-  * Experience with Unreal Engine+  * Familiar with Unreal Engine API
   * Familiar with version-control systems (git)   * Familiar with version-control systems (git)
   * Able to work independently with minimal supervision   * Able to work independently with minimal supervision
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +
 +
  
 <html><!-- <html><!--
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 --></html> --></html>
  
-<html><!-- + 
-== 3D Model / Material / Lightning Developer (Student Job / HiWi)==+ 
 +== 3D Animation and Modeling (Student Job / HiWi)==
  {{ :research:kitchen_unreal.jpg?200|}}   {{ :research:kitchen_unreal.jpg?200|}} 
  
-Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism+Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine.
  
-Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.+Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
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   * Able to work independently with minimal supervision   * Able to work independently with minimal supervision
  
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +</html>
  
- 
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
---></html> 
  
 <html><!-- <html><!--
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   * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework   * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework
   * Familiar with basic ROS communication   * Familiar with basic ROS communication
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +
 +<html><!--
 +== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) ==
 +
 +Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements
 +of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers.
 +The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy object) in combination with the physical limitations of the physics engine (dynamic update rates).
 +
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with PID controllers and control theory
 +  * Experience with simulators/physics-/game- engines
 +  * Familiar with Unreal Engine API
   * Familiar with version-control systems (git)   * Familiar with version-control systems (git)
   * Able to work independently with minimal supervision   * Able to work independently with minimal supervision
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 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 --></html> --></html>
 +
 +== Sprachgesteuertes Leitsystem (BA Thesis) ==
 +
 +Weiterentwicklung eines sprachgesteuerten Leitsystems zu gesuchten Produkten im Einzelhandel für Smartphones (Android) basierend auf Ankerpunkten und einer Anbindung an Wissensgraphen.
 +Dabei wird auf bestehende Apps aufgebaut. 
 +
 +Aufgaben:
 +  * App Entwicklung mit der Unity game engine und Flutter 
 +  * Erweiterung der Sprachsteuerung
 +  * Arbeit mit Wissensrepräsentation und Wissensgraphen für die Sprachsteuerung
 +
 +
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
 +
 +== Sprachauswahl für Shopping Assistenten (BA Thesis) ==
 +
 +Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache.
 +Dabei wird auf bestehende Apps aufgebaut. 
 +
 +Aufgaben:
 +  * App Entwicklung mit der Unity game engine und Flutter 
 +  * Erweiterung der App um eine Sprachauswahl
 +  * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung
 +
 +
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
 +
 +== Situational awareness in kitchen environments (MA Thesis) ==
 +
 +This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation.
 +
 +A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring.
 +
 +requirements:
 +  * Work with KnowRob knowledge processing framework
 +  * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob
 +  * Implement reasoning about situations (based on perceived environment) and object use
 +
 +
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
 +
 +
 +== Development of Modules for Robot Perception and Game Engine Technology (Hiwi Job) ==
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines.
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
 +  * Modelling of objects for the use in Unreal Engine 4.
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
 +
 +
 +Contact: [[team:patrick_mania|Patrick Mania]]
 +




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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