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jobs [2019/04/02 07:17] – [Theses and Student Jobs] haidu | jobs [2022/07/18 12:17] – [Open researcher positions] pmania | ||
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- | ~~NOTOC~~ | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
+ | We are currently offering multiple open researcher job positions in the context of our project Intel4CoRo. | ||
+ | |||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
- | == PID controller tuning for simulated hand movements (BA/MA Thesis)== | ||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
- | Implementing | + | Implementing |
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
* Good C++ programming skills | * Good C++ programming skills | ||
- | * Familiar with PID controllers | + | * Familiar with skeletal animations |
- | * Experience with simulators/ | + | * Experience with simulators/physics-/game- engines |
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
Line 33: | Line 43: | ||
Contact: [[team: | Contact: [[team: | ||
--></ | --></ | ||
+ | |||
+ | < | ||
== Mesh Editing / Mesh Segmentation/ | == Mesh Editing / Mesh Segmentation/ | ||
{{ : | {{ : | ||
Line 43: | Line 55: | ||
Contact: [[team/ | Contact: [[team/ | ||
+ | --></ | ||
- | == 3D Model / Material / Lightning Developer | + | |
+ | < | ||
+ | == 3D Animation and Modeling | ||
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
* Experience with Blender / Maya (or other) | * Experience with Blender / Maya (or other) | ||
* Knowledge of Unreal Engine material / lightning development | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | == Linking saref to SOMA (BA Thesis) == | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Wissensrepräsentation: Semantische Integration der saref Ontology (https:// |
- | < | + | Aufgaben: |
- | == Integrating PR2 in the Unreal Game Engine Framework | + | * Arbeit mit Wissensrepräsentation und Wissensgraphen |
- | {{ : | + | * Wissensakquisition aus web-Quellen |
+ | * Abfrage mit KnowRob | ||
- | Integrating the [[https:// | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | Requirements: | + | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) == |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ |
+ | Aufgaben: | ||
+ | * Wissensakquise aus dem Internet | ||
+ | * Wissensrepräsentation/ | ||
+ | * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien | ||
+ | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens | ||
- | == Realistic Grasping using Unreal Engine (BA/ | ||
- | {{ | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | The objective | + | == Integration |
- | ious human-like grasping approaches in a game developed using [[https:// | + | |
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate | ||
- | In order to improve the ease of manipulating objects | + | The focus of the thesis would be two-fold: |
- | be able to switch during runtime | + | * Develop methods |
- | grasp, precision grip etc.) he/ | + | * In the second step the system should also infer factual |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
- | Contact: [[team/ | + | Requirements: |
- | --></ | + | * Knowledge about sensor data processing |
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | == Unreal Engine Editor Developer (Student Job / HiWi)== | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | | + | |
- | + | ||
- | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework | + | |
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Experience in C++. |
- | * Familiar with the [[https:// | + | * Basic understanding of the ROS middleware and Linux. |
- | * Familiar with Unreal Engine API | + | The spoken language in this job is german or english, based on your preference. |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
- | == OpenEASE rendering | + | Requirements: |
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Implmenting the rendering of the [[https:// | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | + | ||
- | Requirements: | + | |
- | * Good C++ programming skills | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | + | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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