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jobs [2019/01/16 14:09] – [Theses and Student Jobs] mareikep | jobs [2022/07/25 11:45] – [Theses and Student Jobs] danielb | ||
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- | ~~NOTOC~~ | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
- | == Doctoral Candidate / Early Stage Researcher position == | ||
- | As a research associate at the Institute for Artificial Intelligence, | ||
- | In particular, your challenges comprise the following: | + | We are currently offering multiple open researcher job positions |
- | * the development and implementation of probabilistic models and algorithms for learning and reasoning | + | |
- | * the creation and maintenance of software documentation as well as the presentation of research results at top-tier international conferences, | + | |
- | * self-organized and ambitious work both individually and in a team of researchers, | + | |
- | * the authoring | + | |
- | Prerequisites: | + | |
- | | + | * [[https:// |
- | * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models | + | * [[https:// |
- | * very good programming skills in the Python/Cython/C/C++ programming languages and respective libraries for scientific computing | + | =====Theses |
- | * experience in natural-language understanding | + | If you are looking for a bachelor/ |
- | Besides the willingness and ability to quickly dive into new and complex research scenarios and topics, we expect organizational skills, the ability to work in a team and high commitment and dedication to you research. Very good skills of the English language is required. | ||
- | Research associate | + | < |
- | with the Institute for Artificial Intelligence | + | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == |
- | at the University of Bremen, Germany, | + | |
- | Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible. | + | Implementing physics-based grasping models in virtual environments, |
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
- | Please send your application (cover letter, CV, certificates, | ||
- | =====Theses and Student Jobs===== | ||
- | If you are looking for a bachelor/ | ||
< | < | ||
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< | < | ||
- | == 3D Model / Material | + | == Mesh Editing / Mesh Segmentation/ |
+ | {{ : | ||
+ | |||
+ | | ||
+ | |||
+ | Requirements: | ||
+ | * Good knowledge in 3D Modeling | ||
+ | * Familiar with Blender | ||
+ | |||
+ | Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
+ | == 3D Animation and Modeling | ||
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
* Experience with Blender / Maya (or other) | * Experience with Blender / Maya (or other) | ||
* Knowledge of Unreal Engine material / lightning development | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | == Representing knowledge in a robot-agnostic ontology system for assistive robotics (MA Thesis) == | ||
- | Contact: [[team: | + | The thesis will be jointly supervised by German Aerospace Center (DLR) in Munich and the Institute for Artificial Intelligence (IAI) at the University of Bremen. |
- | == Integrating PR2 in the Unreal Game Engine Framework | + | Summary: |
- | {{ : | + | * Investigate about existing ontologies, like the Socio-physical Model of Activities |
+ | * Refactor an existing knowledge database (known as the Object DataBase, ODB) used by the DLR into an ontology. | ||
+ | * Use the ontology to design tasks in the assistive robotics domain using assistive robots provided by the DLR | ||
- | Integrating the [[https:// | + | Full offer: |
- | Requirements: | + | {{ :teaching: |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:daniel_bessler|Daniel Beßler]] |
+ | == Linking saref to SOMA (BA Thesis) == | ||
- | == Realistic Grasping using Unreal Engine | + | Wissensrepräsentation: |
- | {{ | + | Aufgaben: |
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen | ||
+ | * Wissensakquisition aus web-Quellen | ||
+ | * Abfrage mit KnowRob (Prolog) für autonome Roboter | ||
- | The objective of the project is to implement var- | + | Contact: |
- | ious human-like grasping approaches in a game developed using [[https:// | + | |
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | + | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) == |
- | In order to improve the ease of manipulating objects the user should | + | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ Nutzen der Information, |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
+ | Aufgaben: | ||
+ | * Wissensakquise aus dem Internet | ||
+ | * Wissensrepräsentation/ | ||
+ | * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien | ||
+ | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens | ||
- | Contact: [[team/ | ||
- | --></ | ||
+ | Contact: [[team: | ||
- | == Unreal Engine Editor Developer | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | {{ : | + | |
- | Creating | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate the necessary models required | ||
+ | |||
+ | The focus of the thesis would be two-fold: | ||
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge about sensor data processing |
- | * Familiar with the [[https:// | + | * Interest in model construction from sensory data |
- | * Familiar | + | * Work with KnowRob knowledge processing framework |
- | Contact: [[team: | ||
+ | Contact: [[team: | ||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | == OpenEASE rendering | + | Requirements: |
+ | * Experience | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: | ||
+ | --></ | ||
- | Implmenting | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Familiar with Unreal Engine | + | * Experience in Game Engine development. Ideally |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | The spoken language in this job is german or english, based on your preference. |
+ | |||
+ | Contact: [[team:patrick_mania|Patrick Mania]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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