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jobs [2019/03/04 11:46] – [Theses and Student Jobs] haidujobs [2022/12/22 12:04] – [Theses and Student Jobs] kording
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-~~NOTOC~~ 
  
 =====Open researcher positions===== =====Open researcher positions=====
  
 +We currently don't have any open positions for researchers.
 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
 +
 +
 +<html><!--
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
 +
 +Implementing physics-based grasping models in virtual environments,
 +using Manus VR.
 +
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with skeletal animations
 +  * Experience with simulators/physics-/game- engines
 +  * Familiar with Unreal Engine API
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
 +
  
 <html><!-- <html><!--
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 --></html> --></html>
  
 +<html><!--
 +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)==
 + {{ :research:human_hand_cutting.png?150|}}
  
-== 3D Model / Material / Lightning Developer (Student Job / HiWi)== + Editing and cutting a human mesh into different parts in Blender / Maya (or other).
- {{ :research:kitchen_unreal.jpg?200|}}  +
- +
-Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism.  +
- +
-Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.+
  
 Requirements: Requirements:
-  * Experience with Blender / Maya (or other) +  * Good knowledge in 3D Modeling 
-  * Knowledge of Unreal Engine material / lightning development+  * Familiar with Blender / Maya (or other)
  
 +Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]]
 +--></html>
  
  
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
 <html><!-- <html><!--
-== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== +== 3D Animation and Modeling (Student Job / HiWi)== 
- {{ :research:unreal_ros_pr2.png?100|}} + {{ :research:kitchen_unreal.jpg?200|}} 
  
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.+Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender Maya (or other)Further importing and testing the 
 +models against Unreal Engine. 
 + 
 +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Experience with Blender Maya (or other) 
-  * Basic physics/rendering engine knowledge +  * Knowledge of Unreal Engine material lightning development 
-  * Basic ROS knowledge +  * Familiar with version-control systems (git) 
-  * UE4 basic tutorials+  * Able to work independently with minimal supervision
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
 +== Representing knowledge in a robot-agnostic ontology system for assistive robotics (MA Thesis) ==
  
-== Realistic Grasping using Unreal Engine (BA/MA/HiWi==+The thesis will be jointly supervised by German Aerospace Center (DLRin Munich and the Institute for Artificial Intelligence (IAI) at the University of Bremen.
  
-{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}+Summary: 
 +  * Investigate about existing ontologies, like the Socio-physical Model of Activities (SOMA) from the University of Bremen. 
 +  * Refactor an existing knowledge database (known as the Object DataBase, ODB) used by the DLR into an ontology. 
 +  * Use the ontology to design tasks in the assistive robotics domain using assistive robots provided by the DLR
  
-The objective of the project is to implement var- +Full offer:
-ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]. +
  
-The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game.+{{ :teaching:offer_2020-01_op2_wedanjustin.pdf |}}
  
-In order to improve the ease of manipulating objects the user should +Contact[[team:daniel_bessler|Daniel Beßler]]
-be able to switch during runtime the type of grasp (pinch, power +
-grasp, precision grip etc.) he/she would like to use. +
-   +
-Requirements +
-  * Good programming skills in C++ +
-  * Good knowledge of the Unreal Engine API.  +
-  * Experience with skeletal control / animations / 3D models in Unreal Engine.+
  
 +== Chatbot zur Erfassung von Vorwissen in Informatik (BA Thesis) ==
  
-Contact: [[team/andrei_haidu|Andrei Haidu]] +In dieser Arbeit soll ein Chatbot in einem jupyter notebook erstellt werden, der das Vorwissen von Nutzer*Innen in verschiedenen Bereichen der Informatik abfragt und bewertet.
---></html>+
  
 +Aufgaben:
 +  * Arbeit mit jupyter notebook
 +  * Recherche zu existierenden chatbots
 +  * Erstellung eines chatbots
 +  * Durchführung einer (kleinen) Nutzerstudie zur Evaluation des erstellten chatbots
 +  * Bewertung der Nutzerangaben (zur weiteren Verwertung)
  
-== Unreal Engine Editor Developer (Student Job / HiWi)== +Contact[[team:michaela_kümpel|Michaela Kümpel]]
- {{ :research:unreal_editor.png?150|}} +
  
-Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]].+== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis== 
 + 
 +In this thesis, the goal is to make a robotic system learn new objects automatically. 
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. 
 + 
 +The focus of the thesis would be two-fold: 
 +  * Develop methods to automatically infer the object class of new objectsThis would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more.
  
  
 Requirements: Requirements:
-  * Good C++ programming skills +  * Knowledge about sensor data processing 
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +  * Interest in model construction from sensory data 
-  * Familiar with Unreal Engine API+  * Work with KnowRob knowledge processing framework
  
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  
 +Contact: [[team:patrick_mania|Patrick Mania]]
  
 +<html><!--
 +== Development of Modules for Robot Perception (Student Job / HiWi) ==
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines.
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
-== OpenEASE rendering in Unreal Engine (BA/MA ThesisStudent Job / HiWi)==+Requirements: 
 +  * Experience in C++. 
 +  * Basic understanding of the ROS middleware and Linux. 
 +The spoken language in this job is german or englishbased on your preference.
  
 +Contact: [[team:patrick_mania|Patrick Mania]]
 +--></html>
  
-Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization in Unreal Engine. This will have to be packaged as a HTML5 executable and inserted into the website.+== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. 
 + 
 +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Modelling of objects for the use in Unreal Engine 4. 
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
  
 Requirements: Requirements:
-  * Good C++ programming skills +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
-  * Familiar with Unreal Engine API +  * Experience in Game Engine development. Ideally Unreal Engine and C++.
-  * Familiar with HTML5 and JavaScript +
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +
-  * Familiar with basic ROS communication+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+The spoken language in this job is german or english, based on your preference. 
 + 
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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